Add Unit test for InputEventMouse
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/**************************************************************************/
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/* test_input_event_mouse.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_INPUT_EVENT_MOUSE_H
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#define TEST_INPUT_EVENT_MOUSE_H
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#include "core/input/input_event.h"
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#include "tests/test_macros.h"
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namespace TestInputEventMouse {
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TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
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InputEventMouse mousekey;
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mousekey.set_button_mask(MouseButtonMask::LEFT);
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CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));
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mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
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CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));
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mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
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CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));
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mousekey.set_button_mask(MouseButtonMask::MIDDLE);
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CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));
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mousekey.set_button_mask(MouseButtonMask::RIGHT);
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CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
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}
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TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
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InputEventMouse mousekey;
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mousekey.set_position(Vector2{ 10, 10 });
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CHECK(mousekey.get_position() == Vector2{ 10, 10 });
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mousekey.set_position(Vector2{ -1, -1 });
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CHECK(mousekey.get_position() == Vector2{ -1, -1 });
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}
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TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
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InputEventMouse mousekey;
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mousekey.set_global_position(Vector2{ 10, 10 });
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CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
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CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
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mousekey.set_global_position(Vector2{ -1, -1 });
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CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
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CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
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}
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} // namespace TestInputEventMouse
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#endif // TEST_INPUT_EVENT_MOUSE_H
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#include "tests/core/config/test_project_settings.h"
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#include "tests/core/input/test_input_event_key.h"
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#include "tests/core/input/test_input_event_mouse.h"
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#include "tests/core/input/test_shortcut.h"
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#include "tests/core/io/test_config_file.h"
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#include "tests/core/io/test_file_access.h"
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