SCons: Dump construction environment to a file
A new `methods.dump(env)` is added to dump the construction environment
used by SCons to build Godot to a `.scons_env.json`. The file can be used
for debugging purposes and any external tool.
(cherry picked from commit 42bee75e86
)
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@ -339,6 +339,9 @@ platform/windows/godot_res.res
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# Visual Studio Code workspace file
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*.code-workspace
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# Scons construction environment dump
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.scons_env.json
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# Scons progress indicator
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.scons_node_count
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@ -641,6 +641,9 @@ elif selected_platform != "":
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else:
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sys.exit(255)
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# The following only makes sense when the env is defined, and assumes it is
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# The following only makes sense when the 'env' is defined, and assumes it is.
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if "env" in locals():
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methods.show_progress(env)
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# TODO: replace this with `env.Dump(format="json")`
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# once we start requiring SCons 4.0 as min version.
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methods.dump(env)
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11
methods.py
11
methods.py
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@ -837,3 +837,14 @@ def show_progress(env):
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progress_finish_command = Command("progress_finish", [], progress_finish)
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AlwaysBuild(progress_finish_command)
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def dump(env):
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# Dumps latest build information for debugging purposes and external tools.
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from json import dump
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def non_serializable(obj):
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return "<<non-serializable: %s>>" % (type(obj).__qualname__)
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with open(".scons_env.json", "w") as f:
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dump(env.Dictionary(), f, indent=4, default=non_serializable)
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