Use static inner classes in Godot Java code

This commit is contained in:
Marcel Admiraal 2021-07-03 05:50:04 +01:00
parent a8fb450b3c
commit 23e152040b

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@ -71,7 +71,7 @@ public class GodotIO {
public int last_file_id = 1; public int last_file_id = 1;
class AssetData { static class AssetData {
public boolean eof = false; public boolean eof = false;
public String path; public String path;
public InputStream is; public InputStream is;
@ -230,7 +230,7 @@ public class GodotIO {
/// DIRECTORIES /// DIRECTORIES
///////////////////////// /////////////////////////
class AssetDir { static class AssetDir {
public String[] files; public String[] files;
public int current; public int current;
public String path; public String path;