From 23f7d2c29d3f22b06ff3545c6dc3544fbfc5543d Mon Sep 17 00:00:00 2001 From: Cevantime Date: Sat, 27 Jun 2020 15:02:51 +0200 Subject: [PATCH] fix laxist collision detection on one way shapes --- servers/physics_2d/body_pair_2d_sw.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 258979ff22f..59979594329 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -255,9 +255,8 @@ bool BodyPair2DSW::setup(real_t p_step) { if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_SHAPE) { motion_B = B->get_motion(); } - //faster to set than to check.. - //bool prev_collided=collided; + bool prev_collided = collided; collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis); if (!collided) { @@ -285,8 +284,7 @@ bool BodyPair2DSW::setup(real_t p_step) { return false; } - //if (!prev_collided) { - { + if (!prev_collided) { if (A->is_shape_set_as_one_way_collision(shape_A)) { Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false;