parent
4eb49cc732
commit
23cf6a85bd
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@ -1,5 +1,5 @@
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[application]
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name="Area 2D Input Events"
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main_scene="res://input.scn"
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main_scene="res://input.tscn"
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icon="res://icon.png"
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Binary file not shown.
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[gd_scene load_steps=6 format=1]
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[ext_resource path="res://input.gd" type="Script" id=1]
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[ext_resource path="res://box_area.png" type="Texture" id=2]
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[ext_resource path="res://circle_area.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 64, 64 )
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[sub_resource type="CircleShape2D" id=2]
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custom_solver_bias = 0.0
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radius = 64.0
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[node name="base" type="Node2D"]
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[node name="box" type="Area2D" parent="."]
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transform/pos = Vector2( 212, 281 )
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transform/rot = 35.4081
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input/pickable = true
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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script/script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="box"]
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texture = ExtResource( 2 )
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[node name="label" type="Label" parent="box"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = -43.0
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margin/top = 71.0
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margin/right = 43.0
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margin/bottom = 84.0
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="shape" type="CollisionShape2D" parent="box"]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="circle" type="Area2D" parent="."]
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transform/pos = Vector2( 547.877, 286.808 )
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transform/rot = -40.5985
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input/pickable = true
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shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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script/script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="circle"]
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texture = ExtResource( 3 )
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[node name="label" type="Label" parent="circle"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = -43.0
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margin/top = 71.0
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margin/right = 43.0
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margin/bottom = 84.0
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="shape" type="CollisionShape2D" parent="circle"]
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shape = SubResource( 2 )
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trigger = false
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_update_shape_index = -1
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[node name="Label" type="Label" parent="."]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = 0.0
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margin/top = 0.0
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margin/right = 40.0
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margin/bottom = 13.0
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text = "This demo shows how to use a regular Area2D to get input events, and how to convert the input events to local coordinates of the node.\nUnlike controls, Input on Area2D or PhysicsBody2D nodes only works properly (with scrolling) on canvas layer 0."
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://ball.gd" type="Script" id=1]
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[ext_resource path="res://ball.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 7.45713
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[node name="bal" type="RigidBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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script/script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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transform/pos = Vector2( 0, 1 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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@ -10,7 +10,7 @@ func _process(delta):
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timeout -= delta
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if (timeout < 0):
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timeout = EMIT_INTERVAL
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var ball = preload("res://ball.scn").instance()
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var ball = preload("res://ball.tscn").instance()
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ball.set_pos(Vector2(randf()*get_viewport_rect().size.x, 0))
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add_child(ball)
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[gd_scene load_steps=13 format=1]
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[ext_resource path="res://dynamic_colobjs.gd" type="Script" id=1]
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[ext_resource path="res://circle.png" type="Texture" id=2]
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[ext_resource path="res://box.png" type="Texture" id=3]
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[ext_resource path="res://poly.png" type="Texture" id=4]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 28.8504
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[sub_resource type="RectangleShape2D" id=2]
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custom_solver_bias = 0.0
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extents = Vector2( 32.1805, 30.0328 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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custom_solver_bias = 0.0
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points = Vector2Array( 49.5669, -27.9744, 45.1564, 15.3961, 18.6931, -1.51105 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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custom_solver_bias = 0.0
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points = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -40.1345, 21.2602, -53.3067, 15.8716 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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custom_solver_bias = 0.0
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points = Vector2Array( -40.1345, 21.2602, -37.1739, 2.89948, -14.386, -14.0076, -6.30005, 0.694214 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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custom_solver_bias = 0.0
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points = Vector2Array( -14.386, -14.0076, 18.6931, -1.51105, 45.1564, 15.3961, -6.30005, 0.694214 )
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[sub_resource type="Animation" id=7]
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resource/name = "movethem"
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length = 4.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("base/circle:transform/pos")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 0, 0 ), Vector2( 52.7569, -70.845 ) ] }
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tracks/1/type = "value"
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tracks/1/path = NodePath("base/box:transform/pos")
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tracks/1/interp = 1
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tracks/1/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 193.173, -2.72076 ), Vector2( 195.894, -72.0999 ) ] }
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tracks/2/type = "value"
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tracks/2/path = NodePath("base/box:transform/rot")
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tracks/2/interp = 1
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tracks/2/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 92.8111 ] }
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tracks/3/type = "value"
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tracks/3/path = NodePath("base/polygon:transform/pos")
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tracks/3/interp = 1
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tracks/3/keys = { "cont":true, "times":FloatArray( 0, 2 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( 382.265, -2.72076 ), Vector2( 495.176, -10.883 ) ] }
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[sub_resource type="Animation" id=8]
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resource/name = "toggletrigger"
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length = 6.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("base/box:trigger")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":false, "times":FloatArray( 0, 4 ), "transitions":FloatArray( 1, 1 ), "values":[ false, true ] }
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tracks/1/type = "value"
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tracks/1/path = NodePath("base/box:visibility/opacity")
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tracks/1/interp = 1
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tracks/1/keys = { "cont":false, "times":FloatArray( 0, 4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.2 ] }
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[node name="base" type="Node2D"]
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script/script = ExtResource( 1 )
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[node name="base" type="KinematicBody2D" parent="."]
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transform/pos = Vector2( 137, 470 )
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 7.91353, -10.6267 )
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shapes/0/trigger = false
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shapes/1/shape = SubResource( 2 )
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shapes/1/transform = Matrix32( 0.970626, -0.240595, 0.240595, 0.970626, 193.581, -13.1276 )
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shapes/1/trigger = false
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shapes/2/shape = SubResource( 3 )
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shapes/2/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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shapes/2/trigger = false
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shapes/3/shape = SubResource( 4 )
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shapes/3/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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shapes/3/trigger = false
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shapes/4/shape = SubResource( 5 )
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shapes/4/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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shapes/4/trigger = false
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shapes/5/shape = SubResource( 6 )
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shapes/5/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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shapes/5/trigger = false
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collision/layers = 1
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collision/mask = 1
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collision/margin = 0.08
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[node name="circle" type="CollisionShape2D" parent="base"]
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transform/pos = Vector2( 7.91353, -10.6267 )
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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[node name="sprite" type="Sprite" parent="base/circle"]
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texture = ExtResource( 2 )
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[node name="box" type="CollisionShape2D" parent="base"]
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transform/pos = Vector2( 193.581, -13.1276 )
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transform/rot = 13.9217
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shape = SubResource( 2 )
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trigger = false
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_update_shape_index = 1
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[node name="Sprite" type="Sprite" parent="base/box"]
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texture = ExtResource( 3 )
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[node name="polygon" type="CollisionPolygon2D" parent="base"]
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transform/pos = Vector2( 399.202, -3.9451 )
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build_mode = 0
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polygon = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -14.386, -14.0076, 18.6931, -1.51105, 49.5669, -27.9744, 45.1564, 15.3961, -6.30005, 0.694214, -40.1345, 21.2602, -53.3067, 15.8716 )
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shape_range = Vector2( 2, 5 )
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trigger = false
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[node name="Sprite" type="Sprite" parent="base/polygon"]
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texture = ExtResource( 4 )
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[node name="shapemove" type="AnimationPlayer" parent="."]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/movethem = SubResource( 7 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = "movethem"
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[node name="triggertoggle" type="AnimationPlayer" parent="."]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/movethem = SubResource( 7 )
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anims/toggletrigger = SubResource( 8 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = "toggletrigger"
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[node name="Label" type="Label" parent="."]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = 21.0
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margin/top = 21.0
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margin/right = 719.0
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margin/bottom = 73.0
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text = "This demo simply shows that it\'s possible now to move a CollisionShape and CollisionPolygon after it was created\nand also turn it into a trigger at run-time. CollisionShape will remain alive during the running game and you can\ninteract with them, even though they are just meant to be helpers.\nIt is always recommended in a real use-case scenario, to move a body instead of a shape, as that path is better optimized."
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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@ -1,5 +1,5 @@
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[application]
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name="Run-Time CollisionShape"
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main_scene="res://dynamic_colobjs.scn"
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main_scene="res://dynamic_colobjs.tscn"
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icon="res://icon.png"
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[application]
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name="Fog of War"
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main_scene="res://fog.scn"
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main_scene="res://fog.tscn"
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icon="res://icon.png"
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[input]
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Binary file not shown.
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[gd_scene load_steps=4 format=1]
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[ext_resource path="res://tileset.tres" type="TileSet" id=1]
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[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
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[ext_resource path="res://fog.gd" type="Script" id=3]
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[node name="Node2D" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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transform/pos = Vector2( 206, 112 )
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mode = 0
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tile_set = ExtResource( 1 )
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cell/size = Vector2( 48, 48 )
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cell/quadrant_size = 16
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cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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cell/half_offset = 2
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cell/tile_origin = 0
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cell/y_sort = false
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collision/use_kinematic = false
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collision/friction = 1.0
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collision/bounce = 0.0
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collision/layers = 1
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collision/mask = 1
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occluder/light_mask = 1
|
||||
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|
||||
|
||||
[node name="troll" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
collision/margin = 0.001
|
||||
|
||||
[node name="Fog" type="TileMap" parent="."]
|
||||
|
||||
mode = 0
|
||||
tile_set = ExtResource( 1 )
|
||||
cell/size = Vector2( 48, 48 )
|
||||
cell/quadrant_size = 16
|
||||
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
cell/half_offset = 2
|
||||
cell/tile_origin = 0
|
||||
cell/y_sort = false
|
||||
collision/use_kinematic = false
|
||||
collision/friction = 1.0
|
||||
collision/bounce = 0.0
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
occluder/light_mask = 1
|
||||
tile_data = IntArray( )
|
||||
script/script = ExtResource( 3 )
|
||||
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
|
||||
<ext_resource path="res://floor.png" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://fog.png" type="Texture"></ext_resource>
|
||||
<main_resource>
|
||||
<string name="0/name"> "fog opaque" </string>
|
||||
<resource name="0/texture" resource_type="Texture" path="res://fog.png"> </resource>
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||||
<vector2 name="0/tex_offset"> -48, -48 </vector2>
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<vector2 name="0/shape_offset"> 0, 0 </vector2>
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<rect2 name="0/region"> 0, 0, 144, 144 </rect2>
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||||
<array name="0/shapes" len="0" shared="false">
|
||||
</array>
|
||||
<string name="1/name"> "fog transparent" </string>
|
||||
<resource name="1/texture" resource_type="Texture" path="res://fog.png"> </resource>
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||||
<vector2 name="1/tex_offset"> -48, -48 </vector2>
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<vector2 name="1/shape_offset"> 0, 0 </vector2>
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<rect2 name="1/region"> 144, 0, 144, 144 </rect2>
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||||
<array name="1/shapes" len="0" shared="false">
|
||||
</array>
|
||||
<string name="2/name"> "floor" </string>
|
||||
<resource name="2/texture" resource_type="Texture" path="res://floor.png"> </resource>
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||||
<vector2 name="2/tex_offset"> 0, 0 </vector2>
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<vector2 name="2/shape_offset"> 0, 0 </vector2>
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<rect2 name="2/region"> 0, 0, 0, 0 </rect2>
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<array name="2/shapes" len="0" shared="false">
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||||
</array>
|
||||
|
||||
</main_resource>
|
||||
</resource_file>
|
Binary file not shown.
|
@ -0,0 +1,32 @@
|
|||
[gd_resource type="TileSet" load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://fog.png" type="Texture" id=1]
|
||||
[ext_resource path="res://floor.png" type="Texture" id=2]
|
||||
|
||||
[resource]
|
||||
|
||||
0/name = "fog opaque"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( -48, -48 )
|
||||
0/region = Rect2( 0, 0, 144, 144 )
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shapes = [ ]
|
||||
1/name = "fog transparent"
|
||||
1/texture = ExtResource( 1 )
|
||||
1/tex_offset = Vector2( -48, -48 )
|
||||
1/region = Rect2( 144, 0, 144, 144 )
|
||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shapes = [ ]
|
||||
2/name = "floor"
|
||||
2/texture = ExtResource( 2 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/region = Rect2( 0, 0, 0, 0 )
|
||||
2/occluder_offset = Vector2( 24, 24 )
|
||||
2/navigation_offset = Vector2( 24, 24 )
|
||||
2/shape_offset = Vector2( 0, 0 )
|
||||
2/shapes = [ ]
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
[gd_scene load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://fog.png" type="Texture" id=1]
|
||||
[ext_resource path="res://floor.png" type="Texture" id=2]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="fog opaque" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
offset = Vector2( -48, -48 )
|
||||
region = true
|
||||
region_rect = Rect2( 0, 0, 144, 144 )
|
||||
|
||||
[node name="fog transparent" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 144, 0 )
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
offset = Vector2( -48, -48 )
|
||||
region = true
|
||||
region_rect = Rect2( 144, 0, 144, 144 )
|
||||
|
||||
[node name="floor" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 264, 24 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
|
Binary file not shown.
|
@ -0,0 +1,52 @@
|
|||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://troll.gd" type="Script" id=1]
|
||||
[ext_resource path="res://troll.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 16.0
|
||||
|
||||
[node name="troll" type="KinematicBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3.24216, 19.453 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
collision/margin = 0.001
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 3.24216, 19.453 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
||||
anchor_mode = 1
|
||||
rotating = false
|
||||
current = true
|
||||
zoom = Vector2( 1, 1 )
|
||||
limit/left = -10000000
|
||||
limit/top = -10000000
|
||||
limit/right = 10000000
|
||||
limit/bottom = 10000000
|
||||
drag_margin/h_enabled = true
|
||||
drag_margin/v_enabled = true
|
||||
smoothing/enable = false
|
||||
smoothing/speed = 5.0
|
||||
drag_margin/left = 0.2
|
||||
drag_margin/top = 0.2
|
||||
drag_margin/right = 0.2
|
||||
drag_margin/bottom = 0.2
|
||||
|
||||
|
Binary file not shown.
|
@ -0,0 +1,88 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://beach_cave.gd" type="Script" id=1]
|
||||
[ext_resource path="res://ocean_beach.png" type="Texture" id=2]
|
||||
[ext_resource path="res://ocean_cave.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="Environment" id=1]
|
||||
|
||||
ambient_light/enabled = false
|
||||
ambient_light/color = Color( 0, 0, 0, 1 )
|
||||
ambient_light/energy = 1.0
|
||||
fxaa/enabled = false
|
||||
background/mode = 5
|
||||
background/color = Color( 0, 0, 0, 1 )
|
||||
background/energy = 1.0
|
||||
background/scale = 1.0
|
||||
background/glow = 0.0
|
||||
background/canvas_max_layer = null
|
||||
glow/enabled = true
|
||||
glow/blur_passes = 3
|
||||
glow/blur_scale = 1.2
|
||||
glow/blur_strength = 1.2
|
||||
glow/blur_blend_mode = 0
|
||||
glow/bloom = 0.0
|
||||
glow/bloom_treshold = 0.5
|
||||
dof_blur/enabled = false
|
||||
dof_blur/blur_passes = 1
|
||||
dof_blur/begin = 100.0
|
||||
dof_blur/range = 10.0
|
||||
hdr/enabled = true
|
||||
hdr/tonemapper = 0.0
|
||||
hdr/exposure = 0.5
|
||||
hdr/white = 1.0
|
||||
hdr/glow_treshold = 0.7
|
||||
hdr/glow_scale = 0.5
|
||||
hdr/min_luminance = 0.3
|
||||
hdr/max_luminance = 8.0
|
||||
hdr/exposure_adj_speed = 2.0
|
||||
fog/enabled = false
|
||||
fog/begin = 100.0
|
||||
fog/begin_color = Color( 0, 0, 0, 1 )
|
||||
fog/end_color = Color( 0, 0, 0, 1 )
|
||||
fog/attenuation = 1.0
|
||||
fog/bg = true
|
||||
bcs/enabled = false
|
||||
bcs/brightness = 1.0
|
||||
bcs/contrast = 1.0
|
||||
bcs/saturation = 1.0
|
||||
srgb/enabled = true
|
||||
|
||||
[node name="hdr" type="Node2D"]
|
||||
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="beach" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
modulate = Color( 2, 2, 2, 1 )
|
||||
|
||||
[node name="cave" type="Sprite" parent="."]
|
||||
|
||||
transform/scale = Vector2( 1.2, 1 )
|
||||
texture = ExtResource( 3 )
|
||||
centered = false
|
||||
modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
|
||||
|
||||
[node name="environment" type="WorldEnvironment" parent="."]
|
||||
|
||||
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
environment = SubResource( 1 )
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
margin/left = 0.0
|
||||
margin/top = 0.0
|
||||
margin/right = 40.0
|
||||
margin/bottom = 13.0
|
||||
custom_colors/font_color = Color( 0.213955, 0.205626, 0.20313, 1 )
|
||||
text = "Drag Left and Right"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="HDR for 2D"
|
||||
main_scene="res://beach_cave.scn"
|
||||
main_scene="res://beach_cave.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Hexagonal Game"
|
||||
main_scene="res://map.scn"
|
||||
main_scene="res://map.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[input]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,31 @@
|
|||
[gd_scene load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://tileset.tres" type="TileSet" id=1]
|
||||
[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
|
||||
mode = 0
|
||||
tile_set = ExtResource( 1 )
|
||||
cell/size = Vector2( 82, 94 )
|
||||
cell/quadrant_size = 16
|
||||
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
cell/half_offset = 1
|
||||
cell/tile_origin = 0
|
||||
cell/y_sort = false
|
||||
collision/use_kinematic = false
|
||||
collision/friction = 1.0
|
||||
collision/bounce = 0.0
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
occluder/light_mask = 1
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@ -0,0 +1,214 @@
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|
@ -1,7 +1,7 @@
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|
@ -0,0 +1,130 @@
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||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( 16, -22 )
|
||||
region = true
|
||||
region_rect = Rect2( 24, 408, 132, 136 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 4 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
|
Binary file not shown.
|
@ -0,0 +1,53 @@
|
|||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://troll.gd" type="Script" id=1]
|
||||
[ext_resource path="res://troll.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 16.0
|
||||
|
||||
[node name="troll" type="KinematicBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.342697, -0.980721 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
collision/margin = 0.001
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( -3.94334, -36.924 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -0.342697, -0.980721 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
||||
anchor_mode = 1
|
||||
rotating = false
|
||||
current = true
|
||||
zoom = Vector2( 1, 1 )
|
||||
limit/left = -10000000
|
||||
limit/top = -10000000
|
||||
limit/right = 10000000
|
||||
limit/bottom = 10000000
|
||||
drag_margin/h_enabled = true
|
||||
drag_margin/v_enabled = true
|
||||
smoothing/enable = false
|
||||
smoothing/speed = 5.0
|
||||
drag_margin/left = 0.2
|
||||
drag_margin/top = 0.2
|
||||
drag_margin/right = 0.2
|
||||
drag_margin/bottom = 0.2
|
||||
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
[gd_resource type="CanvasItemMaterial" load_steps=2 format=1]
|
||||
|
||||
[sub_resource type="CanvasItemShader" id=1]
|
||||
|
||||
_code = { "fragment":"//there is no albedo (all shading is normal)\nuniform color col;\nCOLOR=col;\n//sample normal texture\nvec4 ntex = tex(TEXTURE,UV);\n//take the alpha from the normal texture\nCOLOR.a=ntex.a;\n//adjust normalmap from [0..1] to [-1..1]\nntex.rgb = ntex.rgb * vec3(-2,-2,1) - vec3(-1,-1,0);\n//half size of the tile \nvec2 tile_vec=vec2(47,22);\n//rotation to convert the normal to pseudo 3d coordinates\n//this could be optimized\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\n\n//pass the normal\nNORMAL = rot_mat * ntex.rgb;\n\n\n\n\n", "fragment_ofs":0, "light":"//apply the normal as simple diffuse (same as default code)\nvec3 light_normal = normalize(vec3(LIGHT_VEC,-LIGHT_HEIGHT));\nLIGHT=LIGHT_COLOR*COLOR*max(dot(-light_normal,NORMAL),0.0);\n//substract light position to be always aligned to the bottom of the sprite\n//this makes lighting on it look like a billboard\nLIGHT_VEC.y-=VAR1.y;\n", "light_ofs":0, "vertex":"// pass the local sprite coordinates through a varying\n// the red cross in the sprite is the 0,0\nVAR1.xy=SRC_VERTEX;", "vertex_ofs":0 }
|
||||
|
||||
[resource]
|
||||
|
||||
shader/shader = SubResource( 1 )
|
||||
shader/shading_mode = 0
|
||||
shader_param/col = Color( 1, 0.836638, 0.693806, 1 )
|
||||
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,52 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=1]
|
||||
[ext_resource path="res://faceColor.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 20.0
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=2]
|
||||
|
||||
closed = false
|
||||
cull_mode = 0
|
||||
polygon = Vector2Array( -16.1183, 62.9508, 4.32091, 74.9223, 23.3002, 65.2867 )
|
||||
|
||||
[node name="column" type="StaticBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.36365, 7.83751 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 1 )
|
||||
transform/pos = Vector2( 0.487671, 0.487679 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( -4.37984, -50.8523 )
|
||||
region = true
|
||||
region_rect = Rect2( 569, 179, 48, 154 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -3.90138, -50.97 )
|
||||
occluder = SubResource( 2 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 1.36365, 7.83751 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
|
|
@ -19,7 +19,7 @@ func _input(event):
|
|||
if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == 1 and event.pressed and shoot_countdown <= 0):
|
||||
var pos = get_canvas_transform().affine_inverse()*event.pos
|
||||
var dir = (pos - get_global_pos()).normalized()
|
||||
var bullet = preload("res://shoot.scn").instance()
|
||||
var bullet = preload("res://shoot.tscn").instance()
|
||||
bullet.advance_dir = dir
|
||||
bullet.set_pos(get_global_pos() + dir*60)
|
||||
get_parent().add_child(bullet)
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,327 @@
|
|||
[gd_scene load_steps=173 format=1]
|
||||
|
||||
[ext_resource path="res://cubio.gd" type="Script" id=1]
|
||||
[ext_resource path="res://character_shader.tres" type="CanvasItemMaterial" id=2]
|
||||
[ext_resource path="res://cubio/idle0001.png" type="Texture" id=3]
|
||||
[ext_resource path="res://cubio/idle0002.png" type="Texture" id=4]
|
||||
[ext_resource path="res://cubio/idle0003.png" type="Texture" id=5]
|
||||
[ext_resource path="res://cubio/idle0004.png" type="Texture" id=6]
|
||||
[ext_resource path="res://cubio/idle0005.png" type="Texture" id=7]
|
||||
[ext_resource path="res://cubio/idle0006.png" type="Texture" id=8]
|
||||
[ext_resource path="res://cubio/idle0007.png" type="Texture" id=9]
|
||||
[ext_resource path="res://cubio/idle0008.png" type="Texture" id=10]
|
||||
[ext_resource path="res://cubio/idle0009.png" type="Texture" id=11]
|
||||
[ext_resource path="res://cubio/idle0010.png" type="Texture" id=12]
|
||||
[ext_resource path="res://cubio/idle0011.png" type="Texture" id=13]
|
||||
[ext_resource path="res://cubio/idle0012.png" type="Texture" id=14]
|
||||
[ext_resource path="res://cubio/idle0013.png" type="Texture" id=15]
|
||||
[ext_resource path="res://cubio/idle0014.png" type="Texture" id=16]
|
||||
[ext_resource path="res://cubio/idle0015.png" type="Texture" id=17]
|
||||
[ext_resource path="res://cubio/idle0016.png" type="Texture" id=18]
|
||||
[ext_resource path="res://cubio/idle0017.png" type="Texture" id=19]
|
||||
[ext_resource path="res://cubio/idle0018.png" type="Texture" id=20]
|
||||
[ext_resource path="res://cubio/idle0019.png" type="Texture" id=21]
|
||||
[ext_resource path="res://cubio/idle0020.png" type="Texture" id=22]
|
||||
[ext_resource path="res://cubio/idle0021.png" type="Texture" id=23]
|
||||
[ext_resource path="res://cubio/idle0022.png" type="Texture" id=24]
|
||||
[ext_resource path="res://cubio/idle0023.png" type="Texture" id=25]
|
||||
[ext_resource path="res://cubio/idle0024.png" type="Texture" id=26]
|
||||
[ext_resource path="res://cubio/idle0025.png" type="Texture" id=27]
|
||||
[ext_resource path="res://cubio/idle0026.png" type="Texture" id=28]
|
||||
[ext_resource path="res://cubio/idle0027.png" type="Texture" id=29]
|
||||
[ext_resource path="res://cubio/idle0028.png" type="Texture" id=30]
|
||||
[ext_resource path="res://cubio/idle0029.png" type="Texture" id=31]
|
||||
[ext_resource path="res://cubio/idle0030.png" type="Texture" id=32]
|
||||
[ext_resource path="res://cubio/idle0031.png" type="Texture" id=33]
|
||||
[ext_resource path="res://cubio/idle0032.png" type="Texture" id=34]
|
||||
[ext_resource path="res://cubio/idle0033.png" type="Texture" id=35]
|
||||
[ext_resource path="res://cubio/idle0034.png" type="Texture" id=36]
|
||||
[ext_resource path="res://cubio/idle0035.png" type="Texture" id=37]
|
||||
[ext_resource path="res://cubio/idle0036.png" type="Texture" id=38]
|
||||
[ext_resource path="res://cubio/idle0037.png" type="Texture" id=39]
|
||||
[ext_resource path="res://cubio/idle0038.png" type="Texture" id=40]
|
||||
[ext_resource path="res://cubio/idle0039.png" type="Texture" id=41]
|
||||
[ext_resource path="res://cubio/idle0040.png" type="Texture" id=42]
|
||||
[ext_resource path="res://cubio/idle0041.png" type="Texture" id=43]
|
||||
[ext_resource path="res://cubio/idle0042.png" type="Texture" id=44]
|
||||
[ext_resource path="res://cubio/idle0043.png" type="Texture" id=45]
|
||||
[ext_resource path="res://cubio/idle0044.png" type="Texture" id=46]
|
||||
[ext_resource path="res://cubio/idle0045.png" type="Texture" id=47]
|
||||
[ext_resource path="res://cubio/idle0046.png" type="Texture" id=48]
|
||||
[ext_resource path="res://cubio/idle0047.png" type="Texture" id=49]
|
||||
[ext_resource path="res://cubio/idle0048.png" type="Texture" id=50]
|
||||
[ext_resource path="res://cubio/idle0049.png" type="Texture" id=51]
|
||||
[ext_resource path="res://cubio/idle0050.png" type="Texture" id=52]
|
||||
[ext_resource path="res://cubio/idle0051.png" type="Texture" id=53]
|
||||
[ext_resource path="res://cubio/idle0052.png" type="Texture" id=54]
|
||||
[ext_resource path="res://cubio/idle0053.png" type="Texture" id=55]
|
||||
[ext_resource path="res://cubio/idle0054.png" type="Texture" id=56]
|
||||
[ext_resource path="res://cubio/idle0055.png" type="Texture" id=57]
|
||||
[ext_resource path="res://cubio/idle0056.png" type="Texture" id=58]
|
||||
[ext_resource path="res://cubio/idle0057.png" type="Texture" id=59]
|
||||
[ext_resource path="res://cubio/idle0058.png" type="Texture" id=60]
|
||||
[ext_resource path="res://cubio/idle0059.png" type="Texture" id=61]
|
||||
[ext_resource path="res://cubio/idle0060.png" type="Texture" id=62]
|
||||
[ext_resource path="res://cubio/norm-b-0001.png" type="Texture" id=63]
|
||||
[ext_resource path="res://cubio/norm-b-0002.png" type="Texture" id=64]
|
||||
[ext_resource path="res://cubio/norm-b-0003.png" type="Texture" id=65]
|
||||
[ext_resource path="res://cubio/norm-b-0004.png" type="Texture" id=66]
|
||||
[ext_resource path="res://cubio/norm-b-0005.png" type="Texture" id=67]
|
||||
[ext_resource path="res://cubio/norm-b-0006.png" type="Texture" id=68]
|
||||
[ext_resource path="res://cubio/norm-b-0007.png" type="Texture" id=69]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-b-0009.png" type="Texture" id=71]
|
||||
[ext_resource path="res://cubio/norm-b-0010.png" type="Texture" id=72]
|
||||
[ext_resource path="res://cubio/norm-b-0011.png" type="Texture" id=73]
|
||||
[ext_resource path="res://cubio/norm-b-0012.png" type="Texture" id=74]
|
||||
[ext_resource path="res://cubio/norm-b-0013.png" type="Texture" id=75]
|
||||
[ext_resource path="res://cubio/norm-b-0014.png" type="Texture" id=76]
|
||||
[ext_resource path="res://cubio/norm-b-0015.png" type="Texture" id=77]
|
||||
[ext_resource path="res://cubio/norm-b-0016.png" type="Texture" id=78]
|
||||
[ext_resource path="res://cubio/norm-b-0017.png" type="Texture" id=79]
|
||||
[ext_resource path="res://cubio/norm-b-0018.png" type="Texture" id=80]
|
||||
[ext_resource path="res://cubio/norm-b-0019.png" type="Texture" id=81]
|
||||
[ext_resource path="res://cubio/norm-b-0020.png" type="Texture" id=82]
|
||||
[ext_resource path="res://cubio/norm-bl-0001.png" type="Texture" id=83]
|
||||
[ext_resource path="res://cubio/norm-bl-0002.png" type="Texture" id=84]
|
||||
[ext_resource path="res://cubio/norm-bl-0003.png" type="Texture" id=85]
|
||||
[ext_resource path="res://cubio/norm-bl-0004.png" type="Texture" id=86]
|
||||
[ext_resource path="res://cubio/norm-bl-0005.png" type="Texture" id=87]
|
||||
[ext_resource path="res://cubio/norm-bl-0006.png" type="Texture" id=88]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-bl-0008.png" type="Texture" id=90]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-bl-0010.png" type="Texture" id=92]
|
||||
[ext_resource path="res://cubio/norm-bl-0011.png" type="Texture" id=93]
|
||||
[ext_resource path="res://cubio/norm-bl-0012.png" type="Texture" id=94]
|
||||
[ext_resource path="res://cubio/norm-bl-0013.png" type="Texture" id=95]
|
||||
[ext_resource path="res://cubio/norm-bl-0014.png" type="Texture" id=96]
|
||||
[ext_resource path="res://cubio/norm-bl-0015.png" type="Texture" id=97]
|
||||
[ext_resource path="res://cubio/norm-bl-0016.png" type="Texture" id=98]
|
||||
[ext_resource path="res://cubio/norm-bl-0017.png" type="Texture" id=99]
|
||||
[ext_resource path="res://cubio/norm-bl-0018.png" type="Texture" id=100]
|
||||
[ext_resource path="res://cubio/norm-bl-0019.png" type="Texture" id=101]
|
||||
[ext_resource path="res://cubio/norm-bl-0020.png" type="Texture" id=102]
|
||||
[ext_resource path="res://cubio/norm-l-0001.png" type="Texture" id=103]
|
||||
[ext_resource path="res://cubio/norm-l-0002.png" type="Texture" id=104]
|
||||
[ext_resource path="res://cubio/norm-l-0003.png" type="Texture" id=105]
|
||||
[ext_resource path="res://cubio/norm-l-0004.png" type="Texture" id=106]
|
||||
[ext_resource path="res://cubio/norm-l-0005.png" type="Texture" id=107]
|
||||
[ext_resource path="res://cubio/norm-l-0006.png" type="Texture" id=108]
|
||||
[ext_resource path="res://cubio/norm-l-0007.png" type="Texture" id=109]
|
||||
[ext_resource path="res://cubio/norm-l-0008.png" type="Texture" id=110]
|
||||
[ext_resource path="res://cubio/norm-l-0009.png" type="Texture" id=111]
|
||||
[ext_resource path="res://cubio/norm-l-0010.png" type="Texture" id=112]
|
||||
[ext_resource path="res://cubio/norm-l-0011.png" type="Texture" id=113]
|
||||
[ext_resource path="res://cubio/norm-l-0012.png" type="Texture" id=114]
|
||||
[ext_resource path="res://cubio/norm-l-0013.png" type="Texture" id=115]
|
||||
[ext_resource path="res://cubio/norm-l-0014.png" type="Texture" id=116]
|
||||
[ext_resource path="res://cubio/norm-l-0015.png" type="Texture" id=117]
|
||||
[ext_resource path="res://cubio/norm-l-0016.png" type="Texture" id=118]
|
||||
[ext_resource path="res://cubio/norm-l-0017.png" type="Texture" id=119]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-l-0019.png" type="Texture" id=121]
|
||||
[ext_resource path="res://cubio/norm-l-0020.png" type="Texture" id=122]
|
||||
[ext_resource path="res://cubio/norm-u-0001.png" type="Texture" id=123]
|
||||
[ext_resource path="res://cubio/norm-u-0002.png" type="Texture" id=124]
|
||||
[ext_resource path="res://cubio/norm-u-0003.png" type="Texture" id=125]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-u-0005.png" type="Texture" id=127]
|
||||
[ext_resource path="res://cubio/norm-u-0006.png" type="Texture" id=128]
|
||||
[ext_resource path="res://cubio/norm-u-0007.png" type="Texture" id=129]
|
||||
[ext_resource path="res://cubio/norm-u-0008.png" type="Texture" id=130]
|
||||
[ext_resource path="res://cubio/norm-u-0009.png" type="Texture" id=131]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
[ext_resource path="res://cubio/norm-u-0015.png" type="Texture" id=137]
|
||||
[ext_resource path="res://cubio/norm-u-0016.png" type="Texture" id=138]
|
||||
[ext_resource path="res://cubio/norm-u-0017.png" type="Texture" id=139]
|
||||
[ext_resource path="res://cubio/norm-u-0018.png" type="Texture" id=140]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-u-0020.png" type="Texture" id=142]
|
||||
[ext_resource path="res://cubio/norm-ul-0001.png" type="Texture" id=143]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-ul-0003.png" type="Texture" id=145]
|
||||
[ext_resource path="res://cubio/norm-ul-0004.png" type="Texture" id=146]
|
||||
[ext_resource path="res://cubio/norm-ul-0005.png" type="Texture" id=147]
|
||||
[ext_resource path="res://cubio/norm-ul-0006.png" type="Texture" id=148]
|
||||
[ext_resource path="res://cubio/norm-ul-0007.png" type="Texture" id=149]
|
||||
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|
||||
[ext_resource path="res://cubio/norm-ul-0009.png" type="Texture" id=151]
|
||||
[ext_resource path="res://cubio/norm-ul-0010.png" type="Texture" id=152]
|
||||
[ext_resource path="res://cubio/norm-ul-0011.png" type="Texture" id=153]
|
||||
[ext_resource path="res://cubio/norm-ul-0012.png" type="Texture" id=154]
|
||||
[ext_resource path="res://cubio/norm-ul-0013.png" type="Texture" id=155]
|
||||
[ext_resource path="res://cubio/norm-ul-0014.png" type="Texture" id=156]
|
||||
[ext_resource path="res://cubio/norm-ul-0015.png" type="Texture" id=157]
|
||||
[ext_resource path="res://cubio/norm-ul-0016.png" type="Texture" id=158]
|
||||
[ext_resource path="res://cubio/norm-ul-0017.png" type="Texture" id=159]
|
||||
[ext_resource path="res://cubio/norm-ul-0018.png" type="Texture" id=160]
|
||||
[ext_resource path="res://cubio/norm-ul-0019.png" type="Texture" id=161]
|
||||
[ext_resource path="res://cubio/norm-ul-0020.png" type="Texture" id=162]
|
||||
[ext_resource path="res://light2.png" type="Texture" id=163]
|
||||
[ext_resource path="res://shadow_blob.png" type="Texture" id=164]
|
||||
|
||||
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||||
|
||||
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||||
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|
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[sub_resource type="SpriteFrames" id=2]
|
||||
|
||||
frames = [ ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 29 ), ExtResource( 30 ), ExtResource( 31 ), ExtResource( 32 ), ExtResource( 33 ), ExtResource( 34 ), ExtResource( 35 ), ExtResource( 36 ), ExtResource( 37 ), ExtResource( 38 ), ExtResource( 39 ), ExtResource( 40 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 43 ), ExtResource( 44 ), ExtResource( 45 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 48 ), ExtResource( 49 ), ExtResource( 50 ), ExtResource( 51 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 54 ), ExtResource( 55 ), ExtResource( 56 ), ExtResource( 57 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 62 ), ExtResource( 63 ), ExtResource( 64 ), ExtResource( 65 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 68 ), ExtResource( 69 ), ExtResource( 70 ), ExtResource( 71 ), ExtResource( 72 ), ExtResource( 73 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 76 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 79 ), ExtResource( 80 ), ExtResource( 81 ), ExtResource( 82 ), ExtResource( 83 ), ExtResource( 84 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 88 ), ExtResource( 89 ), ExtResource( 90 ), ExtResource( 91 ), ExtResource( 92 ), ExtResource( 93 ), ExtResource( 94 ), ExtResource( 95 ), ExtResource( 96 ), ExtResource( 97 ), ExtResource( 98 ), ExtResource( 99 ), ExtResource( 100 ), ExtResource( 101 ), ExtResource( 102 ), ExtResource( 103 ), ExtResource( 104 ), ExtResource( 105 ), ExtResource( 106 ), ExtResource( 107 ), ExtResource( 108 ), ExtResource( 109 ), ExtResource( 110 ), ExtResource( 111 ), ExtResource( 112 ), ExtResource( 113 ), ExtResource( 114 ), ExtResource( 115 ), ExtResource( 116 ), ExtResource( 117 ), ExtResource( 118 ), ExtResource( 119 ), ExtResource( 120 ), ExtResource( 121 ), ExtResource( 122 ), ExtResource( 123 ), ExtResource( 124 ), ExtResource( 125 ), ExtResource( 126 ), ExtResource( 127 ), ExtResource( 128 ), ExtResource( 129 ), ExtResource( 130 ), ExtResource( 131 ), ExtResource( 132 ), ExtResource( 133 ), ExtResource( 134 ), ExtResource( 135 ), ExtResource( 136 ), ExtResource( 137 ), ExtResource( 138 ), ExtResource( 139 ), ExtResource( 140 ), ExtResource( 141 ), ExtResource( 142 ), ExtResource( 143 ), ExtResource( 144 ), ExtResource( 145 ), ExtResource( 146 ), ExtResource( 147 ), ExtResource( 148 ), ExtResource( 149 ), ExtResource( 150 ), ExtResource( 151 ), ExtResource( 152 ), ExtResource( 153 ), ExtResource( 154 ), ExtResource( 155 ), ExtResource( 156 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 159 ), ExtResource( 160 ), ExtResource( 161 ), ExtResource( 162 ) ]
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
resource/name = "bottom"
|
||||
length = 0.95
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||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("frames:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79 ] }
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
|
||||
length = 0.95
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("frames:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99 ] }
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
|
||||
length = 3.0
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loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("frames:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.35, 1.4, 1.45, 1.5, 1.55, 1.6, 1.65, 1.7, 1.75, 1.8, 1.85, 1.9, 1.95, 2, 2.05, 2.1, 2.15, 2.2, 2.25, 2.3, 2.35, 2.4, 2.45, 2.5, 2.55, 2.6, 2.65, 2.7, 2.75, 2.8, 2.85, 2.9, 2.95, 3 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 55, 56, 57, 58, 59 ] }
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
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|
||||
length = 0.95
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loop = true
|
||||
step = 0.1
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||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("frames:frame")
|
||||
tracks/0/interp = 1
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tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119 ] }
|
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|
||||
[sub_resource type="Animation" id=7]
|
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length = 0.95
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loop = true
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step = 0.1
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tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("frames:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139 ] }
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
|
||||
length = 0.95
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("frames:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159 ] }
|
||||
|
||||
[node name="cubio" type="KinematicBody2D"]
|
||||
|
||||
visibility/light_mask = 2
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.397217, -9.30363 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
collision/margin = 0.08
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="frames" type="AnimatedSprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 2 )
|
||||
frames = SubResource( 2 )
|
||||
frame = 140
|
||||
offset = Vector2( 0.397217, -52.4323 )
|
||||
|
||||
[node name="shape" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -0.397217, -9.30363 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="camera" type="Camera2D" parent="."]
|
||||
|
||||
anchor_mode = 1
|
||||
rotating = false
|
||||
current = true
|
||||
zoom = Vector2( 1, 1 )
|
||||
limit/left = -10000000
|
||||
limit/top = -10000000
|
||||
limit/right = 10000000
|
||||
limit/bottom = 10000000
|
||||
drag_margin/h_enabled = true
|
||||
drag_margin/v_enabled = true
|
||||
smoothing/enable = false
|
||||
smoothing/speed = 5.0
|
||||
drag_margin/left = 0.2
|
||||
drag_margin/top = 0.2
|
||||
drag_margin/right = 0.2
|
||||
drag_margin/bottom = 0.2
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/bottom = SubResource( 3 )
|
||||
anims/bottom_left = SubResource( 4 )
|
||||
anims/idle = SubResource( 5 )
|
||||
anims/left = SubResource( 6 )
|
||||
anims/top = SubResource( 7 )
|
||||
anims/top_left = SubResource( 8 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -0.140442, 2.64355 )
|
||||
enabled = true
|
||||
texture = ExtResource( 163 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 8.0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 100.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 3
|
||||
shadow/enabled = true
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
|
||||
visibility/opacity = 0.3
|
||||
texture = ExtResource( 164 )
|
||||
offset = Vector2( 0, -5.72164 )
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Isometric 2D + Lighting"
|
||||
main_scene="res://map.scn"
|
||||
main_scene="res://map.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[input]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://faceNormal.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="CanvasItemShader" id=1]
|
||||
|
||||
_code = { "fragment":"// just pass the normal\n\nuniform texture normal;\nvec2 ywnormal=tex( normal,UV).wy * vec2(2.0,2.0) - vec2(1.0,1.0);\nNORMAL=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n\n", "fragment_ofs":0, "light":"//the tile half size in pixels\nvec2 tile_vec=vec2(140,70);\nfloat z_scale = 1.0;\n//compute a 3D postion fot thelight\nvec3 light_3d = vec3(-LIGHT_VEC.x,LIGHT_HEIGHT,LIGHT_VEC.y);\n\n//rotate the normal map to the same coordinates as the pseudo 3d ponit\n//this could be optimized\nfloat r = asin(tile_vec.y/tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nvec3 n = rot_mat * NORMAL;\nn.y=-n.y;\n\n//compute diffuse light\nfloat dp = max(dot(normalize(n),-normalize(light_3d)),0);\nLIGHT=vec4(vec3(dp),1.0)*COLOR*LIGHT_COLOR;\n", "light_ofs":0, "vertex":"//pass the x1 in local sprite coordinates.\n//the sprite center (small red cross) is 0,0\nVAR1.xy=SRC_VERTEX;", "vertex_ofs":0 }
|
||||
|
||||
[resource]
|
||||
|
||||
shader/shader = SubResource( 1 )
|
||||
shader/shading_mode = 0
|
||||
shader_param/normal = ExtResource( 1 )
|
||||
|
Binary file not shown.
|
@ -0,0 +1,261 @@
|
|||
[gd_scene load_steps=10 format=1]
|
||||
|
||||
[ext_resource path="res://map.gd" type="Script" id=1]
|
||||
[ext_resource path="res://tileset.tres" type="TileSet" id=2]
|
||||
[ext_resource path="res://cubio.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://torch.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://column.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://cubio/idle0001.png" type="Texture" id=6]
|
||||
[ext_resource path="res://light2.png" type="Texture" id=7]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 100.0
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id=2]
|
||||
|
||||
shader/shading_mode = 1
|
||||
|
||||
[node name="node" type="Node2D"]
|
||||
|
||||
transform/pos = Vector2( -0.735077, -20.5826 )
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="floor_map" type="TileMap" parent="."]
|
||||
|
||||
mode = 1
|
||||
tile_set = ExtResource( 2 )
|
||||
cell/size = Vector2( 192, 88 )
|
||||
cell/quadrant_size = 16
|
||||
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
cell/half_offset = 2
|
||||
cell/tile_origin = 1
|
||||
cell/y_sort = true
|
||||
collision/use_kinematic = false
|
||||
collision/friction = 1.0
|
||||
collision/bounce = 0.0
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
occluder/light_mask = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="wall_map/prince_area"]
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[node name="message" type="Label" parent="."]
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text = "Thank You Cubio!\nYou saved The Prince!"
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|
Binary file not shown.
|
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@ -0,0 +1,446 @@
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||||
|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=17]
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||||
|
||||
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||||
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|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=18]
|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="base" type="Node2D"]
|
||||
|
||||
[node name="floor1" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 1 )
|
||||
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|
||||
texture = ExtResource( 2 )
|
||||
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|
||||
region = true
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||||
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||||
|
||||
[node name="floor2" type="Sprite" parent="."]
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="block" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
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|
||||
texture = ExtResource( 2 )
|
||||
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|
||||
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||||
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||||
|
||||
[node name="collision" type="StaticBody2D" parent="block"]
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||||
|
||||
input/pickable = false
|
||||
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||||
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||||
collision/layers = 1
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||||
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||||
constant_linear_velocity = Vector2( 0, 0 )
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="block"]
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||||
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||||
occluder = SubResource( 2 )
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|
||||
|
||||
[node name="q_right" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
[node name="collision1" type="StaticBody2D" parent="q_right"]
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||||
|
||||
input/pickable = false
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||||
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||||
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||||
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||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
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||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_right/collision1"]
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||||
|
||||
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||||
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||||
shape_range = Vector2( -1, -1 )
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||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="q_right"]
|
||||
|
||||
occluder = SubResource( 4 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="q_left" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 96, -110 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, -60 )
|
||||
region = true
|
||||
region_rect = Rect2( 292, 528, 139, 178 )
|
||||
|
||||
[node name="collision1" type="StaticBody2D" parent="q_left"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 5 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_left/collision1"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 0, 22, -48, 0, 0, -22 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="q_left"]
|
||||
|
||||
occluder = SubResource( 6 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="q_top" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 288, 0 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, -60 )
|
||||
region = true
|
||||
region_rect = Rect2( 479, 528, 139, 178 )
|
||||
|
||||
[node name="collision2" type="StaticBody2D" parent="q_top"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 7 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_top/collision2"]
|
||||
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||||
build_mode = 0
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||||
polygon = Vector2Array( -48, 0, 0, -22, 48, 0 )
|
||||
shape_range = Vector2( -1, -1 )
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||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="q_top"]
|
||||
|
||||
occluder = SubResource( 8 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="q_bottom" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 192, -242 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, -60 )
|
||||
region = true
|
||||
region_rect = Rect2( 103, 528, 139, 178 )
|
||||
|
||||
[node name="collision3" type="StaticBody2D" parent="q_bottom"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 9 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="q_bottom/collision3"]
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||||
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||||
build_mode = 0
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polygon = Vector2Array( -48, 0, 48, 0, 0, 22 )
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||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D1" type="LightOccluder2D" parent="q_bottom"]
|
||||
|
||||
occluder = SubResource( 10 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="s_right_bottom" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 288, -330 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, -62 )
|
||||
region = true
|
||||
region_rect = Rect2( 480, 350, 139, 178 )
|
||||
|
||||
[node name="collision1" type="StaticBody2D" parent="s_right_bottom"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 11 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_right_bottom/collision1"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 0, 22, 48, 0, 48, -22, 0, 0 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="s_right_bottom"]
|
||||
|
||||
occluder = SubResource( 12 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="s_left_bottom" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 432, -330 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, -62 )
|
||||
region = true
|
||||
region_rect = Rect2( 665, 350, 139, 178 )
|
||||
|
||||
[node name="collision1" type="StaticBody2D" parent="s_left_bottom"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 13 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_left_bottom/collision1"]
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||||
|
||||
build_mode = 0
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||||
polygon = Vector2Array( 0, 22, -48, 0, -48, -22, 0, 0 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
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||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="s_left_bottom"]
|
||||
|
||||
occluder = SubResource( 14 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="s_left_top" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 528, -330 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, -62 )
|
||||
region = true
|
||||
region_rect = Rect2( 292, 350, 139, 178 )
|
||||
|
||||
[node name="collision1" type="StaticBody2D" parent="s_left_top"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 15 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_left_top/collision1"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 0, -22, -48, 0, -48, -22, 0, -44 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="s_left_top"]
|
||||
|
||||
occluder = SubResource( 16 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="s_right_top" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 3 )
|
||||
transform/pos = Vector2( 576, -330 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( -12, -62 )
|
||||
region = true
|
||||
region_rect = Rect2( 842, 350, 139, 178 )
|
||||
|
||||
[node name="collision1" type="StaticBody2D" parent="s_right_top"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 17 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="s_right_top/collision1"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 0, -22, 0, -44, 48, -22, 48, 0 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="s_right_top"]
|
||||
|
||||
occluder = SubResource( 18 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="instructions" type="Label" parent="."]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
margin/left = 0.0
|
||||
margin/top = 0.0
|
||||
margin/right = 40.0
|
||||
margin/bottom = 13.0
|
||||
text = "This scene is used to edit the tileset.\nSave to the tileset with Scene -> Convert to -> TileSet\nThen, overwrite \"tileset.tres\""
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,138 @@
|
|||
[gd_scene load_steps=9 format=1]
|
||||
|
||||
[ext_resource path="res://shadow_blob.png" type="Texture" id=1]
|
||||
[ext_resource path="res://torch_shader.tres" type="CanvasItemMaterial" id=2]
|
||||
[ext_resource path="res://faceColor.png" type="Texture" id=3]
|
||||
[ext_resource path="res://torch_light.png" type="Texture" id=4]
|
||||
[ext_resource path="res://fire.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
resource/name = "firecol"
|
||||
length = 5.0
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("light:color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.4, 0.6, 1, 1.6, 1.9, 2.3, 2.8, 3, 3.5, 3.9, 4.2, 4.5, 4.8 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ Color( 1, 0.664806, 0.432623, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ) ] }
|
||||
|
||||
[sub_resource type="ColorRamp" id=2]
|
||||
|
||||
offsets = FloatArray( 0, 0.2, 0.6, 1 )
|
||||
colors = ColorArray( 1, 0.658047, 0, 0.175658, 0.741369, 0.262782, 0, 1, 0.210534, 0, 0, 0.608392, 0, 0, 0, 0 )
|
||||
|
||||
[sub_resource type="CircleShape2D" id=3]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 10.0
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0.880249, 3.08089 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 2 )
|
||||
transform/pos = Vector2( 1.95071, 0.487679 )
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0.0395508, -22.1477 )
|
||||
region = true
|
||||
region_rect = Rect2( 817, 271, 42, 54 )
|
||||
|
||||
[node name="light" type="Light2D" parent="sprite"]
|
||||
|
||||
transform/pos = Vector2( -0.975342, 0.975357 )
|
||||
enabled = true
|
||||
texture = ExtResource( 4 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 8.0
|
||||
color = Color( 1, 0.664806, 0.432623, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 50.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = true
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="sprite"]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/firecol = SubResource( 1 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "firecol"
|
||||
|
||||
[node name="fire" type="Particles2D" parent="."]
|
||||
|
||||
visibility/blend_mode = 1
|
||||
transform/pos = Vector2( 1.08072, -42.4183 )
|
||||
transform/scale = Vector2( 0.59473, 0.5694 )
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config/amount = 12
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config/lifetime = 1.0
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config/texture = ExtResource( 5 )
|
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params/direction = 180.0
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params/spread = 20.0
|
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params/linear_velocity = 100.0
|
||||
params/spin_velocity = 1.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 180.0
|
||||
params/gravity_strength = 9.8
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 180.0
|
||||
params/initial_size = 0.7
|
||||
params/final_size = 1.0
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||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
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randomness/spin_velocity = 1.0
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|
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[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
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rect = Rect2( -10, -10, 20, 20 )
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[node name="col" type="StaticBody2D" parent="."]
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Binary file not shown.
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|
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|
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[resource]
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Binary file not shown.
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[sub_resource type="CanvasItemShader" id=1]
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_code = { "fragment":"uniform texture normal;\n\nvec2 ywnormal=tex( normal,UV).wy * vec2(2.0,2.0) - vec2(1.0,1.0);\nNORMAL=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n", "fragment_ofs":0, "light":"// this is the half size of the tile in pixels\n\nvec2 tile_vec=vec2(47,22);\n\n// this mask is used to see which part of the tile is the background (^)\n// or the foregronud (v)\n\nuniform texture bg_mask;\n\nbool behind = tex(bg_mask,UV).a>0.5;\nfloat y_ofs;\n\nif (behind) {\n\t// ^ part\n\t\n\ty_ofs = tile_vec.y*2 - abs(VAR1.x * tile_vec.y / tile_vec.x);\n} else {\n\t// v part\n\t\n\ty_ofs = abs(VAR1.x * tile_vec.y / tile_vec.x);\n}\n\nvec2 point_2d = vec2(VAR1.x,(tile_vec.y - VAR1.y));\n\n// compute a pseudo 3D point for both the light and the texel\n// this makes the normalmap calculation work properly\n\nvec3 point_3d = vec3( point_2d.x, point_2d.y - y_ofs, y_ofs );\nvec3 light_3d = vec3(point_2d.x-LIGHT_VEC.x,LIGHT_HEIGHT,(-(VAR1.y - (LIGHT_VEC.y))+tile_vec.y));\n\n//this could be optimized\n//a rotation matrix is created to convert the normalmap vector\n//to the same coordinate space as our pseudo 3d point and light\n\nfloat r = asin(tile_vec.y / tile_vec.x);\nmat3 rot_mat = mat3( vec3(1,0,0), vec3(0,cos(r),-sin(r)), vec3(0,sin(r),cos(r)));\nvec3 n = rot_mat * NORMAL;\nn.y=-n.y;\n\n//finally compute the dot product. Simple diffuse is computed here,\n//but specular could be added and it will look prettier\n\nfloat dp = max(dot(normalize(n),-normalize(light_3d-point_3d)),0);\nLIGHT=vec4(vec3(dp),1.0)*COLOR*LIGHT_COLOR*3.0;\n\n//finally, after light was cmoputed, make the light \"flat\"\n//this makes the shadows work properly\n//the +2 is added to avoid z-fighting between caster and pseudo 3d coords.\n\nLIGHT_VEC.y+=point_3d.y+2;\n\n", "light_ofs":0, "vertex":"//assign the local vertex coordinates to a varying\n//the center coordinates (0,0) matches the sprite center \n// (shows as a cross when the sprite is selected)\n\nVAR1.xy=SRC_VERTEX;\n", "vertex_ofs":0 }
|
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|
||||
[resource]
|
||||
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shader/shader = SubResource( 1 )
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||||
shader/shading_mode = 0
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shader_param/normal = ExtResource( 2 )
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shader_param/bg_mask = ExtResource( 1 )
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|
Binary file not shown.
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:transform/pos")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] }
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[sub_resource type="Animation" id=5]
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:transform/pos")
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[sub_resource type="Animation" id=6]
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tracks/0/type = "value"
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||||
tracks/0/path = NodePath(".:transform/pos")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ] }
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[sub_resource type="RectangleShape2D" id=8]
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[sub_resource type="CircleShape2D" id=9]
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custom_solver_bias = 0.0
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radius = 32.0
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[sub_resource type="RectangleShape2D" id=10]
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||||
|
||||
custom_solver_bias = 0.0
|
||||
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||||
[sub_resource type="Animation" id=11]
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||||
length = 20.0
|
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loop = true
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||||
step = 0.1
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath(".:transform/rot")
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||||
tracks/0/interp = 1
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||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5, 10, 15 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ 0.0, 90.0, 0.0, -90.0 ] }
|
||||
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||||
[sub_resource type="RectangleShape2D" id=12]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 32, 8 )
|
||||
|
||||
[node name="colworld" type="Node2D"]
|
||||
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
|
||||
mode = 0
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||||
tile_set = SubResource( 2 )
|
||||
cell/size = Vector2( 16, 16 )
|
||||
cell/quadrant_size = 16
|
||||
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
cell/half_offset = 2
|
||||
cell/tile_origin = 0
|
||||
cell/y_sort = false
|
||||
collision/use_kinematic = false
|
||||
collision/friction = 1.0
|
||||
collision/bounce = 0.0
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
occluder/light_mask = 1
|
||||
tile_data = IntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 65554, 0, 65555, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 131072, 0, 131073, 0, 131103, 0, 131104, 0, 196608, 0, 196609, 0, 196639, 0, 196640, 0, 262144, 0, 262145, 0, 262175, 0, 262176, 0, 327680, 0, 327681, 0, 327685, 0, 327686, 0, 327687, 0, 327688, 0, 327689, 0, 327690, 0, 327691, 0, 327692, 0, 327693, 0, 327697, 0, 327711, 0, 327712, 0, 393216, 0, 393217, 0, 393237, 0, 393238, 0, 393247, 0, 393248, 0, 458752, 0, 458753, 0, 458783, 0, 458784, 0, 524288, 0, 524289, 0, 524313, 0, 524314, 0, 524319, 0, 524320, 0, 589824, 0, 589825, 0, 589830, 0, 589831, 0, 589832, 0, 589833, 0, 589834, 0, 589845, 0, 589846, 0, 589847, 0, 589855, 0, 589856, 0, 655360, 0, 655361, 0, 655391, 0, 655392, 0, 720896, 0, 720897, 0, 720927, 0, 720928, 0, 786432, 0, 786433, 0, 786463, 0, 786464, 0, 851968, 0, 851969, 0, 851999, 0, 852000, 0, 917504, 0, 917505, 0, 917535, 0, 917536, 0, 983040, 0, 983041, 0, 983071, 0, 983072, 0, 1048576, 0, 1048577, 0, 1048607, 0, 1048608, 0, 1114112, 0, 1114113, 0, 1114143, 0, 1114144, 0, 1179648, 0, 1179649, 0, 1179654, 0, 1179655, 0, 1179656, 0, 1179679, 0, 1179680, 0, 1245184, 0, 1245185, 0, 1245204, 0, 1245205, 0, 1245206, 0, 1245207, 0, 1245215, 0, 1245216, 0, 1310720, 0, 1310721, 0, 1310751, 0, 1310752, 0, 1376256, 0, 1376257, 0, 1376285, 0, 1376286, 0, 1376287, 0, 1376288, 0, 1441792, 0, 1441793, 0, 1441823, 0, 1441824, 0, 1507328, 0, 1507329, 0, 1507355, 0, 1507356, 0, 1507359, 0, 1507360, 0, 1572864, 0, 1572865, 0, 1572895, 0, 1572896, 0, 1638400, 0, 1638401, 0, 1638413, 0, 1638425, 0, 1638426, 0, 1638431, 0, 1638432, 0, 1703936, 0, 1703937, 0, 1703948, 0, 1703965, 0, 1703966, 0, 1703967, 0, 1703968, 0, 1769472, 0, 1769473, 0, 1769482, 0, 1769483, 0, 1769500, 0, 1769501, 0, 1769503, 0, 1769504, 0, 1835008, 0, 1835009, 0, 1835012, 0, 1835018, 0, 1835019, 0, 1835034, 0, 1835035, 0, 1835039, 0, 1835040, 0, 1900544, 0, 1900545, 0, 1900546, 0, 1900547, 0, 1900548, 0, 1900549, 0, 1900550, 0, 1900551, 0, 1900552, 0, 1900553, 0, 1900554, 0, 1900555, 0, 1900556, 0, 1900557, 0, 1900558, 0, 1900559, 0, 1900560, 0, 1900561, 0, 1900562, 0, 1900563, 0, 1900564, 0, 1900565, 0, 1900566, 0, 1900567, 0, 1900568, 0, 1900569, 0, 1900570, 0, 1900571, 0, 1900572, 0, 1900573, 0, 1900574, 0, 1900575, 0, 1900576, 0, 1966080, 0, 1966081, 0, 1966082, 0, 1966083, 0, 1966084, 0, 1966085, 0, 1966086, 0, 1966087, 0, 1966088, 0, 1966089, 0, 1966090, 0, 1966091, 0, 1966092, 0, 1966093, 0, 1966094, 0, 1966095, 0, 1966096, 0, 1966097, 0, 1966098, 0, 1966099, 0, 1966100, 0, 1966101, 0, 1966102, 0, 1966103, 0, 1966104, 0, 1966105, 0, 1966106, 0, 1966107, 0, 1966108, 0, 1966109, 0, 1966110, 0, 1966111, 0, 1966112, 0, 2031616, 0, 2031617, 0, 2031618, 0, 2031619, 0, 2031620, 0, 2031621, 0, 2031622, 0, 2031623, 0, 2031624, 0, 2031625, 0, 2031626, 0, 2031627, 0, 2031628, 0, 2031629, 0, 2031630, 0, 2031631, 0, 2031632, 0, 2031633, 0, 2031634, 0, 2031635, 0, 2031636, 0, 2031637, 0, 2031638, 0, 2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 )
|
||||
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||||
[node name="player" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
transform/pos = Vector2( 72, 430 )
|
||||
collision/margin = 0.05
|
||||
|
||||
[node name="moving_platform1" type="KinematicBody2D" parent="."]
|
||||
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||||
transform/pos = Vector2( 274.142, 152 )
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||||
input/pickable = false
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||||
shapes/0/shape = SubResource( 3 )
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||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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||||
shapes/0/trigger = false
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||||
collision/layers = 1
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||||
collision/mask = 1
|
||||
collision/margin = 0.01
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="moving_platform1"]
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||||
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||||
shape = SubResource( 3 )
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||||
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||||
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||||
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||||
[node name="sprite" type="Sprite" parent="moving_platform1"]
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||||
|
||||
texture = ExtResource( 2 )
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||||
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||||
[node name="anim" type="AnimationPlayer" parent="moving_platform1"]
|
||||
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||||
playback/process_mode = 0
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||||
playback/default_blend_time = 0.0
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||||
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||||
anims/leftright = SubResource( 4 )
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||||
playback/speed = 1.0
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||||
blend_times = [ ]
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||||
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||||
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||||
[node name="moving_platform2" type="KinematicBody2D" parent="."]
|
||||
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||||
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||||
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||||
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||||
collision/layers = 1
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||||
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|
||||
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|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="moving_platform2"]
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||||
|
||||
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|
||||
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|
||||
|
||||
[node name="sprite" type="Sprite" parent="moving_platform2"]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="moving_platform2"]
|
||||
|
||||
playback/process_mode = 0
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
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||||
anims/leftright = SubResource( 5 )
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||||
anims/updown = SubResource( 6 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
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|
||||
|
||||
[node name="princess" type="Area2D" parent="."]
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||||
|
||||
transform/pos = Vector2( 97, 72 )
|
||||
input/pickable = true
|
||||
shapes/0/shape = SubResource( 7 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="princess"]
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||||
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||||
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||||
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||||
|
||||
[node name="Sprite" type="Sprite" parent="princess"]
|
||||
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||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="youwin" type="Label" parent="."]
|
||||
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||||
visibility/visible = false
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||||
focus/ignore_mouse = true
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focus/stop_mouse = true
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||||
size_flags/horizontal = 2
|
||||
margin/left = 196.0
|
||||
margin/top = 41.0
|
||||
margin/right = 344.0
|
||||
margin/bottom = 67.0
|
||||
text = "Thank You Cubio\nYou Saved The Princess!"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="oneway1" type="KinematicBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 439, 301 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 8 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 6.0
|
||||
collision/margin = 0.01
|
||||
|
||||
[node name="sprite" type="Sprite" parent="oneway1"]
|
||||
|
||||
transform/scale = Vector2( 1, 0.3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"]
|
||||
|
||||
shape = SubResource( 8 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="oneway2" type="KinematicBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 456, 301 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 8 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 6.0
|
||||
collision/margin = 0.01
|
||||
|
||||
[node name="sprite" type="Sprite" parent="oneway2"]
|
||||
|
||||
transform/scale = Vector2( 1, 0.3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"]
|
||||
|
||||
shape = SubResource( 8 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="oneway3" type="KinematicBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 472, 301 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 8 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 6.0
|
||||
collision/margin = 0.01
|
||||
|
||||
[node name="sprite" type="Sprite" parent="oneway3"]
|
||||
|
||||
transform/scale = Vector2( 1, 0.3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"]
|
||||
|
||||
shape = SubResource( 8 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="oneway4" type="KinematicBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 487, 301 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 8 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 6.0
|
||||
collision/margin = 0.01
|
||||
|
||||
[node name="sprite" type="Sprite" parent="oneway4"]
|
||||
|
||||
transform/scale = Vector2( 1, 0.3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"]
|
||||
|
||||
shape = SubResource( 8 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="circle" type="KinematicBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 241.169, 304.126 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 9 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 10 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, -0.440125, -37.0904 )
|
||||
shapes/1/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
collision/margin = 0.08
|
||||
|
||||
[node name="sprite" type="Sprite" parent="circle"]
|
||||
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"]
|
||||
|
||||
shape = SubResource( 9 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="circle"]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/turn = SubResource( 11 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "turn"
|
||||
|
||||
[node name="box" type="CollisionShape2D" parent="circle"]
|
||||
|
||||
transform/pos = Vector2( -0.440125, -37.0904 )
|
||||
shape = SubResource( 10 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="boxsprite" type="Sprite" parent="circle"]
|
||||
|
||||
transform/pos = Vector2( 0, -37.4108 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="platform" type="StaticBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 251.44, 396.557 )
|
||||
transform/rot = 24.5257
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 12 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="sprite" type="Sprite" parent="platform"]
|
||||
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
|
||||
|
||||
shape = SubResource( 12 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="platform1" type="StaticBody2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 369.116, 394.016 )
|
||||
transform/rot = -26.6959
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 12 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="sprite" type="Sprite" parent="platform1"]
|
||||
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"]
|
||||
|
||||
shape = SubResource( 12 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[connection signal="body_enter" from="princess" to="." method="_on_princess_body_enter"]
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Kinematic Character"
|
||||
main_scene="res://colworld.scn"
|
||||
main_scene="res://colworld.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,33 @@
|
|||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://player.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 7, 7 )
|
||||
|
||||
[node name="player" type="KinematicBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.315559, 0.157784 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
collision/margin = 0.01
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -0.315559, 0.157784 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
|
Binary file not shown.
|
@ -0,0 +1,47 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://obstacle.png" type="Texture" id=1]
|
||||
[ext_resource path="res://player.tscn" type="PackedScene" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 8, 8 )
|
||||
|
||||
[sub_resource type="TileSet" id=2]
|
||||
|
||||
0/name = ""
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/region = Rect2( 0, 0, 0, 0 )
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 8, 8 )
|
||||
0/shapes = [ SubResource( 1 ) ]
|
||||
|
||||
[node name="colworld" type="Node2D"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
|
||||
mode = 0
|
||||
tile_set = SubResource( 2 )
|
||||
cell/size = Vector2( 16, 16 )
|
||||
cell/quadrant_size = 16
|
||||
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
cell/half_offset = 2
|
||||
cell/tile_origin = 0
|
||||
cell/y_sort = false
|
||||
collision/use_kinematic = false
|
||||
collision/friction = 1.0
|
||||
collision/bounce = 0.0
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
occluder/light_mask = 1
|
||||
tile_data = IntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 65554, 0, 65555, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 131072, 0, 131073, 0, 131103, 0, 131104, 0, 196608, 0, 196609, 0, 196639, 0, 196640, 0, 262144, 0, 262145, 0, 262175, 0, 262176, 0, 327680, 0, 327681, 0, 327685, 0, 327686, 0, 327687, 0, 327688, 0, 327689, 0, 327690, 0, 327691, 0, 327692, 0, 327693, 0, 327711, 0, 327712, 0, 393216, 0, 393217, 0, 393247, 0, 393248, 0, 458752, 0, 458753, 0, 458783, 0, 458784, 0, 524288, 0, 524289, 0, 524319, 0, 524320, 0, 589824, 0, 589825, 0, 589855, 0, 589856, 0, 655360, 0, 655361, 0, 655373, 0, 655374, 0, 655375, 0, 655376, 0, 655377, 0, 655378, 0, 655379, 0, 655380, 0, 655381, 0, 655391, 0, 655392, 0, 720896, 0, 720897, 0, 720909, 0, 720910, 0, 720911, 0, 720912, 0, 720913, 0, 720914, 0, 720915, 0, 720916, 0, 720917, 0, 720927, 0, 720928, 0, 786432, 0, 786433, 0, 786445, 0, 786446, 0, 786447, 0, 786448, 0, 786449, 0, 786450, 0, 786451, 0, 786452, 0, 786453, 0, 786463, 0, 786464, 0, 851968, 0, 851969, 0, 851981, 0, 851982, 0, 851988, 0, 851989, 0, 851999, 0, 852000, 0, 917504, 0, 917505, 0, 917517, 0, 917518, 0, 917524, 0, 917525, 0, 917535, 0, 917536, 0, 983040, 0, 983041, 0, 983053, 0, 983054, 0, 983060, 0, 983061, 0, 983071, 0, 983072, 0, 1048576, 0, 1048577, 0, 1048596, 0, 1048597, 0, 1048607, 0, 1048608, 0, 1114112, 0, 1114113, 0, 1114132, 0, 1114133, 0, 1114143, 0, 1114144, 0, 1179648, 0, 1179649, 0, 1179668, 0, 1179669, 0, 1179679, 0, 1179680, 0, 1245184, 0, 1245185, 0, 1245204, 0, 1245205, 0, 1245215, 0, 1245216, 0, 1310720, 0, 1310721, 0, 1310730, 0, 1310731, 0, 1310748, 0, 1310751, 0, 1310752, 0, 1376256, 0, 1376257, 0, 1376266, 0, 1376267, 0, 1376284, 0, 1376287, 0, 1376288, 0, 1441792, 0, 1441793, 0, 1441802, 0, 1441803, 0, 1441804, 0, 1441805, 0, 1441820, 0, 1441823, 0, 1441824, 0, 1507328, 0, 1507329, 0, 1507338, 0, 1507339, 0, 1507340, 0, 1507341, 0, 1507359, 0, 1507360, 0, 1572864, 0, 1572865, 0, 1572874, 0, 1572875, 0, 1572876, 0, 1572877, 0, 1572878, 0, 1572879, 0, 1572880, 0, 1572881, 0, 1572882, 0, 1572895, 0, 1572896, 0, 1638400, 0, 1638401, 0, 1638410, 0, 1638411, 0, 1638412, 0, 1638413, 0, 1638414, 0, 1638415, 0, 1638416, 0, 1638417, 0, 1638418, 0, 1638431, 0, 1638432, 0, 1703936, 0, 1703937, 0, 1703946, 0, 1703947, 0, 1703967, 0, 1703968, 0, 1769472, 0, 1769473, 0, 1769482, 0, 1769483, 0, 1769503, 0, 1769504, 0, 1835008, 0, 1835009, 0, 1835018, 0, 1835019, 0, 1835039, 0, 1835040, 0, 1900544, 0, 1900545, 0, 1900546, 0, 1900547, 0, 1900548, 0, 1900549, 0, 1900550, 0, 1900551, 0, 1900552, 0, 1900553, 0, 1900554, 0, 1900555, 0, 1900556, 0, 1900557, 0, 1900558, 0, 1900559, 0, 1900560, 0, 1900561, 0, 1900562, 0, 1900563, 0, 1900564, 0, 1900565, 0, 1900566, 0, 1900567, 0, 1900568, 0, 1900569, 0, 1900570, 0, 1900571, 0, 1900572, 0, 1900573, 0, 1900574, 0, 1900575, 0, 1900576, 0, 1966080, 0, 1966081, 0, 1966082, 0, 1966083, 0, 1966084, 0, 1966085, 0, 1966086, 0, 1966087, 0, 1966088, 0, 1966089, 0, 1966090, 0, 1966091, 0, 1966092, 0, 1966093, 0, 1966094, 0, 1966095, 0, 1966096, 0, 1966097, 0, 1966098, 0, 1966099, 0, 1966100, 0, 1966101, 0, 1966102, 0, 1966103, 0, 1966104, 0, 1966105, 0, 1966106, 0, 1966107, 0, 1966108, 0, 1966109, 0, 1966110, 0, 1966111, 0, 1966112, 0, 2031616, 0, 2031617, 0, 2031618, 0, 2031619, 0, 2031620, 0, 2031621, 0, 2031622, 0, 2031623, 0, 2031624, 0, 2031625, 0, 2031626, 0, 2031627, 0, 2031628, 0, 2031629, 0, 2031630, 0, 2031631, 0, 2031632, 0, 2031633, 0, 2031634, 0, 2031635, 0, 2031636, 0, 2031637, 0, 2031638, 0, 2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 )
|
||||
|
||||
[node name="player" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
transform/pos = Vector2( 115.243, 222.134 )
|
||||
collision/margin = 0.01
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Kinematic Collision"
|
||||
main_scene="res://colworld.scn"
|
||||
main_scene="res://colworld.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[input]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,32 @@
|
|||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://player.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 8, 8 )
|
||||
|
||||
[node name="player" type="KinematicBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
collision/margin = 0.01
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Using Lights As Mask"
|
||||
main_scene="res://lightmask.scn"
|
||||
main_scene="res://lightmask.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[rasterizer]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,134 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://burano.png" type="Texture" id=1]
|
||||
[ext_resource path="res://splat.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id=1]
|
||||
|
||||
shader/shading_mode = 2
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
length = 4.0
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("light1:transform/pos")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 2, 3 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 601.028, 242.639 ), Vector2( 318.649, 327.353 ), Vector2( 381.263, 130.915 ), Vector2( 462.294, 389.968 ) ] }
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("light2:transform/pos")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1, 2, 3 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 196.528, 185.139 ), Vector2( 135.142, 454.013 ), Vector2( 638.105, 334.923 ), Vector2( 331.375, 101.653 ) ] }
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("light3:transform/pos")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1, 2, 3 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 442.528, 411.139 ), Vector2( 635.283, 236.8 ), Vector2( 216.215, 396.815 ), Vector2( 682.96, 294.708 ) ] }
|
||||
|
||||
[node name="lightmask_demo" type="Control"]
|
||||
|
||||
anchor/right = 1
|
||||
anchor/bottom = 1
|
||||
focus/ignore_mouse = false
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 2
|
||||
margin/left = 0.0
|
||||
margin/top = 0.0
|
||||
margin/right = 0.0
|
||||
margin/bottom = 0.0
|
||||
|
||||
[node name="burano" type="TextureFrame" parent="."]
|
||||
|
||||
material/material = SubResource( 1 )
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
size_flags/vertical = 2
|
||||
margin/left = 0.0
|
||||
margin/top = 0.0
|
||||
margin/right = 800.0
|
||||
margin/bottom = 600.0
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="light1" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 601.028, 242.639 )
|
||||
transform/scale = Vector2( 1.62522, 1.62999 )
|
||||
enabled = true
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 1.0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
energy = 1.0
|
||||
mode = 2
|
||||
range/height = 0.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = false
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="light2" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 196.528, 185.139 )
|
||||
transform/scale = Vector2( 1.76194, 1.71984 )
|
||||
enabled = true
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 1.0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
energy = 1.0
|
||||
mode = 2
|
||||
range/height = 0.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = false
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="light3" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 442.528, 411.139 )
|
||||
transform/scale = Vector2( 1.76194, 1.71984 )
|
||||
enabled = true
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 1.0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
energy = 1.0
|
||||
mode = 2
|
||||
range/height = 0.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = false
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/maskmotion = SubResource( 2 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "maskmotion"
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="2D Lighting"
|
||||
main_scene="res://light_shadows.scn"
|
||||
main_scene="res://light_shadows.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,326 @@
|
|||
[gd_scene load_steps=9 format=1]
|
||||
|
||||
[ext_resource path="res://bg.png" type="Texture" id=1]
|
||||
[ext_resource path="res://caster.png" type="Texture" id=2]
|
||||
[ext_resource path="res://light.png" type="Texture" id=3]
|
||||
[ext_resource path="res://spot.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=1]
|
||||
|
||||
closed = true
|
||||
cull_mode = 0
|
||||
polygon = Vector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 )
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
length = 16.0
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:transform/pos")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4, 8, 12 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 159.289, 452.441 ), Vector2( 132.279, 80.4366 ), Vector2( 700.722, 241.27 ), Vector2( 429.392, 571.532 ) ] }
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 16.0
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:transform/pos")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 8.1, 11.8 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 753.756, 314.336 ), Vector2( 69.7562, 234.336 ), Vector2( 256.756, 575.336 ), Vector2( 516.756, 530.336 ) ] }
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
|
||||
length = 16.0
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:transform/pos")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 7.9, 12.1 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ] }
|
||||
|
||||
[node name="base" type="Node2D"]
|
||||
|
||||
[node name="ambient" type="CanvasModulate" parent="."]
|
||||
|
||||
color = Color( 0.479177, 0.464761, 0.498946, 1 )
|
||||
|
||||
[node name="bg" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 401.251, 301.906 )
|
||||
transform/scale = Vector2( 6.39454, 4.82665 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="casters" type="Node2D" parent="."]
|
||||
|
||||
[node name="shadow_caster" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 95.2909, 85.3186 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster1" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 200.291, 313.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster2" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 76.2909, 405.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster3" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 348.291, 206.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster4" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 239.291, 48.3186 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster5" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 140.291, 561.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster6" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 392.291, 499.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster7" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 735.291, 552.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster8" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 661.291, 371.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster9" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 567.291, 574.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster10" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 420.291, 350.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster11" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 463.291, 106.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster12" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 621.291, 78.3186 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster13" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 761.291, 240.319 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="shadow_caster14" type="Sprite" parent="casters"]
|
||||
|
||||
transform/pos = Vector2( 771.291, 29.3186 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"]
|
||||
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
[node name="red_light" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 159.289, 452.441 )
|
||||
enabled = true
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 1.0
|
||||
color = Color( 1, 0.446392, 0.0576646, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 0.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = true
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="blob" type="Sprite" parent="red_light"]
|
||||
|
||||
visibility/blend_mode = 1
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="red_light"]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/motion = SubResource( 2 )
|
||||
anims/motion2 = SubResource( 3 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "motion"
|
||||
|
||||
[node name="green_light" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 753.756, 314.336 )
|
||||
enabled = true
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 1.0
|
||||
color = Color( 0.49247, 0.878537, 0.409146, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 0.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = true
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="blob" type="Sprite" parent="green_light"]
|
||||
|
||||
visibility/blend_mode = 1
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="green_light"]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/m2 = SubResource( 3 )
|
||||
anims/motion = SubResource( 2 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "m2"
|
||||
|
||||
[node name="blue_light" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 692.078, 29.8849 )
|
||||
enabled = true
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 1.0
|
||||
color = Color( 0.396752, 0.446392, 0.929792, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 0.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = true
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="blob" type="Sprite" parent="blue_light"]
|
||||
|
||||
visibility/blend_mode = 1
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="blue_light"]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/motion = SubResource( 2 )
|
||||
anims/motion2 = SubResource( 3 )
|
||||
anims/motion3 = SubResource( 4 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "motion3"
|
||||
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
[application]
|
||||
|
||||
name="Look At Pointer"
|
||||
main_scene="res://lookat.scn"
|
||||
main_scene="res://lookat.tscn"
|
||||
icon="res://icon.png"
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,32 @@
|
|||
[gd_scene load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://arrow.png" type="Texture" id=1]
|
||||
[ext_resource path="res://lookat.gd" type="Script" id=2]
|
||||
|
||||
[node name="lookatscene" type="Node2D"]
|
||||
|
||||
[node name="direct" type="Sprite" parent="."]
|
||||
|
||||
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|
||||
texture = ExtResource( 1 )
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modulate = Color( 1, 0.799619, 0.734765, 1 )
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||||
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||||
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||||
|
||||
[node name="constant" type="Sprite" parent="."]
|
||||
|
||||
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|
||||
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|
||||
modulate = Color( 0.751241, 0.662843, 1, 1 )
|
||||
script/script = ExtResource( 2 )
|
||||
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|
||||
|
||||
[node name="smooth" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 314, 457 )
|
||||
texture = ExtResource( 1 )
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||||
modulate = Color( 0.749446, 1, 0.782884, 1 )
|
||||
script/script = ExtResource( 2 )
|
||||
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|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Motion Test"
|
||||
main_scene="res://motion.scn"
|
||||
main_scene="res://motion.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,135 @@
|
|||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://car.png" type="Texture" id=1]
|
||||
[ext_resource path="res://motion.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
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|
||||
length = 5.0
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||||
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||||
step = 0.1
|
||||
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||||
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||||
tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5 ), "transitions":FloatArray( 1, 1 ), "values":[ Vector2( -113, 154 ), Vector2( 907, 154 ) ] }
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[node name="Node2D" type="Node2D"]
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||||
[node name="idle" type="Node2D" parent="."]
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||||
[node name="car" type="Sprite" parent="idle"]
|
||||
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||||
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||||
texture = ExtResource( 1 )
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||||
[node name="anim" type="AnimationPlayer" parent="idle/car"]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
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||||
anims/motion = SubResource( 1 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "motion"
|
||||
|
||||
[node name="Label" type="Label" parent="idle"]
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||||
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||||
focus/ignore_mouse = true
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||||
focus/stop_mouse = true
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margin/left = 27.0
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||||
margin/top = 80.0
|
||||
margin/right = 104.0
|
||||
margin/bottom = 93.0
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text = "Idle Process Animation"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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||||
[node name="fixed" type="Node2D" parent="."]
|
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|
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transform/pos = Vector2( 0, 106 )
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|
||||
[node name="car" type="Sprite" parent="fixed"]
|
||||
|
||||
transform/pos = Vector2( -113, 154 )
|
||||
texture = ExtResource( 1 )
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||||
|
||||
[node name="anim" type="AnimationPlayer" parent="fixed/car"]
|
||||
|
||||
playback/process_mode = 0
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/motion = SubResource( 1 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "motion"
|
||||
|
||||
[node name="Label1" type="Label" parent="fixed"]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
margin/left = 27.0
|
||||
margin/top = 80.0
|
||||
margin/right = 104.0
|
||||
margin/bottom = 93.0
|
||||
text = "Fixed Process Animation"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="code_idle" type="Node2D" parent="."]
|
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|
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transform/pos = Vector2( 0, 215 )
|
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|
||||
[node name="car" type="Sprite" parent="code_idle"]
|
||||
|
||||
transform/pos = Vector2( -113, 154 )
|
||||
texture = ExtResource( 1 )
|
||||
script/script = ExtResource( 2 )
|
||||
use_idle = true
|
||||
|
||||
[node name="Label1" type="Label" parent="code_idle"]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
margin/left = 27.0
|
||||
margin/top = 80.0
|
||||
margin/right = 104.0
|
||||
margin/bottom = 93.0
|
||||
text = "Idle Process Code"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="code_fixed" type="Node2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0, 324 )
|
||||
|
||||
[node name="car" type="Sprite" parent="code_fixed"]
|
||||
|
||||
transform/pos = Vector2( -113, 154 )
|
||||
texture = ExtResource( 1 )
|
||||
script/script = ExtResource( 2 )
|
||||
use_idle = false
|
||||
|
||||
[node name="Label1" type="Label" parent="code_fixed"]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
margin/left = 27.0
|
||||
margin/top = 80.0
|
||||
margin/right = 104.0
|
||||
margin/bottom = 93.0
|
||||
text = "Fixed Process Code"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="Navigation Polygon (2D)"
|
||||
main_scene="res://navigation.scn"
|
||||
main_scene="res://navigation.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://navigation.gd" type="Script" id=1]
|
||||
[ext_resource path="res://path.png" type="Texture" id=2]
|
||||
[ext_resource path="res://agent.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
|
||||
vertices = Vector2Array( 587.833, 271.924, 530.464, 284.878, 508.256, 281.177, 497.153, 255.269, 669.26, 297.833, 648.903, 321.891, 650.754, 251.567, 619.293, 510.654, 676.663, 493.998, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 710.106, 179.216, 630.397, 212.704, 597.086, 192.348, 648.903, 394.065, 621.144, 486.596, 618.011, 402.479, 624.926, 359.595, 605.437, 456.366, 598.937, 492.148, 471.244, 251.567, 421.277, 270.074, 428.68, 246.015, 502.704, 97.9661, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 495.302, 164.588, 487.899, 85.0117, 310.24, 75.7586, 308.39, 92.4142, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 288.033, 231.211, 319.493, 190.497, 193.651, 423.675, 245.469, 477.343, 221.41, 488.446, 147.386, 408.87, 182.548, 382.961, 145.584, 224.311, 175.145, 332.995, 202.904, 99.8167, 310.24, 62.8043, 695.169, 303.385, 682.214, 284.878, 524.608, 359.37, 526.762, 342.248, 538.077, 499.891, 571.177, 501.401, 395.879, 501.87, 536.407, 524.944, 371.311, 518.056, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 350.954, 447.733, 363.908, 351.501, 384.265, 351.501, 376.862, 418.123, 373.441, 436.494, 424.978, 334.845, 421.277, 360.754, 352.804, 320.04, 321.344, 338.546, 299.136, 283.028, 241.767, 327.443, 234.365, 244.165, 325.228, 486.302, 300.441, 497.494, 317.643, 447.733, 332.441, 457.494, 366.441, 467.494, 480.497, 434.779, 518.035, 461.477, 476.441, 468.494, 265.825, 407.019, 184.398, 349.65, 310.24, 112.771, 267.676, 153.485, 221.41, 171.991, 700.721, 268.223, 397.219, 188.646, 415.725, 177.543, 465.692, 179.393, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 452.738, 166.439, 460.14, 123.875, 476.796, 149.783, 189.95, 231.211 )
|
||||
polygons = [ IntArray( 0, 1, 2, 3 ), IntArray( 4, 5, 6 ), IntArray( 7, 8, 9, 10, 11 ), IntArray( 12, 13, 14, 15, 16, 17 ), IntArray( 18, 19, 20, 21 ), IntArray( 22, 20, 19, 23 ), IntArray( 24, 3, 2, 25, 26 ), IntArray( 27, 28, 29, 30, 31 ), IntArray( 28, 27, 32 ), IntArray( 33, 28, 32, 34 ), IntArray( 35, 36, 37, 38, 39 ), IntArray( 40, 41, 42, 43 ), IntArray( 44, 40, 43 ), IntArray( 44, 43, 45, 46 ), IntArray( 47, 48, 33, 34 ), IntArray( 49, 9, 8, 4, 50 ), IntArray( 50, 4, 6 ), IntArray( 21, 20, 51, 52 ), IntArray( 53, 22, 23, 54 ), IntArray( 23, 7, 11, 54 ), IntArray( 55, 53, 54, 56, 57 ), IntArray( 14, 58, 59, 60, 15 ), IntArray( 61, 62, 63, 64, 65 ), IntArray( 66, 67, 63, 68 ), IntArray( 68, 63, 62, 69, 70 ), IntArray( 70, 69, 71, 72 ), IntArray( 70, 72, 38, 37 ), IntArray( 73, 55, 57, 74 ), IntArray( 73, 74, 75, 76 ), IntArray( 65, 77, 76, 61 ), IntArray( 78, 2, 1, 52, 51 ), IntArray( 78, 51, 79, 80 ), IntArray( 78, 80, 65, 64 ), IntArray( 81, 61, 76, 75 ), IntArray( 81, 75, 44, 82 ), IntArray( 47, 34, 83, 84, 85 ), IntArray( 15, 86, 50, 6, 16 ), IntArray( 12, 17, 3, 24 ), IntArray( 26, 25, 87, 88 ), IntArray( 89, 31, 30, 90, 91 ), IntArray( 89, 91, 92, 93 ), IntArray( 39, 94, 95, 93, 92 ), IntArray( 39, 92, 88 ), IntArray( 39, 88, 87, 35 ), IntArray( 39, 38, 85, 84 ), IntArray( 45, 47, 85, 96 ), IntArray( 45, 96, 46 ), IntArray( 44, 46, 82 ) ]
|
||||
outlines = [ Vector2Array( 221.41, 488.446, 147.386, 408.87, 145.584, 224.311, 202.904, 99.8167, 310.24, 62.8043, 310.24, 75.7586, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 415.725, 177.543, 428.68, 246.015, 471.244, 251.567, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 710.106, 179.216, 700.721, 268.223, 682.214, 284.878, 695.169, 303.385, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 571.177, 501.401, 536.407, 524.944, 371.311, 518.056, 300.441, 497.494, 317.643, 447.733, 182.548, 382.961, 193.651, 423.675, 245.469, 477.343 ), Vector2Array( 350.954, 447.733, 363.908, 351.501, 321.344, 338.546, 241.767, 327.443, 234.365, 244.165, 288.033, 231.211, 221.41, 171.991, 189.95, 231.211, 175.145, 332.995, 184.398, 349.65, 265.825, 407.019 ), Vector2Array( 267.676, 153.485, 310.24, 112.771, 308.39, 92.4142, 487.899, 85.0117, 502.704, 97.9661, 495.302, 164.588, 465.692, 179.393, 452.738, 166.439, 476.796, 149.783, 460.14, 123.875, 319.493, 190.497 ), Vector2Array( 397.219, 188.646, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 299.136, 283.028, 352.804, 320.04, 424.978, 334.845, 421.277, 360.754, 384.265, 351.501, 376.862, 418.123, 480.497, 434.779, 508.256, 281.177, 421.277, 270.074 ), Vector2Array( 497.153, 255.269, 597.086, 192.348, 630.397, 212.704, 650.754, 251.567, 648.903, 321.891, 669.26, 297.833, 676.663, 493.998, 619.293, 510.654, 598.937, 492.148, 621.144, 486.596, 648.903, 394.065, 624.926, 359.595, 526.762, 342.248, 530.464, 284.878, 587.833, 271.924 ), Vector2Array( 325.228, 486.302, 332.441, 457.494, 366.441, 467.494, 373.441, 436.494, 476.441, 468.494, 518.035, 461.477, 524.608, 359.37, 618.011, 402.479, 605.437, 456.366, 538.077, 499.891, 395.879, 501.87 ) ]
|
||||
|
||||
[node name="navigation" type="Navigation2D"]
|
||||
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="path" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 429.585, 287.32 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="navpoly" type="NavigationPolygonInstance" parent="."]
|
||||
|
||||
navpoly = SubResource( 1 )
|
||||
enabled = true
|
||||
|
||||
[node name="agent" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 228.464, 132.594 )
|
||||
transform/scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, -26 )
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
[application]
|
||||
|
||||
name="2D Normal Mapping"
|
||||
main_scene="res://normalmap.scn"
|
||||
main_scene="res://normalmap.tscn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="CanvasItemMaterial" load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://normal.jpg" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="CanvasItemShader" id=1]
|
||||
|
||||
_code = { "fragment":"uniform texture normal;\n//normal maps expect Y-up, but 2D is Y-down, so must mirror this.\nNORMAL = tex(normal,UV).rgb * vec3(2.0,-2.0,1.0) - vec3(1.0,-1.0,0.0);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
|
||||
|
||||
[resource]
|
||||
|
||||
shader/shader = SubResource( 1 )
|
||||
shader/shading_mode = 0
|
||||
shader_param/normal = ExtResource( 1 )
|
||||
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
|
||||
[ext_resource path="res://normal_material.tres" type="CanvasItemMaterial" id=1]
|
||||
[ext_resource path="res://diffuse.jpg" type="Texture" id=2]
|
||||
[ext_resource path="res://light.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
resource/name = "motion"
|
||||
length = 10.0
|
||||
loop = true
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("light:transform/pos")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2.5, 5, 7.5 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 177.912, 174.508 ), Vector2( 612.159, 161.147 ), Vector2( 667.275, 526.917 ), Vector2( 177.912, 526.917 ) ] }
|
||||
|
||||
[node name="base" type="Node2D"]
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
material/material = ExtResource( 1 )
|
||||
transform/pos = Vector2( 400, 300 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="ambient" type="CanvasModulate" parent="."]
|
||||
|
||||
color = Color( 0.0657094, 0.202485, 0.328838, 1 )
|
||||
|
||||
[node name="light" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 177.912, 174.508 )
|
||||
enabled = true
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 0.8
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 200.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = false
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/motion = SubResource( 1 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = "motion"
|
||||
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
[application]
|
||||
|
||||
name="Particle Systems"
|
||||
main_scene="res://particles.xml"
|
||||
main_scene="res://particles.tscn"
|
||||
icon="res://icon.png"
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,115 @@
|
|||
[gd_scene load_steps=6 format=1]
|
||||
|
||||
[ext_resource path="res://bullet.gd" type="Script" id=1]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 10.0
|
||||
|
||||
[sub_resource type="ColorRamp" id=2]
|
||||
|
||||
offsets = FloatArray( 0, 1 )
|
||||
colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 1.5
|
||||
loop = false
|
||||
step = 0.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("particles:config/emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("sprite:visibility/self_opacity")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/2/type = "method"
|
||||
tracks/2/path = NodePath(".")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
|
||||
|
||||
[node name="bullet" type="RigidBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
mode = 0
|
||||
mass = 1.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 1.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 2
|
||||
contacts_reported = 0
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
velocity/linear = Vector2( 0, 0 )
|
||||
velocity/angular = 0.0
|
||||
damp_override/linear = -1.0
|
||||
damp_override/angular = -1.0
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="particles" type="Particles2D" parent="."]
|
||||
|
||||
visibility/opacity = 0.559322
|
||||
visibility/blend_mode = 1
|
||||
config/amount = 24
|
||||
config/lifetime = 0.1
|
||||
config/local_space = false
|
||||
config/texture = ExtResource( 2 )
|
||||
params/direction = 0.0
|
||||
params/spread = 10.0
|
||||
params/linear_velocity = 0.0
|
||||
params/spin_velocity = 0.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 0.0
|
||||
params/gravity_strength = 0.0
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 0.0
|
||||
params/initial_size = 1.0
|
||||
params/final_size = 0.0
|
||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
|
||||
color/color_ramp = SubResource( 2 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 1.0
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/shutdown = SubResource( 3 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = ""
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="disable"]
|
||||
|
||||
|
|
@ -1,333 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resource_file type="PackedScene" subresource_count="6" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
|
||||
<ext_resource path="res://bullet.png" type="Texture" index="1"></ext_resource>
|
||||
<ext_resource path="res://bullet.gd" type="Script" index="0"></ext_resource>
|
||||
<resource type="CircleShape2D" path="local://1">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<real name="radius"> 10 </real>
|
||||
|
||||
</resource>
|
||||
<resource type="ColorRamp" path="local://3">
|
||||
<real_array name="offsets" len="2"> 0, 1 </real_array>
|
||||
<color_array name="colors" len="2"> 1, 1, 1, 1, 1, 0, 0, 0 </color_array>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://2">
|
||||
<string name="resource/name"> "shutdown" </string>
|
||||
<real name="length"> 1.5 </real>
|
||||
<bool name="loop"> False </bool>
|
||||
<real name="step"> 0 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "particles:config/emitting" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<bool> False </bool>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/1/type"> "value" </string>
|
||||
<node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path>
|
||||
<int name="tracks/1/interp"> 1 </int>
|
||||
<dictionary name="tracks/1/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> True </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="2"> 0, 1.00394 </real_array>
|
||||
<string> "transitions" </string>
|
||||
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|
||||
<string> "values" </string>
|
||||
<array len="2" shared="false">
|
||||
<real> 1 </real>
|
||||
<real> 0 </real>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/2/type"> "method" </string>
|
||||
<node_path name="tracks/2/path"> "." </node_path>
|
||||
<int name="tracks/2/interp"> 1 </int>
|
||||
<dictionary name="tracks/2/keys" shared="false">
|
||||
<string> "times" </string>
|
||||
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|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<dictionary shared="false">
|
||||
<string> "args" </string>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "method" </string>
|
||||
<string> "queue_free" </string>
|
||||
</dictionary>
|
||||
</array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<main_resource>
|
||||
<dictionary name="_bundled" shared="false">
|
||||
<string> "conn_count" </string>
|
||||
<int> 1 </int>
|
||||
<string> "conns" </string>
|
||||
<int_array len="6"> 4, 0, 73, 72, 2, 0 </int_array>
|
||||
<string> "editable_instances" </string>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "names" </string>
|
||||
<string_array len="74">
|
||||
<string> "bullet" </string>
|
||||
<string> "input/pickable" </string>
|
||||
<string> "shapes/0/shape" </string>
|
||||
<string> "shapes/0/transform" </string>
|
||||
<string> "shapes/0/trigger" </string>
|
||||
<string> "collision/layers" </string>
|
||||
<string> "collision/mask" </string>
|
||||
<string> "mode" </string>
|
||||
<string> "mass" </string>
|
||||
<string> "friction" </string>
|
||||
<string> "bounce" </string>
|
||||
<string> "gravity_scale" </string>
|
||||
<string> "custom_integrator" </string>
|
||||
<string> "continuous_cd" </string>
|
||||
<string> "contacts_reported" </string>
|
||||
<string> "contact_monitor" </string>
|
||||
<string> "sleeping" </string>
|
||||
<string> "can_sleep" </string>
|
||||
<string> "velocity/linear" </string>
|
||||
<string> "velocity/angular" </string>
|
||||
<string> "damp_override/linear" </string>
|
||||
<string> "damp_override/angular" </string>
|
||||
<string> "script/script" </string>
|
||||
<string> "__meta__" </string>
|
||||
<string> "RigidBody2D" </string>
|
||||
<string> "particles" </string>
|
||||
<string> "visibility/opacity" </string>
|
||||
<string> "visibility/blend_mode" </string>
|
||||
<string> "config/amount" </string>
|
||||
<string> "config/lifetime" </string>
|
||||
<string> "config/local_space" </string>
|
||||
<string> "config/texture" </string>
|
||||
<string> "params/direction" </string>
|
||||
<string> "params/spread" </string>
|
||||
<string> "params/linear_velocity" </string>
|
||||
<string> "params/spin_velocity" </string>
|
||||
<string> "params/orbit_velocity" </string>
|
||||
<string> "params/gravity_direction" </string>
|
||||
<string> "params/gravity_strength" </string>
|
||||
<string> "params/radial_accel" </string>
|
||||
<string> "params/tangential_accel" </string>
|
||||
<string> "params/damping" </string>
|
||||
<string> "params/initial_angle" </string>
|
||||
<string> "params/initial_size" </string>
|
||||
<string> "params/final_size" </string>
|
||||
<string> "params/hue_variation" </string>
|
||||
<string> "params/anim_speed_scale" </string>
|
||||
<string> "params/anim_initial_pos" </string>
|
||||
<string> "color/color_ramp" </string>
|
||||
<string> "Particles2D" </string>
|
||||
<string> "sprite" </string>
|
||||
<string> "texture" </string>
|
||||
<string> "Sprite" </string>
|
||||
<string> "CollisionShape2D" </string>
|
||||
<string> "shape" </string>
|
||||
<string> "trigger" </string>
|
||||
<string> "_update_shape_index" </string>
|
||||
<string> "Timer" </string>
|
||||
<string> "process_mode" </string>
|
||||
<string> "wait_time" </string>
|
||||
<string> "one_shot" </string>
|
||||
<string> "autostart" </string>
|
||||
<string> "anim" </string>
|
||||
<string> "playback/process_mode" </string>
|
||||
<string> "playback/default_blend_time" </string>
|
||||
<string> "root/root" </string>
|
||||
<string> "anims/shutdown" </string>
|
||||
<string> "playback/active" </string>
|
||||
<string> "playback/speed" </string>
|
||||
<string> "blend_times" </string>
|
||||
<string> "autoplay" </string>
|
||||
<string> "AnimationPlayer" </string>
|
||||
<string> "disable" </string>
|
||||
<string> "timeout" </string>
|
||||
</string_array>
|
||||
<string> "node_count" </string>
|
||||
<int> 6 </int>
|
||||
<string> "node_paths" </string>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "nodes" </string>
|
||||
<int_array len="166"> -1, -1, 24, 0, -1, 23, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 5, 10, 6, 11, 5, 12, 0, 13, 7, 14, 4, 15, 0, 16, 0, 17, 8, 18, 9, 19, 6, 20, 10, 21, 10, 22, 11, 23, 12, 0, 0, 0, 49, 25, -1, 23, 26, 13, 27, 3, 28, 14, 29, 15, 30, 0, 31, 16, 32, 6, 33, 17, 34, 6, 35, 6, 36, 6, 37, 6, 38, 6, 39, 6, 40, 6, 41, 6, 42, 6, 43, 5, 44, 6, 45, 6, 46, 5, 47, 6, 48, 18, 0, 0, 0, 52, 50, -1, 1, 51, 16, 0, 0, 0, 53, 53, -1, 3, 54, 1, 55, 0, 56, 19, 0, 0, 0, 57, 57, -1, 4, 58, 3, 59, 5, 60, 8, 61, 0, 0, 0, 0, 71, 62, -1, 8, 63, 3, 64, 6, 65, 20, 66, 21, 67, 8, 68, 5, 69, 22, 70, 23, 0 </int_array>
|
||||
<string> "variants" </string>
|
||||
<array len="24" shared="false">
|
||||
<bool> False </bool>
|
||||
<resource resource_type="Shape2D" path="local://1"> </resource>
|
||||
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
|
||||
<int> 1 </int>
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||||
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||||
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||||
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|
||||
<int> 2 </int>
|
||||
<bool> True </bool>
|
||||
<vector2> 0, 0 </vector2>
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||||
<real> -1 </real>
|
||||
<resource external="0"> </resource>
|
||||
<dictionary shared="false">
|
||||
<string> "__editor_plugin_screen__" </string>
|
||||
<string> "2D" </string>
|
||||
<string> "__editor_plugin_states__" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "2D" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "ofs" </string>
|
||||
<vector2> -74.7573, -35.9676 </vector2>
|
||||
<string> "snap_grid" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_offset" </string>
|
||||
<vector2> 0, 0 </vector2>
|
||||
<string> "snap_pixel" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_relative" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_rotation" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_rotation_offset" </string>
|
||||
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|
||||
<string> "snap_rotation_step" </string>
|
||||
<real> 0.261799 </real>
|
||||
<string> "snap_show_grid" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_step" </string>
|
||||
<vector2> 10, 10 </vector2>
|
||||
<string> "zoom" </string>
|
||||
<real> 3.424785 </real>
|
||||
</dictionary>
|
||||
<string> "3D" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "ambient_light_color" </string>
|
||||
<color> 0.15, 0.15, 0.15, 1 </color>
|
||||
<string> "default_light" </string>
|
||||
<bool> True </bool>
|
||||
<string> "default_srgb" </string>
|
||||
<bool> False </bool>
|
||||
<string> "deflight_rot_x" </string>
|
||||
<real> 0.942478 </real>
|
||||
<string> "deflight_rot_y" </string>
|
||||
<real> 0.628319 </real>
|
||||
<string> "fov" </string>
|
||||
<real> 45 </real>
|
||||
<string> "show_grid" </string>
|
||||
<bool> True </bool>
|
||||
<string> "show_origin" </string>
|
||||
<bool> True </bool>
|
||||
<string> "viewport_mode" </string>
|
||||
<int> 1 </int>
|
||||
<string> "viewports" </string>
|
||||
<array len="4" shared="false">
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> True </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> False </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
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|
||||
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|
||||
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|
||||
<string> "listener" </string>
|
||||
<bool> False </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> False </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
</array>
|
||||
<string> "zfar" </string>
|
||||
<real> 500 </real>
|
||||
<string> "znear" </string>
|
||||
<real> 0.1 </real>
|
||||
</dictionary>
|
||||
<string> "Anim" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "visible" </string>
|
||||
<bool> False </bool>
|
||||
</dictionary>
|
||||
</dictionary>
|
||||
<string> "__editor_run_settings__" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "custom_args" </string>
|
||||
<string> "-l $scene" </string>
|
||||
<string> "run_mode" </string>
|
||||
<int> 0 </int>
|
||||
</dictionary>
|
||||
</dictionary>
|
||||
<real> 0.559322 </real>
|
||||
<int> 24 </int>
|
||||
<real> 0.1 </real>
|
||||
<resource external="1"> </resource>
|
||||
<real> 10 </real>
|
||||
<resource resource_type="ColorRamp" path="local://3"> </resource>
|
||||
<int> -1 </int>
|
||||
<node_path> ".." </node_path>
|
||||
<resource resource_type="Animation" path="local://2"> </resource>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "" </string>
|
||||
</array>
|
||||
<string> "version" </string>
|
||||
<int> 2 </int>
|
||||
</dictionary>
|
||||
|
||||
</main_resource>
|
||||
</resource_file>
|
|
@ -0,0 +1,146 @@
|
|||
[gd_scene load_steps=10 format=1]
|
||||
|
||||
[ext_resource path="res://coin.gd" type="Script" id=1]
|
||||
[ext_resource path="res://coin.png" type="Texture" id=2]
|
||||
[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 10.0
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
resource/name = "spin"
|
||||
length = 1.5
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 8.0
|
||||
loop = false
|
||||
step = 0.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0 ] }
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("sound:play/play")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ "coin" ] }
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("particles:visibility/self_opacity")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("sprite:visibility/self_opacity")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("particles:config/emitting")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ true ] }
|
||||
tracks/5/type = "method"
|
||||
tracks/5/path = NodePath(".")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
|
||||
|
||||
[sub_resource type="SampleLibrary" id=4]
|
||||
|
||||
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
|
||||
|
||||
[sub_resource type="ColorRamp" id=5]
|
||||
|
||||
offsets = FloatArray( 0, 1 )
|
||||
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
|
||||
|
||||
[node name="coin" type="Area2D"]
|
||||
|
||||
input/pickable = true
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 4
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/spin = SubResource( 2 )
|
||||
anims/taken = SubResource( 3 )
|
||||
playback/active = true
|
||||
playback/speed = 3.0
|
||||
blend_times = [ ]
|
||||
autoplay = "spin"
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="."]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="sound" type="SamplePlayer2D" parent="."]
|
||||
|
||||
params/volume_db = 0.0
|
||||
params/pitch_scale = 1.0
|
||||
params/attenuation/min_distance = 1.0
|
||||
params/attenuation/max_distance = 2048.0
|
||||
params/attenuation/distance_exp = 1.0
|
||||
config/polyphony = 1
|
||||
config/samples = SubResource( 4 )
|
||||
config/pitch_random = 0.0
|
||||
|
||||
[node name="particles" type="Particles2D" parent="."]
|
||||
|
||||
visibility/blend_mode = 1
|
||||
config/amount = 8
|
||||
config/lifetime = 0.4
|
||||
config/emitting = false
|
||||
config/half_extents = Vector2( 5, 5 )
|
||||
config/texture = ExtResource( 4 )
|
||||
params/direction = 0.0
|
||||
params/spread = 10.0
|
||||
params/linear_velocity = 0.0
|
||||
params/spin_velocity = 0.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 0.0
|
||||
params/gravity_strength = 0.0
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 0.0
|
||||
params/initial_size = 0.2
|
||||
params/final_size = 0.2
|
||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
|
||||
color/color_ramp = SubResource( 5 )
|
||||
|
||||
[node name="enabler" type="VisibilityEnabler2D" parent="."]
|
||||
|
||||
rect = Rect2( -10, -10, 20, 20 )
|
||||
enabler/pause_animations = true
|
||||
enabler/freeze_bodies = true
|
||||
enabler/pause_particles = true
|
||||
enabler/process_parent = false
|
||||
enabler/fixed_process_parent = false
|
||||
|
||||
[connection signal="body_enter" from="." to="." method="_on_body_enter"]
|
||||
|
||||
|
|
@ -1,430 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resource_file type="PackedScene" subresource_count="10" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
|
||||
<ext_resource path="res://bullet.png" type="Texture" index="3"></ext_resource>
|
||||
<ext_resource path="res://coin.png" type="Texture" index="1"></ext_resource>
|
||||
<ext_resource path="res://sound_coin.wav" type="Sample" index="2"></ext_resource>
|
||||
<ext_resource path="res://coin.gd" type="Script" index="0"></ext_resource>
|
||||
<resource type="CircleShape2D" path="local://1">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<real name="radius"> 10 </real>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://2">
|
||||
<string name="resource/name"> "taken" </string>
|
||||
<real name="length"> 8 </real>
|
||||
<bool name="loop"> False </bool>
|
||||
<real name="step"> 0 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> True </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<int> 0 </int>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/1/type"> "value" </string>
|
||||
<node_path name="tracks/1/path"> "sound:play/play" </node_path>
|
||||
<int name="tracks/1/interp"> 1 </int>
|
||||
<dictionary name="tracks/1/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<string> "coin" </string>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/2/type"> "value" </string>
|
||||
<node_path name="tracks/2/path"> "particles:visibility/self_opacity" </node_path>
|
||||
<int name="tracks/2/interp"> 1 </int>
|
||||
<dictionary name="tracks/2/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> True </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="2"> 0, 1.66 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="2"> 1, 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="2" shared="false">
|
||||
<real> 1 </real>
|
||||
<real> 0 </real>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/3/type"> "value" </string>
|
||||
<node_path name="tracks/3/path"> "sprite:visibility/self_opacity" </node_path>
|
||||
<int name="tracks/3/interp"> 1 </int>
|
||||
<dictionary name="tracks/3/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> True </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="2"> 0, 0.4 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="2"> 1, 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="2" shared="false">
|
||||
<real> 1 </real>
|
||||
<real> 0 </real>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/4/type"> "value" </string>
|
||||
<node_path name="tracks/4/path"> "particles:config/emitting" </node_path>
|
||||
<int name="tracks/4/interp"> 1 </int>
|
||||
<dictionary name="tracks/4/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<bool> True </bool>
|
||||
</array>
|
||||
</dictionary>
|
||||
<string name="tracks/5/type"> "method" </string>
|
||||
<node_path name="tracks/5/path"> "." </node_path>
|
||||
<int name="tracks/5/interp"> 1 </int>
|
||||
<dictionary name="tracks/5/keys" shared="false">
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 2.7 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<dictionary shared="false">
|
||||
<string> "args" </string>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "method" </string>
|
||||
<string> "queue_free" </string>
|
||||
</dictionary>
|
||||
</array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://3">
|
||||
<string name="resource/name"> "spin" </string>
|
||||
<real name="length"> 1.5 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "times" </string>
|
||||
<real_array len="7"> 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 </real_array>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="7"> 1, 1, 1, 1, 1, 1, 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="7" shared="false">
|
||||
<int> 0 </int>
|
||||
<int> 1 </int>
|
||||
<int> 2 </int>
|
||||
<int> 3 </int>
|
||||
<int> 2 </int>
|
||||
<int> 1 </int>
|
||||
<int> 0 </int>
|
||||
</array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="SampleLibrary" path="local://4">
|
||||
<dictionary name="samples/coin" shared="false">
|
||||
<string> "db" </string>
|
||||
<real> 0 </real>
|
||||
<string> "pitch" </string>
|
||||
<real> 1 </real>
|
||||
<string> "sample" </string>
|
||||
<resource external="2"> </resource>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="ColorRamp" path="local://5">
|
||||
<real_array name="offsets" len="2"> 0, 1 </real_array>
|
||||
<color_array name="colors" len="2"> 1, 1, 1, 1, 0, 0, 0, 1 </color_array>
|
||||
|
||||
</resource>
|
||||
<main_resource>
|
||||
<dictionary name="_bundled" shared="false">
|
||||
<string> "conn_count" </string>
|
||||
<int> 1 </int>
|
||||
<string> "conns" </string>
|
||||
<int_array len="6"> 0, 0, 76, 75, 2, 0 </int_array>
|
||||
<string> "editable_instances" </string>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "names" </string>
|
||||
<string_array len="77">
|
||||
<string> "coin" </string>
|
||||
<string> "input/pickable" </string>
|
||||
<string> "shapes/0/shape" </string>
|
||||
<string> "shapes/0/transform" </string>
|
||||
<string> "shapes/0/trigger" </string>
|
||||
<string> "gravity_vec" </string>
|
||||
<string> "gravity" </string>
|
||||
<string> "linear_damp" </string>
|
||||
<string> "angular_damp" </string>
|
||||
<string> "script/script" </string>
|
||||
<string> "__meta__" </string>
|
||||
<string> "Area2D" </string>
|
||||
<string> "sprite" </string>
|
||||
<string> "texture" </string>
|
||||
<string> "hframes" </string>
|
||||
<string> "Sprite" </string>
|
||||
<string> "anim" </string>
|
||||
<string> "playback/process_mode" </string>
|
||||
<string> "playback/default_blend_time" </string>
|
||||
<string> "root/root" </string>
|
||||
<string> "anims/taken" </string>
|
||||
<string> "anims/spin" </string>
|
||||
<string> "playback/active" </string>
|
||||
<string> "playback/speed" </string>
|
||||
<string> "blend_times" </string>
|
||||
<string> "autoplay" </string>
|
||||
<string> "AnimationPlayer" </string>
|
||||
<string> "collision" </string>
|
||||
<string> "shape" </string>
|
||||
<string> "trigger" </string>
|
||||
<string> "_update_shape_index" </string>
|
||||
<string> "CollisionShape2D" </string>
|
||||
<string> "sound" </string>
|
||||
<string> "params/volume_db" </string>
|
||||
<string> "params/pitch_scale" </string>
|
||||
<string> "params/attenuation/min_distance" </string>
|
||||
<string> "params/attenuation/max_distance" </string>
|
||||
<string> "params/attenuation/distance_exp" </string>
|
||||
<string> "config/polyphony" </string>
|
||||
<string> "config/samples" </string>
|
||||
<string> "config/pitch_random" </string>
|
||||
<string> "SamplePlayer2D" </string>
|
||||
<string> "particles" </string>
|
||||
<string> "visibility/blend_mode" </string>
|
||||
<string> "config/amount" </string>
|
||||
<string> "config/lifetime" </string>
|
||||
<string> "config/emitting" </string>
|
||||
<string> "config/half_extents" </string>
|
||||
<string> "config/texture" </string>
|
||||
<string> "params/direction" </string>
|
||||
<string> "params/spread" </string>
|
||||
<string> "params/linear_velocity" </string>
|
||||
<string> "params/spin_velocity" </string>
|
||||
<string> "params/orbit_velocity" </string>
|
||||
<string> "params/gravity_direction" </string>
|
||||
<string> "params/gravity_strength" </string>
|
||||
<string> "params/radial_accel" </string>
|
||||
<string> "params/tangential_accel" </string>
|
||||
<string> "params/damping" </string>
|
||||
<string> "params/initial_angle" </string>
|
||||
<string> "params/initial_size" </string>
|
||||
<string> "params/final_size" </string>
|
||||
<string> "params/hue_variation" </string>
|
||||
<string> "params/anim_speed_scale" </string>
|
||||
<string> "params/anim_initial_pos" </string>
|
||||
<string> "color/color_ramp" </string>
|
||||
<string> "Particles2D" </string>
|
||||
<string> "enabler" </string>
|
||||
<string> "rect" </string>
|
||||
<string> "enabler/pause_animations" </string>
|
||||
<string> "enabler/freeze_bodies" </string>
|
||||
<string> "enabler/pause_particles" </string>
|
||||
<string> "enabler/process_parent" </string>
|
||||
<string> "enabler/fixed_process_parent" </string>
|
||||
<string> "VisibilityEnabler2D" </string>
|
||||
<string> "_on_body_enter" </string>
|
||||
<string> "body_enter" </string>
|
||||
</string_array>
|
||||
<string> "node_count" </string>
|
||||
<int> 7 </int>
|
||||
<string> "node_paths" </string>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "nodes" </string>
|
||||
<int_array len="171"> -1, -1, 11, 0, -1, 10, 1, 0, 2, 1, 3, 2, 4, 3, 5, 4, 6, 5, 7, 6, 8, 7, 9, 8, 10, 9, 0, 0, 0, 15, 12, -1, 2, 13, 10, 14, 11, 0, 0, 0, 26, 16, -1, 9, 17, 12, 18, 13, 19, 14, 20, 15, 21, 16, 22, 0, 23, 17, 24, 18, 25, 19, 0, 0, 0, 31, 27, -1, 3, 28, 1, 29, 3, 30, 20, 0, 0, 0, 41, 32, -1, 8, 33, 13, 34, 7, 35, 7, 36, 21, 37, 7, 38, 12, 39, 22, 40, 13, 0, 0, 0, 66, 42, -1, 23, 43, 12, 44, 23, 45, 24, 46, 3, 47, 25, 48, 26, 49, 13, 50, 27, 51, 13, 52, 13, 53, 13, 54, 13, 55, 13, 56, 13, 57, 13, 58, 13, 59, 13, 60, 28, 61, 28, 62, 13, 63, 7, 64, 13, 65, 29, 0, 0, 0, 74, 67, -1, 6, 68, 30, 69, 0, 70, 0, 71, 0, 72, 3, 73, 3, 0 </int_array>
|
||||
<string> "variants" </string>
|
||||
<array len="31" shared="false">
|
||||
<bool> True </bool>
|
||||
<resource resource_type="Shape2D" path="local://1"> </resource>
|
||||
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
|
||||
<bool> False </bool>
|
||||
<vector2> 0, 1 </vector2>
|
||||
<real> 98 </real>
|
||||
<real> 0.1 </real>
|
||||
<real> 1 </real>
|
||||
<resource external="0"> </resource>
|
||||
<dictionary shared="false">
|
||||
<string> "__editor_plugin_screen__" </string>
|
||||
<string> "2D" </string>
|
||||
<string> "__editor_plugin_states__" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "2D" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "ofs" </string>
|
||||
<vector2> -34.3697, -21.6562 </vector2>
|
||||
<string> "snap_grid" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_offset" </string>
|
||||
<vector2> 0, 0 </vector2>
|
||||
<string> "snap_pixel" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_relative" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_rotation" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_rotation_offset" </string>
|
||||
<real> 0 </real>
|
||||
<string> "snap_rotation_step" </string>
|
||||
<real> 0.261799 </real>
|
||||
<string> "snap_show_grid" </string>
|
||||
<bool> False </bool>
|
||||
<string> "snap_step" </string>
|
||||
<vector2> 10, 10 </vector2>
|
||||
<string> "zoom" </string>
|
||||
<real> 3.794776 </real>
|
||||
</dictionary>
|
||||
<string> "3D" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "ambient_light_color" </string>
|
||||
<color> 0.15, 0.15, 0.15, 1 </color>
|
||||
<string> "default_light" </string>
|
||||
<bool> True </bool>
|
||||
<string> "default_srgb" </string>
|
||||
<bool> False </bool>
|
||||
<string> "deflight_rot_x" </string>
|
||||
<real> 0.942478 </real>
|
||||
<string> "deflight_rot_y" </string>
|
||||
<real> 0.628319 </real>
|
||||
<string> "fov" </string>
|
||||
<real> 45 </real>
|
||||
<string> "show_grid" </string>
|
||||
<bool> True </bool>
|
||||
<string> "show_origin" </string>
|
||||
<bool> True </bool>
|
||||
<string> "viewport_mode" </string>
|
||||
<int> 1 </int>
|
||||
<string> "viewports" </string>
|
||||
<array len="4" shared="false">
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> True </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> False </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> False </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
<dictionary shared="false">
|
||||
<string> "distance" </string>
|
||||
<real> 4 </real>
|
||||
<string> "listener" </string>
|
||||
<bool> False </bool>
|
||||
<string> "pos" </string>
|
||||
<vector3> 0, 0, 0 </vector3>
|
||||
<string> "use_environment" </string>
|
||||
<bool> False </bool>
|
||||
<string> "use_orthogonal" </string>
|
||||
<bool> False </bool>
|
||||
<string> "x_rot" </string>
|
||||
<real> 0 </real>
|
||||
<string> "y_rot" </string>
|
||||
<real> 0 </real>
|
||||
</dictionary>
|
||||
</array>
|
||||
<string> "zfar" </string>
|
||||
<real> 500 </real>
|
||||
<string> "znear" </string>
|
||||
<real> 0.1 </real>
|
||||
</dictionary>
|
||||
<string> "Anim" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "visible" </string>
|
||||
<bool> False </bool>
|
||||
</dictionary>
|
||||
</dictionary>
|
||||
<string> "__editor_run_settings__" </string>
|
||||
<dictionary shared="false">
|
||||
<string> "custom_args" </string>
|
||||
<string> "-l $scene" </string>
|
||||
<string> "run_mode" </string>
|
||||
<int> 0 </int>
|
||||
</dictionary>
|
||||
</dictionary>
|
||||
<resource external="1"> </resource>
|
||||
<int> 4 </int>
|
||||
<int> 1 </int>
|
||||
<real> 0 </real>
|
||||
<node_path> ".." </node_path>
|
||||
<resource resource_type="Animation" path="local://2"> </resource>
|
||||
<resource resource_type="Animation" path="local://3"> </resource>
|
||||
<real> 3 </real>
|
||||
<array len="0" shared="false">
|
||||
</array>
|
||||
<string> "spin" </string>
|
||||
<int> -1 </int>
|
||||
<real> 2048 </real>
|
||||
<resource resource_type="SampleLibrary" path="local://4"> </resource>
|
||||
<int> 8 </int>
|
||||
<real> 0.4 </real>
|
||||
<vector2> 5, 5 </vector2>
|
||||
<resource external="3"> </resource>
|
||||
<real> 10 </real>
|
||||
<real> 0.2 </real>
|
||||
<resource resource_type="ColorRamp" path="local://5"> </resource>
|
||||
<rect2> -10, -10, 20, 20 </rect2>
|
||||
</array>
|
||||
<string> "version" </string>
|
||||
<int> 2 </int>
|
||||
</dictionary>
|
||||
|
||||
</main_resource>
|
||||
</resource_file>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue