Merge pull request #19215 from volzhs/fix-toggle-visibility-2.1
Respect visibility change by Scene dock when using Sync Scene Changes (2.1)
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23a8f61096
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@ -198,8 +198,18 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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} else if (p_id == BUTTON_VISIBILITY) {
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undo_redo->create_action(TTR("Toggle Visible"));
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undo_redo->add_do_method(this, "toggle_visible", n);
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undo_redo->add_undo_method(this, "toggle_visible", n);
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_toggle_visible(n);
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1) {
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *nv = E->get();
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ERR_FAIL_COND(!nv);
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if (nv == n) {
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continue;
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}
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_toggle_visible(nv);
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}
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_LOCK) {
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@ -247,31 +257,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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}
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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if (p_node->is_type("Spatial")) {
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bool v = !bool(p_node->call("is_hidden"));
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p_node->call("_set_visible_", !v);
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} else if (p_node->is_type("CanvasItem")) {
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bool v = bool(p_node->call("is_visible"));
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if (v) {
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p_node->call("hide");
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} else {
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p_node->call("show");
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}
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}
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}
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void SceneTreeEditor::toggle_visible(Node *p_node) {
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_toggle_visible(p_node);
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1) {
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *nv = E->get();
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ERR_FAIL_COND(!nv);
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if (nv == p_node) {
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continue;
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}
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_toggle_visible(nv);
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}
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if (p_node->has_method("is_hidden") && p_node->has_method("set_hidden")) {
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bool v = bool(p_node->call("is_hidden"));
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undo_redo->add_do_method(p_node, "set_hidden", !v);
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undo_redo->add_undo_method(p_node, "set_hidden", v);
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}
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}
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@ -1078,8 +1067,6 @@ void SceneTreeEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_subscene_option", &SceneTreeEditor::_subscene_option);
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ObjectTypeDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
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ObjectTypeDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
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ObjectTypeDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible);
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ObjectTypeDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible);
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ObjectTypeDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
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ObjectTypeDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
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@ -81,7 +81,6 @@ class SceneTreeEditor : public Control {
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int blocked;
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void _compute_hash(Node *p_node, uint64_t &hash);
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void toggle_visible(Node *p_node);
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bool _add_nodes(Node *p_node, TreeItem *p_parent);
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void _test_update_tree();
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