[DOCS] - Complete Engine docs

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David Saltares 2017-10-08 15:22:02 +01:00
parent bd10a00240
commit 23a2e2a2a9
1 changed files with 14 additions and 5 deletions

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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="Engine" inherits="Object" category="Core" version="3.0.alpha.custom_build"> <class name="Engine" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description> <brief_description>
Access to basic engine properties.
</brief_description> </brief_description>
<description> <description>
The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -13,7 +15,7 @@
<return type="int"> <return type="int">
</return> </return>
<description> <description>
Return the total amount of frames drawn. Returns the total number of frames drawn.
</description> </description>
</method> </method>
<method name="get_frames_per_second" qualifiers="const"> <method name="get_frames_per_second" qualifiers="const">
@ -27,26 +29,28 @@
<return type="int"> <return type="int">
</return> </return>
<description> <description>
Return the amount of fixed iterations per second (for fixed process and physics). Returns the number of fixed iterations per second (for fixed process and physics).
</description> </description>
</method> </method>
<method name="get_main_loop" qualifiers="const"> <method name="get_main_loop" qualifiers="const">
<return type="MainLoop"> <return type="MainLoop">
</return> </return>
<description> <description>
Return the main loop object (see [MainLoop] and [SceneTree]). Returns the main loop object (see [MainLoop] and [SceneTree]).
</description> </description>
</method> </method>
<method name="get_target_fps" qualifiers="const"> <method name="get_target_fps" qualifiers="const">
<return type="float"> <return type="float">
</return> </return>
<description> <description>
Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit.
</description> </description>
</method> </method>
<method name="get_time_scale"> <method name="get_time_scale">
<return type="float"> <return type="float">
</return> </return>
<description> <description>
Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
</description> </description>
</method> </method>
<method name="get_version_info" qualifiers="const"> <method name="get_version_info" qualifiers="const">
@ -67,12 +71,14 @@
<return type="bool"> <return type="bool">
</return> </return>
<description> <description>
Returns [code]true[/code] if the editor is running.
</description> </description>
</method> </method>
<method name="is_in_fixed_frame" qualifiers="const"> <method name="is_in_physics_frame" qualifiers="const">
<return type="bool"> <return type="bool">
</return> </return>
<description> <description>
Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
</description> </description>
</method> </method>
<method name="set_editor_hint"> <method name="set_editor_hint">
@ -81,6 +87,7 @@
<argument index="0" name="enabled" type="bool"> <argument index="0" name="enabled" type="bool">
</argument> </argument>
<description> <description>
Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code].
</description> </description>
</method> </method>
<method name="set_iterations_per_second"> <method name="set_iterations_per_second">
@ -89,7 +96,7 @@
<argument index="0" name="iterations_per_second" type="int"> <argument index="0" name="iterations_per_second" type="int">
</argument> </argument>
<description> <description>
Set the amount of fixed iterations per second (for fixed process and physics). Sets the number of fixed iterations per second (for fixed process and physics).
</description> </description>
</method> </method>
<method name="set_target_fps"> <method name="set_target_fps">
@ -98,6 +105,7 @@
<argument index="0" name="target_fps" type="int"> <argument index="0" name="target_fps" type="int">
</argument> </argument>
<description> <description>
Sets the target frames per second.
</description> </description>
</method> </method>
<method name="set_time_scale"> <method name="set_time_scale">
@ -106,6 +114,7 @@
<argument index="0" name="time_scale" type="float"> <argument index="0" name="time_scale" type="float">
</argument> </argument>
<description> <description>
Sets the time scale.
</description> </description>
</method> </method>
</methods> </methods>