Merge pull request #38466 from Calinou/doc-normal-map-coordinates
Document the expected normal map coordinate system where relevant
This commit is contained in:
commit
2435d4bdb9
|
@ -159,6 +159,7 @@
|
|||
</member>
|
||||
<member name="detail_normal" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
Texture that specifies the per-pixel normal of the detail overlay.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV">
|
||||
Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options.
|
||||
|
@ -250,6 +251,7 @@
|
|||
</member>
|
||||
<member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
Texture used to specify the normal at a given pixel. The [code]normal_texture[/code] only uses the red and green channels. The normal read from [code]normal_texture[/code] is oriented around the surface normal provided by the [Mesh].
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="orm_texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
</member>
|
||||
|
|
|
@ -240,6 +240,7 @@
|
|||
</member>
|
||||
<member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap">
|
||||
Normal map to be used for the [member texture] property.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
</member>
|
||||
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
|
||||
Normal map to be used for the [member texture] property.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
</member>
|
||||
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map that will be used if using the default [CanvasItemMaterial].
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
</member>
|
||||
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map that will be used if using the default [CanvasItemMaterial].
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
||||
|
|
|
@ -102,6 +102,8 @@
|
|||
If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code].
|
||||
</member>
|
||||
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map gives depth to the Polygon2D.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
|
||||
The offset applied to each vertex.
|
||||
|
|
|
@ -54,6 +54,7 @@
|
|||
</member>
|
||||
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map gives depth to the Sprite2D.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
|
||||
The texture's drawing offset.
|
||||
|
|
|
@ -121,6 +121,7 @@
|
|||
</member>
|
||||
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map to use when drawing this style box.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
|
||||
Species a sub-region of the texture to use.
|
||||
|
|
|
@ -590,6 +590,7 @@
|
|||
</argument>
|
||||
<description>
|
||||
Sets the tile's normal map texture.
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</description>
|
||||
</method>
|
||||
<method name="tile_set_occluder_offset">
|
||||
|
|
Loading…
Reference in New Issue