Improve the Vector2 rotated code
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cb1ae08c14
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@ -119,11 +119,11 @@ Vector2 Vector2::round() const {
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}
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Vector2 Vector2::rotated(real_t p_by) const {
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Vector2 v;
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v.set_rotation(angle() + p_by);
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v *= length();
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return v;
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real_t sine = Math::sin(p_by);
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real_t cosi = Math::cos(p_by);
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return Vector2(
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x * cosi - y * sine,
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x * sine + y * cosi);
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}
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Vector2 Vector2::posmod(const real_t p_mod) const {
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@ -123,12 +123,6 @@ struct Vector2 {
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real_t angle() const;
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void set_rotation(real_t p_radians) {
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x = Math::cos(p_radians);
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y = Math::sin(p_radians);
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}
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_FORCE_INLINE_ Vector2 abs() const {
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return Vector2(Math::abs(x), Math::abs(y));
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