Fix crash on Android-x86

This commit is contained in:
Pedro J. Estébanez 2017-04-05 22:16:04 +02:00
parent 65f8210e50
commit 2443946307
1 changed files with 2 additions and 0 deletions

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@ -175,6 +175,8 @@ def configure(env):
if env['android_arch'] == 'x86': if env['android_arch'] == 'x86':
can_vectorize = True can_vectorize = True
target_opts = ['-target', 'i686-none-linux-android'] target_opts = ['-target', 'i686-none-linux-android']
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
env.Append(CPPFLAGS=['-mstackrealign'])
elif env["android_arch"] == "armv6": elif env["android_arch"] == "armv6":
can_vectorize = False can_vectorize = False
target_opts = ['-target', 'armv6-none-linux-androideabi'] target_opts = ['-target', 'armv6-none-linux-androideabi']