Merge pull request #36215 from akien-mga/3.2-cherrypicks

Cherry-picks for the 3.2 branch (future 3.2.1) - 2nd batch
This commit is contained in:
Rémi Verschelde 2020-02-14 22:04:19 +01:00 committed by GitHub
commit 245ecb6684
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GPG Key ID: 4AEE18F83AFDEB23
155 changed files with 11669 additions and 6826 deletions

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@ -72,12 +72,20 @@ matrix:
env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
os: osx
compiler: clang
addons:
homebrew:
packages:
- scons
- name: iOS export template (debug, Clang)
stage: build
env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
os: osx
compiler: clang
addons:
homebrew:
packages:
- scons
- name: Linux headless editor (release_debug, GCC 9, testing project exporting and script running)
stage: build
@ -109,16 +117,17 @@ before_install:
fi
install:
- pip install --user scons;
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
pyenv global 3.7.1 system;
pip3 install --user scons;
fi
- scons --version
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64;
export PATH=/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:${PATH};
java -version;
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
export PATH=${PATH}:/Users/travis/Library/Python/2.7/bin;
fi
before_script:
- if [ "$PLATFORM" = "android" ]; then

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@ -255,6 +255,22 @@ Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
VariantParser::StreamFile stream;
stream.f = f;
Error err = _parse(p_path, &stream);
memdelete(f);
return err;
}
Error ConfigFile::parse(const String &p_data) {
VariantParser::StreamString stream;
stream.s = p_data;
return _parse("<string>", &stream);
}
Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream) {
String assign;
Variant value;
VariantParser::Tag next_tag;
@ -270,13 +286,11 @@ Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
next_tag.fields.clear();
next_tag.name = String();
Error err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
Error err = VariantParser::parse_tag_assign_eof(p_stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
memdelete(f);
return OK;
} else if (err != OK) {
ERR_PRINTS("ConfgFile::load - " + p_path + ":" + itos(lines) + " error: " + error_text + ".");
memdelete(f);
ERR_PRINT("ConfgFile - " + p_path + ":" + itos(lines) + " error: " + error_text + ".");
return err;
}
@ -286,6 +300,8 @@ Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
section = next_tag.name;
}
}
return OK;
}
void ConfigFile::_bind_methods() {
@ -303,6 +319,7 @@ void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("erase_section_key", "section", "key"), &ConfigFile::erase_section_key);
ClassDB::bind_method(D_METHOD("load", "path"), &ConfigFile::load);
ClassDB::bind_method(D_METHOD("parse", "data"), &ConfigFile::parse);
ClassDB::bind_method(D_METHOD("save", "path"), &ConfigFile::save);
ClassDB::bind_method(D_METHOD("load_encrypted", "path", "key"), &ConfigFile::load_encrypted);

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@ -34,6 +34,7 @@
#include "core/ordered_hash_map.h"
#include "core/os/file_access.h"
#include "core/reference.h"
#include "core/variant_parser.h"
class ConfigFile : public Reference {
@ -46,6 +47,8 @@ class ConfigFile : public Reference {
Error _internal_load(const String &p_path, FileAccess *f);
Error _internal_save(FileAccess *file);
Error _parse(const String &p_path, VariantParser::Stream *p_stream);
protected:
static void _bind_methods();
@ -64,6 +67,7 @@ public:
Error save(const String &p_path);
Error load(const String &p_path);
Error parse(const String &p_data);
Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
Error load_encrypted_pass(const String &p_path, const String &p_pass);

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@ -63,6 +63,10 @@ Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
f = p_base;
cmode = (Compression::Mode)f->get_32();
block_size = f->get_32();
if (block_size == 0) {
f = NULL; // Let the caller to handle the FileAccess object if failed to open as compressed file.
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Can't open compressed file '" + p_base->get_path() + "' with block size 0, it is corrupted.");
}
read_total = f->get_32();
int bc = (read_total / block_size) + 1;
int acc_ofs = f->get_position() + bc * 4;
@ -125,13 +129,11 @@ Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
char rmagic[5];
f->get_buffer((uint8_t *)rmagic, 4);
rmagic[4] = 0;
if (magic != rmagic) {
if (magic != rmagic || open_after_magic(f) != OK) {
memdelete(f);
f = NULL;
return ERR_FILE_UNRECOGNIZED;
}
open_after_magic(f);
}
return OK;

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@ -836,15 +836,20 @@ void ResourceInteractiveLoaderBinary::open(FileAccess *p_f) {
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
//compressed
// Compressed.
FileAccessCompressed *fac = memnew(FileAccessCompressed);
fac->open_after_magic(f);
error = fac->open_after_magic(f);
if (error != OK) {
memdelete(fac);
f->close();
ERR_FAIL_MSG("Failed to open binary resource file: " + local_path + ".");
}
f = fac;
} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
//not normal
// Not normal.
error = ERR_FILE_UNRECOGNIZED;
f->close();
ERR_FAIL_MSG("Unrecognized binary resource file: " + local_path + ".");
}
@ -919,6 +924,7 @@ void ResourceInteractiveLoaderBinary::open(FileAccess *p_f) {
if (f->eof_reached()) {
error = ERR_FILE_CORRUPT;
f->close();
ERR_FAIL_MSG("Premature end of file (EOF): " + local_path + ".");
}
}
@ -931,14 +937,20 @@ String ResourceInteractiveLoaderBinary::recognize(FileAccess *p_f) {
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
//compressed
// Compressed.
FileAccessCompressed *fac = memnew(FileAccessCompressed);
fac->open_after_magic(f);
error = fac->open_after_magic(f);
if (error != OK) {
memdelete(fac);
f->close();
return "";
}
f = fac;
} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
//not normal
// Not normal.
error = ERR_FILE_UNRECOGNIZED;
f->close();
return "";
}
@ -1055,14 +1067,19 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
//compressed
// Compressed.
FileAccessCompressed *fac = memnew(FileAccessCompressed);
fac->open_after_magic(f);
Error err = fac->open_after_magic(f);
if (err != OK) {
memdelete(fac);
memdelete(f);
ERR_FAIL_V_MSG(err, "Cannot open file '" + p_path + "'.");
}
f = fac;
FileAccessCompressed *facw = memnew(FileAccessCompressed);
facw->configure("RSCC");
Error err = facw->_open(p_path + ".depren", FileAccess::WRITE);
err = facw->_open(p_path + ".depren", FileAccess::WRITE);
if (err) {
memdelete(fac);
memdelete(facw);
@ -1072,9 +1089,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
fw = facw;
} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
//not normal
//error=ERR_FILE_UNRECOGNIZED;
// Not normal.
memdelete(f);
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unrecognized binary resource file '" + local_path + "'.");
} else {

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@ -60,6 +60,19 @@ struct Rect2 {
return true;
}
inline bool intersects_touch(const Rect2 &p_rect) const {
if (position.x > (p_rect.position.x + p_rect.size.width))
return false;
if ((position.x + size.width) < p_rect.position.x)
return false;
if (position.y > (p_rect.position.y + p_rect.size.height))
return false;
if ((position.y + size.height) < p_rect.position.y)
return false;
return true;
}
inline real_t distance_to(const Vector2 &p_point) const {
real_t dist = 0.0;

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@ -3324,7 +3324,7 @@ String String::humanize_size(uint64_t p_size) {
int prefix_idx = 0;
while (prefix_idx < prefixes.size() && p_size > (_div * 1024)) {
while (prefix_idx < prefixes.size() - 1 && p_size > (_div * 1024)) {
_div *= 1024;
prefix_idx++;
}

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@ -51,10 +51,16 @@ bool VariantParser::StreamFile::is_eof() const {
CharType VariantParser::StreamString::get_char() {
if (pos >= s.length())
if (pos > s.length()) {
return 0;
else
} else if (pos == s.length()) {
// You need to try to read again when you have reached the end for EOF to be reported,
// so this works the same as files (like StreamFile does)
pos++;
return 0;
} else {
return s[pos++];
}
}
bool VariantParser::StreamString::is_utf8() const {

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@ -129,6 +129,16 @@
<description>
</description>
</method>
<method name="parse">
<return type="int" enum="Error">
</return>
<argument index="0" name="data" type="String">
</argument>
<description>
Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="save">
<return type="int" enum="Error">
</return>

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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspector" inherits="ScrollContainer" version="3.2">
<brief_description>
A tab used to edit properties of the selected node.
</brief_description>
<description>
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
</description>
<tutorials>
</tutorials>

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
<brief_description>
Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
</brief_description>
<description>
This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups

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@ -513,32 +513,46 @@
</constants>
<theme_items>
<theme_item name="bg" type="StyleBox">
Default [StyleBox] for the [ItemList], i.e. used when the control is not being focused.
</theme_item>
<theme_item name="bg_focus" type="StyleBox">
[StyleBox] used when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor" type="StyleBox">
[StyleBox] used for the cursor, when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" type="StyleBox">
[StyleBox] used for the cursor, when the [ItemList] is not being focused.
</theme_item>
<theme_item name="font" type="Font">
[Font] of the item's text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )">
Default text [Color] of the item.
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the item is selected.
</theme_item>
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
[Color] of the guideline. The guideline is a line drawn between each row of items.
</theme_item>
<theme_item name="hseparation" type="int" default="4">
The horizontal spacing between items.
</theme_item>
<theme_item name="icon_margin" type="int" default="4">
The spacing between item's icon and text.
</theme_item>
<theme_item name="line_separation" type="int" default="2">
The vertical spacing between each line of text.
</theme_item>
<theme_item name="selected" type="StyleBox">
[StyleBox] for the selected items, used when the [ItemList] is not being focused.
</theme_item>
<theme_item name="selected_focus" type="StyleBox">
[StyleBox] for the selected items, used when the [ItemList] is being focused.
</theme_item>
<theme_item name="vseparation" type="int" default="2">
The vertical spacing between items.
</theme_item>
</theme_items>
</class>

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@ -960,7 +960,7 @@
If [code]true[/code], the window background is transparent and window frame is removed.
Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
[b]Note:[/b] This property has no effect if [b]Project &gt; Project Settings &gt; Display &gt; Window &gt; Per-pixel transparency &gt; Allowed[/b] setting is disabled.
[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
[b]Note:[/b] This property is implemented on HTML5, Linux, macOS and Windows.
</member>
<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )">
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.

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@ -4,6 +4,7 @@
Skeleton for 2D characters and animated objects.
</brief_description>
<description>
Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
@ -15,19 +16,21 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of bones in the skeleton.
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
Returns the [RID] of a Skeleton2D instance.
</description>
</method>
</methods>

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@ -221,7 +221,7 @@
If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar].
</member>
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0">
The reflectivity of the object's surface. The higher the value, the more light is reflected.
A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between [code]0[/code] and [code]1[/code] should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness].
</member>
<member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5">
Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.

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@ -387,80 +387,112 @@
</constants>
<theme_items>
<theme_item name="arrow" type="Texture">
The arrow icon used when a foldable item is not collapsed.
</theme_item>
<theme_item name="arrow_collapsed" type="Texture">
The arrow icon used when a foldable item is collapsed.
</theme_item>
<theme_item name="bg" type="StyleBox">
Default [StyleBox] for the [Tree], i.e. used when the control is not being focused.
</theme_item>
<theme_item name="bg_focus" type="StyleBox">
[StyleBox] used when the [Tree] is being focused.
</theme_item>
<theme_item name="button_margin" type="int" default="4">
The horizontal space between each button in a cell.
</theme_item>
<theme_item name="button_pressed" type="StyleBox">
[StyleBox] used when a button in the tree is pressed.
</theme_item>
<theme_item name="checked" type="Texture">
The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is checked.
</theme_item>
<theme_item name="cursor" type="StyleBox">
</theme_item>
<theme_item name="cursor_color" type="Color" default="Color( 0, 0, 0, 1 )">
[StyleBox] used for the cursor, when the [Tree] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" type="StyleBox">
[StyleBox] used for the cursor, when the [Tree] is not being focused.
</theme_item>
<theme_item name="custom_button" type="StyleBox">
Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell.
</theme_item>
<theme_item name="custom_button_font_highlight" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="custom_button_hover" type="StyleBox">
[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="custom_button_pressed" type="StyleBox">
[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's pressed.
</theme_item>
<theme_item name="draw_guides" type="int" default="1">
Draws the guidelines if not zero, this acts as a boolean. The guideline is a horizontal line drawn at the bottom of each item.
</theme_item>
<theme_item name="draw_relationship_lines" type="int" default="0">
Draws the relationship lines if not zero, this acts as a boolean. Relationship lines are drawn at the start of child items to show hierarchy.
</theme_item>
<theme_item name="drop_position_color" type="Color" default="Color( 1, 0.3, 0.2, 1 )">
[Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
</theme_item>
<theme_item name="font" type="Font">
[Font] of the item's text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
Default text [Color] of the item.
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the item is selected.
</theme_item>
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
[Color] of the guideline.
</theme_item>
<theme_item name="hseparation" type="int" default="4">
The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled.
</theme_item>
<theme_item name="item_margin" type="int" default="12">
The horizontal margin at the start of an item. This is used when folding is enabled for the item.
</theme_item>
<theme_item name="relationship_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
[Color] of the relationship lines.
</theme_item>
<theme_item name="scroll_border" type="int" default="4">
The maximum distance between the mouse cursor and the control's border to trigger border scrolling when dragging.
</theme_item>
<theme_item name="scroll_speed" type="int" default="12">
The speed of border scrolling.
</theme_item>
<theme_item name="select_arrow" type="Texture">
The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="selected" type="StyleBox">
[StyleBox] for the selected items, used when the [Tree] is not being focused.
</theme_item>
<theme_item name="selected_focus" type="StyleBox">
</theme_item>
<theme_item name="selection_color" type="Color" default="Color( 0.1, 0.1, 1, 0.8 )">
[StyleBox] for the selected items, used when the [Tree] is being focused.
</theme_item>
<theme_item name="title_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the title button.
</theme_item>
<theme_item name="title_button_font" type="Font">
[Font] of the title button's text.
</theme_item>
<theme_item name="title_button_hover" type="StyleBox">
[StyleBox] used when the title button is being hovered.
</theme_item>
<theme_item name="title_button_normal" type="StyleBox">
Default [StyleBox] for the title button.
</theme_item>
<theme_item name="title_button_pressed" type="StyleBox">
[StyleBox] used when the title button is being pressed.
</theme_item>
<theme_item name="unchecked" type="Texture">
The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is unchecked.
</theme_item>
<theme_item name="updown" type="Texture">
The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="vseparation" type="int" default="4">
The vertical padding inside each item, i.e. the distance between the item's content and top/bottom border.
</theme_item>
</theme_items>
</class>

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@ -81,6 +81,7 @@ colors = {
'section': [1, 4], # bold, underline
'state_off': [36], # cyan
'state_on': [1, 35], # bold, magenta/plum
'bold': [1], # bold
}
overall_progress_description_weigth = 10
@ -227,7 +228,7 @@ class ClassStatus:
output['items'] = items_progress.to_configured_colored_string()
output['overall'] = (description_progress + items_progress).to_colored_string('{percent}%', '{pad_percent}{s}')
output['overall'] = (description_progress + items_progress).to_colored_string(color('bold', '{percent}%'), '{pad_percent}{s}')
if self.name.startswith('Total'):
output['url'] = color('url', 'https://docs.godotengine.org/en/latest/classes/')
@ -309,7 +310,7 @@ if flags['i']:
table_columns.append('items')
if flags['o'] == (not flags['i']):
table_column_names.append('Overall')
table_column_names.append(color('bold', 'Overall'))
table_columns.append('overall')
if flags['u']:
@ -435,6 +436,11 @@ if len(table) > 2 or not flags['a']:
row.append('')
table.append(row)
if flags['a']:
# Duplicate the headers at the bottom of the table so they can be viewed
# without having to scroll back to the top.
table.append(table_column_names)
table_column_sizes = []
for row in table:
for cell_i, cell in enumerate(row):
@ -460,7 +466,10 @@ for row_i, row in enumerate(table):
print(row_string)
if row_i == 0 or row_i == len(table) - 2:
# Account for the possible double header (if the `a` flag is enabled).
# No need to have a condition for the flag, as this will behave correctly
# if the flag is disabled.
if row_i == 0 or row_i == len(table) - 3 or row_i == len(table) - 2:
print(divider_string)
print(divider_string)

View File

@ -1727,7 +1727,7 @@ void AnimationTimelineEdit::update_values() {
time_icon->set_tooltip(TTR("Animation length (frames)"));
} else {
length->set_value(animation->get_length());
length->set_step(0.01);
length->set_step(0.001);
length->set_tooltip(TTR("Animation length (seconds)"));
time_icon->set_tooltip(TTR("Animation length (seconds)"));
}
@ -1890,7 +1890,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
length = memnew(EditorSpinSlider);
length->set_min(0.001);
length->set_max(36000);
length->set_step(0.01);
length->set_step(0.001);
length->set_allow_greater(true);
length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
length->set_hide_slider(true);

View File

@ -1030,7 +1030,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
String header = "<class name=\"" + c.name + "\"";
if (c.inherits != "")
header += " inherits=\"" + c.inherits + "\"";
header += String(" version=\"") + VERSION_NUMBER + "\"";
header += String(" version=\"") + VERSION_BRANCH + "\"";
header += ">";
_write_string(f, 0, header);

View File

@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE);
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
_write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">");
_write_string(f, 0, String("<doc version=\"") + VERSION_BRANCH + "\" name=\"Engine Types\">");
while (class_list.size()) {

View File

@ -120,6 +120,7 @@ void EditorAutoloadSettings::_autoload_add() {
autoload_add_path->get_line_edit()->set_text("");
autoload_add_name->set_text("");
add_autoload->set_disabled(true);
}
void EditorAutoloadSettings::_autoload_selected() {
@ -312,7 +313,34 @@ void EditorAutoloadSettings::_autoload_open(const String &fpath) {
void EditorAutoloadSettings::_autoload_file_callback(const String &p_path) {
autoload_add_name->set_text(p_path.get_file().get_basename());
// Convert the file name to PascalCase, which is the convention for classes in GDScript.
const String class_name = p_path.get_file().get_basename().capitalize().replace(" ", "");
// If the name collides with a built-in class, prefix the name to make it possible to add without having to edit the name.
// The prefix is subjective, but it provides better UX than leaving the Add button disabled :)
const String prefix = ClassDB::class_exists(class_name) ? "Global" : "";
autoload_add_name->set_text(prefix + class_name);
add_autoload->set_disabled(false);
}
void EditorAutoloadSettings::_autoload_text_entered(const String p_name) {
if (autoload_add_path->get_line_edit()->get_text() != "" && _autoload_name_is_valid(p_name, NULL)) {
_autoload_add();
}
}
void EditorAutoloadSettings::_autoload_path_text_changed(const String p_path) {
add_autoload->set_disabled(
p_path == "" || !_autoload_name_is_valid(autoload_add_name->get_text(), NULL));
}
void EditorAutoloadSettings::_autoload_text_changed(const String p_name) {
add_autoload->set_disabled(
autoload_add_path->get_line_edit()->get_text() == "" || !_autoload_name_is_valid(p_name, NULL));
}
Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
@ -424,7 +452,7 @@ void EditorAutoloadSettings::update_autoload() {
item->set_editable(2, true);
item->set_text(2, TTR("Enable"));
item->set_checked(2, info.is_singleton);
item->add_button(3, get_icon("FileList", "EditorIcons"), BUTTON_OPEN);
item->add_button(3, get_icon("Load", "EditorIcons"), BUTTON_OPEN);
item->add_button(3, get_icon("MoveUp", "EditorIcons"), BUTTON_MOVE_UP);
item->add_button(3, get_icon("MoveDown", "EditorIcons"), BUTTON_MOVE_DOWN);
item->add_button(3, get_icon("Remove", "EditorIcons"), BUTTON_DELETE);
@ -713,7 +741,9 @@ void EditorAutoloadSettings::_bind_methods() {
ClassDB::bind_method("_autoload_edited", &EditorAutoloadSettings::_autoload_edited);
ClassDB::bind_method("_autoload_button_pressed", &EditorAutoloadSettings::_autoload_button_pressed);
ClassDB::bind_method("_autoload_activated", &EditorAutoloadSettings::_autoload_activated);
ClassDB::bind_method("_autoload_path_text_changed", &EditorAutoloadSettings::_autoload_path_text_changed);
ClassDB::bind_method("_autoload_text_entered", &EditorAutoloadSettings::_autoload_text_entered);
ClassDB::bind_method("_autoload_text_changed", &EditorAutoloadSettings::_autoload_text_changed);
ClassDB::bind_method("_autoload_open", &EditorAutoloadSettings::_autoload_open);
ClassDB::bind_method("_autoload_file_callback", &EditorAutoloadSettings::_autoload_file_callback);
@ -806,6 +836,8 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_add_path->set_h_size_flags(SIZE_EXPAND_FILL);
autoload_add_path->get_file_dialog()->set_mode(EditorFileDialog::MODE_OPEN_FILE);
autoload_add_path->get_file_dialog()->connect("file_selected", this, "_autoload_file_callback");
autoload_add_path->get_line_edit()->connect("text_changed", this, "_autoload_path_text_changed");
hbc->add_child(autoload_add_path);
l = memnew(Label);
@ -815,11 +847,14 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_add_name = memnew(LineEdit);
autoload_add_name->set_h_size_flags(SIZE_EXPAND_FILL);
autoload_add_name->connect("text_entered", this, "_autoload_text_entered");
autoload_add_name->connect("text_changed", this, "_autoload_text_changed");
hbc->add_child(autoload_add_name);
Button *add_autoload = memnew(Button);
add_autoload = memnew(Button);
add_autoload->set_text(TTR("Add"));
add_autoload->connect("pressed", this, "_autoload_add");
// The button will be enabled once a valid name is entered (either automatically or manually).
add_autoload->set_disabled(true);
hbc->add_child(add_autoload);
tree = memnew(Tree);

View File

@ -76,6 +76,7 @@ class EditorAutoloadSettings : public VBoxContainer {
Tree *tree;
EditorLineEditFileChooser *autoload_add_path;
LineEdit *autoload_add_name;
Button *add_autoload;
bool _autoload_name_is_valid(const String &p_name, String *r_error = NULL);
@ -84,7 +85,9 @@ class EditorAutoloadSettings : public VBoxContainer {
void _autoload_edited();
void _autoload_button_pressed(Object *p_item, int p_column, int p_button);
void _autoload_activated();
void _autoload_text_entered(String) { _autoload_add(); }
void _autoload_path_text_changed(const String p_path);
void _autoload_text_entered(const String p_name);
void _autoload_text_changed(const String p_name);
void _autoload_open(const String &fpath);
void _autoload_file_callback(const String &p_path);
Node *_create_autoload(const String &p_path);

View File

@ -675,9 +675,12 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
if (f == "")
break;
if (da->current_is_hidden())
continue;
if (da->current_is_dir()) {
if (f.begins_with(".")) //ignore hidden and . / ..
if (f.begins_with(".")) // Ignore special and . / ..
continue;
if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this
@ -871,9 +874,12 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
if (f == "")
break;
if (da->current_is_hidden())
continue;
if (da->current_is_dir()) {
if (f.begins_with(".")) //ignore hidden and . / ..
if (f.begins_with(".")) // Ignore special and . / ..
continue;
int idx = p_dir->find_dir_index(f);
@ -1059,8 +1065,12 @@ void EditorFileSystem::get_changed_sources(List<String> *r_changed) {
void EditorFileSystem::scan_changes() {
if (scanning || scanning_changes || thread)
if (first_scan || // Prevent a premature changes scan from inhibiting the first full scan
scanning || scanning_changes || thread) {
scan_changes_pending = true;
set_process(true);
return;
}
_update_extensions();
sources_changed.clear();
@ -1105,16 +1115,18 @@ void EditorFileSystem::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (use_threads && thread) {
Thread *active_thread = thread ? thread : thread_sources;
if (use_threads && active_thread) {
//abort thread if in progress
abort_scan = true;
while (scanning) {
OS::get_singleton()->delay_usec(1000);
}
Thread::wait_to_finish(thread);
memdelete(thread);
Thread::wait_to_finish(active_thread);
memdelete(active_thread);
thread = NULL;
WARN_PRINTS("Scan thread aborted...");
thread_sources = NULL;
WARN_PRINT("Scan thread aborted...");
set_process(false);
}
@ -1164,6 +1176,11 @@ void EditorFileSystem::_notification(int p_what) {
_queue_update_script_classes();
first_scan = false;
}
if (!is_processing() && scan_changes_pending) {
scan_changes_pending = false;
scan_changes();
}
}
} break;
}
@ -2138,6 +2155,7 @@ EditorFileSystem::EditorFileSystem() {
scan_total = 0;
update_script_classes_queued = false;
first_scan = true;
scan_changes_pending = false;
revalidate_import_files = false;
}

View File

@ -145,6 +145,7 @@ class EditorFileSystem : public Node {
bool scanning;
bool importing;
bool first_scan;
bool scan_changes_pending;
float scan_total;
String filesystem_settings_version_for_import;
bool revalidate_import_files;

View File

@ -50,7 +50,7 @@ void EditorHelp::_init_colors() {
text_color = get_color("default_color", "RichTextLabel");
headline_color = get_color("headline_color", "EditorHelp");
base_type_color = title_color.linear_interpolate(text_color, 0.5);
comment_color = text_color * Color(1, 1, 1, 0.4);
comment_color = text_color * Color(1, 1, 1, 0.6);
symbol_color = comment_color;
value_color = text_color * Color(1, 1, 1, 0.6);
qualifier_color = text_color * Color(1, 1, 1, 0.8);

View File

@ -1596,7 +1596,7 @@ void EditorInspector::update_tree() {
if (capitalize_paths)
cat = cat.capitalize();
if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name))
if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1)
continue;
}

View File

@ -5798,7 +5798,7 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_EXP_RANGE, "0,1,0"));
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);

View File

@ -245,6 +245,9 @@ void SectionedInspector::update_category_list() {
if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script"))
continue;
if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize()))
continue;
int sp = pi.name.find("/");
if (sp == -1)
pi.name = "global/" + pi.name;
@ -252,9 +255,6 @@ void SectionedInspector::update_category_list() {
Vector<String> sectionarr = pi.name.split("/");
String metasection;
if (!filter.empty() && !filter.is_subsequence_ofi(sectionarr[sectionarr.size() - 1].capitalize()))
continue;
int sc = MIN(2, sectionarr.size() - 1);
for (int i = 0; i < sc; i++) {

View File

@ -89,7 +89,11 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
// dumb gizmo check
bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, true, p_convert_color);
// Upsample icon generation only if the editor scale isn't an integer multiplier.
// Generating upsampled icons is slower, and the benefit is hardly visible
// with integer editor scales.
const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
if ((p_scale - (float)((int)p_scale)) > 0.0 || is_gizmo || p_force_filter)
icon->create_from_image(img); // in this case filter really helps
@ -106,7 +110,15 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
#ifdef SVG_ENABLED
// The default icon theme is designed to be used for a dark theme.
// This dictionary stores color codes to convert to other colors
// for better readability on a light theme.
Dictionary dark_icon_color_dictionary;
// The names of the icons to never convert, even if one of their colors
// are contained in the dictionary above.
Set<StringName> exceptions;
if (!p_dark_theme) {
// convert color: FROM TO
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color
@ -172,9 +184,31 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ec9a", "#2ce573"); // VS rid
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#79f3e8", "#12d5c3"); // VS object
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77edb1", "#57e99f"); // VS dict
exceptions.insert("EditorPivot");
exceptions.insert("EditorHandle");
exceptions.insert("Editor3DHandle");
exceptions.insert("Godot");
exceptions.insert("PanoramaSky");
exceptions.insert("ProceduralSky");
exceptions.insert("EditorControlAnchor");
exceptions.insert("DefaultProjectIcon");
exceptions.insert("GuiCloseCustomizable");
exceptions.insert("GuiGraphNodePort");
exceptions.insert("GuiResizer");
exceptions.insert("ZoomMore");
exceptions.insert("ZoomLess");
exceptions.insert("ZoomReset");
exceptions.insert("LockViewport");
exceptions.insert("GroupViewport");
exceptions.insert("StatusError");
exceptions.insert("StatusSuccess");
exceptions.insert("StatusWarning");
exceptions.insert("NodeWarning");
exceptions.insert("OverbrightIndicator");
}
// these ones should be converted even if we are using a dark theme
// These ones should be converted even if we are using a dark theme.
const Color error_color = p_theme->get_color("error_color", "Editor");
const Color success_color = p_theme->get_color("success_color", "Editor");
const Color warning_color = p_theme->get_color("warning_color", "Editor");
@ -182,65 +216,44 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color;
dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color;
List<String> exceptions;
exceptions.push_back("EditorPivot");
exceptions.push_back("EditorHandle");
exceptions.push_back("Editor3DHandle");
exceptions.push_back("Godot");
exceptions.push_back("PanoramaSky");
exceptions.push_back("ProceduralSky");
exceptions.push_back("EditorControlAnchor");
exceptions.push_back("DefaultProjectIcon");
exceptions.push_back("GuiCloseCustomizable");
exceptions.push_back("GuiGraphNodePort");
exceptions.push_back("GuiResizer");
exceptions.push_back("ZoomMore");
exceptions.push_back("ZoomLess");
exceptions.push_back("ZoomReset");
exceptions.push_back("LockViewport");
exceptions.push_back("GroupViewport");
exceptions.push_back("StatusError");
exceptions.push_back("StatusSuccess");
exceptions.push_back("StatusWarning");
exceptions.push_back("NodeWarning");
exceptions.push_back("OverbrightIndicator");
ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary);
// generate icons
if (!p_only_thumbs)
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
List<String>::Element *is_exception = exceptions.find(editor_icons_names[i]);
if (is_exception) exceptions.erase(is_exception);
Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
const int is_exception = exceptions.has(editor_icons_names[i]);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
}
// generate thumb files with the given thumb size
bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution
// Generate thumbnail icons with the given thumbnail size.
// We don't need filtering when generating at one of the default resolutions.
const bool force_filter = p_thumb_size != 64 && p_thumb_size != 32;
if (p_thumb_size >= 64) {
float scale = (float)p_thumb_size / 64.0 * EDSCALE;
const float scale = (float)p_thumb_size / 64.0 * EDSCALE;
for (int i = 0; i < editor_bg_thumbs_count; i++) {
int index = editor_bg_thumbs_indices[i];
List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
if (is_exception) exceptions.erase(is_exception);
Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
const int index = editor_bg_thumbs_indices[i];
const int is_exception = exceptions.has(editor_icons_names[index]);
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
}
} else {
float scale = (float)p_thumb_size / 32.0 * EDSCALE;
const float scale = (float)p_thumb_size / 32.0 * EDSCALE;
for (int i = 0; i < editor_md_thumbs_count; i++) {
int index = editor_md_thumbs_indices[i];
List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
if (is_exception) exceptions.erase(is_exception);
Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
const int index = editor_md_thumbs_indices[i];
const bool is_exception = exceptions.has(editor_icons_names[index]);
const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
}
}
ImageLoaderSVG::set_convert_colors(NULL);
#else
print_line("SVG support disabled, editor icons won't be rendered.");
WARN_PRINT("SVG support disabled, editor icons won't be rendered.");
#endif
}

View File

@ -1413,17 +1413,13 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
if (!can_move) {
// Ask to do something.
overwrite_dialog->popup_centered_minsize();
overwrite_dialog->grab_focus();
return;
}
}
// Check groups.
for (int i = 0; i < to_move.size(); i++) {
print_line("is group: " + to_move[i].path + ": " + itos(EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)));
if (to_move[i].is_file && EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)) {
print_line("move to: " + p_to_path.plus_file(to_move[i].path.get_file()));
EditorFileSystem::get_singleton()->move_group_file(to_move[i].path, p_to_path.plus_file(to_move[i].path.get_file()));
}
}
@ -1442,7 +1438,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
if (is_moved) {
int current_tab = editor->get_current_tab();
_save_scenes_after_move(file_renames); //save scenes before updating
_save_scenes_after_move(file_renames); // Save scenes before updating.
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
@ -1786,6 +1782,14 @@ void FileSystemDock::_resource_created() const {
Resource *r = Object::cast_to<Resource>(c);
ERR_FAIL_COND(!r);
PackedScene *scene = Object::cast_to<PackedScene>(r);
if (scene) {
Node *node = memnew(Node);
node->set_name("Node");
scene->pack(node);
memdelete(node);
}
REF res(r);
editor->push_item(c);
@ -1948,7 +1952,7 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da
return false;
// Attempting to move a folder into itself will fail later,
// rather than bring up a message don't try to do it in the first place
// rather than bring up a message don't try to do it in the first place.
to_dir = to_dir.ends_with("/") ? to_dir : (to_dir + "/");
Vector<String> fnames = drag_data["files"];
for (int i = 0; i < fnames.size(); ++i) {
@ -2050,11 +2054,15 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
Vector<String> fnames = drag_data["files"];
to_move.clear();
for (int i = 0; i < fnames.size(); i++) {
to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));
if (fnames[i].get_base_dir() != to_dir) {
to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));
}
}
if (!to_move.empty()) {
_move_operation_confirm(to_dir);
}
_move_operation_confirm(to_dir);
} else if (favorite) {
// Add the files from favorites
// Add the files from favorites.
Vector<String> fnames = drag_data["files"];
Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
for (int i = 0; i < fnames.size(); i++) {
@ -2103,6 +2111,10 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori
// We drop on a folder.
target = fpath;
return;
} else {
// We drop on the folder that the target file is in.
target = fpath.get_base_dir();
return;
}
} else {
if (ti->get_parent() != tree->get_root()->get_children()) {

View File

@ -235,9 +235,11 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
if (file == "")
break;
// Ignore special dirs and hidden dirs (such as .git and .import)
// Ignore special dirs (such as .git and .import)
if (file == "." || file == ".." || file.begins_with("."))
continue;
if (dir->current_is_hidden())
continue;
if (dir->current_is_dir())
out_folders.append(file);

View File

@ -197,7 +197,7 @@ void GroupDialog::_add_group(String p_name) {
}
String name = p_name.strip_edges();
if (name == "" || groups->search_item_text(name)) {
if (name.empty() || groups->get_item_with_text(name)) {
return;
}

View File

@ -2077,7 +2077,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Move the canvas items with the arrow keys
if (k.is_valid() && k->is_pressed() && tool == TOOL_SELECT &&
if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
(k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
if (!k->is_echo()) {
// Start moving the canvas items with the keyboard
@ -4967,6 +4967,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
zoom = scale_x < scale_y ? scale_x : scale_y;
zoom *= 0.90;
viewport->update();
_update_zoom_label();
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}

View File

@ -60,10 +60,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
}
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
@ -71,9 +68,12 @@ void MeshInstanceEditor::_menu_option(int p_option) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
err_dialog->popup_centered_minsize();
return;
}
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
@ -82,11 +82,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->create_action(TTR("Create Static Trimesh Body"));
ur->add_do_method(node, "add_child", body);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
@ -108,7 +104,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
Ref<Shape> shape = m->create_trimesh_shape();
if (shape.is_null())
continue;
@ -158,10 +154,44 @@ void MeshInstanceEditor::_menu_option(int p_option) {
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
err_dialog->popup_centered_minsize();
return;
}
Ref<Shape> shape = mesh->create_convex_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Single Convex Shape"));
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
cshape->set_transform(node->get_transform());
Node *owner = node->get_owner();
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
err_dialog->popup_centered_minsize();
return;
}
@ -169,13 +199,13 @@ void MeshInstanceEditor::_menu_option(int p_option) {
Vector<Ref<Shape> > shapes = mesh->convex_decompose();
if (!shapes.size()) {
err_dialog->set_text(TTR("Failed creating shapes!"));
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Convex Shape(s)"));
ur->create_action(TTR("Create Multiple Convex Shapes"));
for (int i = 0; i < shapes.size(); i++) {
@ -421,13 +451,19 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the SpatialMaterial Grow property when using that property isn't possible."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);

View File

@ -43,9 +43,9 @@ class MeshInstanceEditor : public Control {
enum Menu {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
MENU_OPTION_CREATE_UV2,

View File

@ -369,6 +369,7 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces"));
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers"));
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences"));
@ -381,6 +382,9 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed"));
shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap"));
shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE);
shader_editor->get_text_edit()->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline"));
shader_editor->get_text_edit()->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column"));
shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false);
}
void ShaderEditor::_bind_methods() {

View File

@ -41,21 +41,12 @@ void SkeletonIKEditorPlugin::_play() {
return;
if (play_btn->is_pressed()) {
initial_bone_poses.resize(skeleton_ik->get_parent_skeleton()->get_bone_count());
for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
initial_bone_poses.write[i] = skeleton_ik->get_parent_skeleton()->get_bone_pose(i);
}
skeleton_ik->start();
} else {
skeleton_ik->stop();
if (initial_bone_poses.size() != skeleton_ik->get_parent_skeleton()->get_bone_count())
return;
for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
skeleton_ik->get_parent_skeleton()->set_bone_pose(i, initial_bone_poses[i]);
skeleton_ik->get_parent_skeleton()->set_bone_global_pose_override(i, Transform(), 0);
}
}
}

View File

@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin {
Button *play_btn;
EditorNode *editor;
Vector<Transform> initial_bone_poses;
void _play();

View File

@ -546,6 +546,17 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
edit_draw->update();
}
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
if (magnify_gesture.is_valid()) {
_zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
}
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
void TextureRegionEditor::_scroll_changed(float) {

View File

@ -2026,13 +2026,13 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(bucket_fill_button);
picker_button = memnew(ToolButton);
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_CONTROL));
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
picker_button->set_toggle_mode(true);
toolbar->add_child(picker_button);
select_button = memnew(ToolButton);
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B));
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
select_button->set_toggle_mode(true);
toolbar->add_child(select_button);

View File

@ -1794,13 +1794,13 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
Array sd = tileset->call("tile_get_shapes", get_current_tile());
if (convex.is_valid()) {
// Make concave
// Make concave.
undo_redo->create_action(TTR("Make Polygon Concave"));
Ref<ConcavePolygonShape2D> _concave = memnew(ConcavePolygonShape2D);
edited_collision_shape = _concave;
_set_edited_shape_points(_get_collision_shape_points(convex));
} else if (concave.is_valid()) {
// Make convex
// Make convex.
undo_redo->create_action(TTR("Make Polygon Convex"));
Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
edited_collision_shape = _convex;
@ -1810,14 +1810,20 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
if (sd[i].get("shape") == previous_shape) {
undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
sd.remove(i);
sd.insert(i, edited_collision_shape);
undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
undo_redo->add_do_method(this, "_select_edited_shape_coord");
undo_redo->add_undo_method(this, "_select_edited_shape_coord");
undo_redo->commit_action();
break;
}
}
undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D(), false, edited_shape_coord);
} else {
undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D());
}
undo_redo->add_do_method(this, "_select_edited_shape_coord");
undo_redo->add_undo_method(this, "_select_edited_shape_coord");
undo_redo->commit_action();
_update_toggle_shape_button();
workspace->update();
workspace_container->update();
@ -1984,11 +1990,8 @@ void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
}
segments.push_back(points[points.size() - 1]);
segments.push_back(points[0]);
concave->set_segments(segments);
undo_redo->add_do_method(concave.ptr(), "set_segments", segments);
undo_redo->add_undo_method(concave.ptr(), "set_segments", concave->get_segments());
} else {
// Invalid shape
}
}

View File

@ -163,7 +163,7 @@ private:
}
if (valid_path == "") {
set_message(TTR("The path does not exist."), MESSAGE_ERROR);
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
return "";
@ -177,7 +177,7 @@ private:
}
if (valid_install_path == "") {
set_message(TTR("The path does not exist."), MESSAGE_ERROR, INSTALL_PATH);
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
@ -195,7 +195,7 @@ private:
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
set_message(TTR("Error opening package file, not in ZIP format."), MESSAGE_ERROR);
set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
unzClose(pkg);
@ -216,7 +216,7 @@ private:
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
set_message(TTR("Invalid '.zip' project file, does not contain a 'project.godot' file."), MESSAGE_ERROR);
set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
unzClose(pkg);
@ -230,7 +230,11 @@ private:
bool is_empty = true;
String n = d->get_next();
while (n != String()) {
if (n != "." && n != "..") {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_empty = false;
break;
}
@ -247,7 +251,7 @@ private:
}
} else {
set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR);
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
memdelete(d);
install_path_container->hide();
get_ok()->set_disabled(true);
@ -256,7 +260,7 @@ private:
} else if (valid_path.ends_with("zip")) {
set_message(TTR("Directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
@ -269,7 +273,11 @@ private:
bool is_empty = true;
String n = d->get_next();
while (n != String()) {
if (n != "." && n != "..") { // i don't know if this is enough to guarantee an empty dir
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_empty = false;
break;
}
@ -332,7 +340,7 @@ private:
install_path_container->show();
get_ok()->set_disabled(false);
} else {
set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR);
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok()->set_disabled(true);
return;
}

View File

@ -109,9 +109,13 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
const int feature_min_height = 160 * EDSCALE;
CheckButton *chk_collapse_features = memnew(CheckButton);
chk_collapse_features->set_text(TTR("Advanced Options"));
vbc->add_child(chk_collapse_features);
cbut_regex = memnew(CheckButton);
cbut_regex->set_text(TTR("Use Regular Expressions"));
vbc->add_child(cbut_regex);
CheckButton *cbut_collapse_features = memnew(CheckButton);
cbut_collapse_features->set_text(TTR("Advanced Options"));
vbc->add_child(cbut_collapse_features);
tabc_features = memnew(TabContainer);
tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
@ -195,7 +199,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
grd_substitute->add_child(but_insert_count);
chk_per_level_counter = memnew(CheckBox);
chk_per_level_counter->set_text(TTR("Per Level counter"));
chk_per_level_counter->set_text(TTR("Per-level Counter"));
chk_per_level_counter->set_tooltip(TTR("If set the counter restarts for each group of child nodes"));
vbc_substitute->add_child(chk_per_level_counter);
@ -233,18 +237,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
spn_count_padding->set_step(1);
hbc_count_options->add_child(spn_count_padding);
// ---- Tab RegEx
VBoxContainer *vbc_regex = memnew(VBoxContainer);
vbc_regex->set_h_size_flags(SIZE_EXPAND_FILL);
vbc_regex->set_name(TTR("Regular Expressions"));
vbc_regex->set_custom_minimum_size(Size2(0, feature_min_height));
tabc_features->add_child(vbc_regex);
cbut_regex = memnew(CheckBox);
cbut_regex->set_text(TTR("Regular Expressions"));
vbc_regex->add_child(cbut_regex);
// ---- Tab Process
VBoxContainer *vbc_process = memnew(VBoxContainer);
@ -268,8 +260,8 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
opt_style = memnew(OptionButton);
opt_style->add_item(TTR("Keep"));
opt_style->add_item(TTR("CamelCase to under_scored"));
opt_style->add_item(TTR("under_scored to CamelCase"));
opt_style->add_item(TTR("PascalCase to snake_case"));
opt_style->add_item(TTR("snake_case to PascalCase"));
hbc_style->add_child(opt_style);
// ------ Case
@ -299,7 +291,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
lbl_preview = memnew(Label);
lbl_preview->set_text("");
lbl_preview->add_color_override("font_color", Color(1, 0.5f, 0, 1));
lbl_preview->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
vbc->add_child(lbl_preview);
// ---- Dialog related
@ -314,7 +306,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- Connections
chk_collapse_features->connect("toggled", this, "_features_toggled");
cbut_collapse_features->connect("toggled", this, "_features_toggled");
// Substitite Buttons
@ -414,9 +406,12 @@ void RenameDialog::_update_preview(String new_text) {
lbl_preview->set_text(new_name);
if (new_name == preview_node->get_name()) {
lbl_preview->add_color_override("font_color", Color(0, 0.5f, 0.25f, 1));
// New name is identical to the old one. Don't color it as much to avoid distracting the user.
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_color("accent_color", "Editor");
const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_color("default_color", "RichTextLabel");
lbl_preview->add_color_override("font_color", accent_color.linear_interpolate(text_color, 0.5));
} else {
lbl_preview->add_color_override("font_color", Color(0, 1, 0.5f, 1));
lbl_preview->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("success_color", "Editor"));
}
}
@ -501,9 +496,9 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *
}
self->has_errors = true;
self->lbl_preview_title->set_text(TTR("Error"));
self->lbl_preview->add_color_override("font_color", Color(1, 0.25f, 0, 1));
self->lbl_preview->set_text(err_str);
self->lbl_preview_title->set_text(TTR("Regular Expression Error"));
self->lbl_preview->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str));
}
String RenameDialog::_regex(const String &pattern, const String &subject, const String &replacement) {
@ -520,18 +515,18 @@ String RenameDialog::_postprocess(const String &subject) {
String result = subject;
if (style_id == 1) {
// PascalCase to snake_case
// CamelCase to Under_Line
result = result.camelcase_to_underscore(true);
result = _regex("_+", result, "_");
} else if (style_id == 2) {
// snake_case to PascalCase
// Under_Line to CamelCase
RegEx pattern("_+(.?)");
Array matches = pattern.search_all(result);
// _ name would become empty. Ignore
// The name `_` would become empty; ignore it.
if (matches.size() && result != "_") {
String buffer;
int start = 0;

View File

@ -75,7 +75,7 @@ class RenameDialog : public ConfirmationDialog {
TabContainer *tabc_features;
CheckBox *cbut_substitute;
CheckBox *cbut_regex;
CheckButton *cbut_regex;
CheckBox *cbut_process;
CheckBox *chk_per_level_counter;

View File

@ -84,7 +84,9 @@ void ScriptCreateDialog::_path_hbox_sorted() {
int filename_start_pos = initial_bp.find_last("/") + 1;
int filename_end_pos = initial_bp.length();
file_path->select(filename_start_pos, filename_end_pos);
if (!is_built_in) {
file_path->select(filename_start_pos, filename_end_pos);
}
// First set cursor to the end of line to scroll LineEdit view
// to the right and then set the actual cursor position.
@ -575,6 +577,10 @@ void ScriptCreateDialog::_browse_class_in_tree() {
void ScriptCreateDialog::_path_changed(const String &p_path) {
if (is_built_in) {
return;
}
is_path_valid = false;
is_new_script_created = true;

View File

@ -484,8 +484,10 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
void ScriptEditorDebugger::_video_mem_request() {
ERR_FAIL_COND(connection.is_null());
ERR_FAIL_COND(!connection->is_connected_to_host());
if (connection.is_null() || !connection->is_connected_to_host()) {
// Video RAM usage is only available while a project is being debugged.
return;
}
Array msg;
msg.push_back("request_video_mem");
@ -1323,6 +1325,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
inspect_scene_tree->clear();
le_set->set_disabled(true);
le_clear->set_disabled(false);
vmem_refresh->set_disabled(false);
error_tree->clear();
error_count = 0;
warning_count = 0;
@ -1523,6 +1526,7 @@ void ScriptEditorDebugger::stop() {
le_clear->set_disabled(false);
le_set->set_disabled(true);
profiler->set_enabled(true);
vmem_refresh->set_disabled(true);
inspect_scene_tree->clear();
inspector->edit(NULL);
@ -2188,6 +2192,13 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
}
}
void ScriptEditorDebugger::_tab_changed(int p_tab) {
if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
// "Video RAM" tab was clicked, refresh the data it's dislaying when entering the tab.
_video_mem_request();
}
}
void ScriptEditorDebugger::_bind_methods() {
ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected);
@ -2219,6 +2230,7 @@ void ScriptEditorDebugger::_bind_methods() {
ClassDB::bind_method(D_METHOD("_error_tree_item_rmb_selected"), &ScriptEditorDebugger::_error_tree_item_rmb_selected);
ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &ScriptEditorDebugger::_item_menu_id_pressed);
ClassDB::bind_method(D_METHOD("_tab_changed"), &ScriptEditorDebugger::_tab_changed);
ClassDB::bind_method(D_METHOD("_paused"), &ScriptEditorDebugger::_paused);
@ -2259,13 +2271,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
tabs->connect("tab_changed", this, "_tab_changed");
add_child(tabs);
{ //debugger
VBoxContainer *vbc = memnew(VBoxContainer);
vbc->set_name(TTR("Debugger"));
//tabs->add_child(vbc);
Control *dbg = vbc;
HBoxContainer *hbc = memnew(HBoxContainer);
@ -2523,6 +2535,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
vmem_hb->add_child(vmem_total);
vmem_refresh = memnew(ToolButton);
vmem_refresh->set_disabled(true);
vmem_hb->add_child(vmem_refresh);
vmem_vb->add_child(vmem_hb);
vmem_refresh->connect("pressed", this, "_video_mem_request");
@ -2535,20 +2548,20 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
vmmc->set_v_size_flags(SIZE_EXPAND_FILL);
vmem_vb->add_child(vmmc);
vmem_vb->set_name(TTR("Video Mem"));
vmem_vb->set_name(TTR("Video RAM"));
vmem_tree->set_columns(4);
vmem_tree->set_column_titles_visible(true);
vmem_tree->set_column_title(0, TTR("Resource Path"));
vmem_tree->set_column_expand(0, true);
vmem_tree->set_column_expand(1, false);
vmem_tree->set_column_title(1, TTR("Type"));
vmem_tree->set_column_min_width(1, 100);
vmem_tree->set_column_min_width(1, 100 * EDSCALE);
vmem_tree->set_column_expand(2, false);
vmem_tree->set_column_title(2, TTR("Format"));
vmem_tree->set_column_min_width(2, 150);
vmem_tree->set_column_min_width(2, 150 * EDSCALE);
vmem_tree->set_column_expand(3, false);
vmem_tree->set_column_title(3, TTR("Usage"));
vmem_tree->set_column_min_width(3, 80);
vmem_tree->set_column_min_width(3, 80 * EDSCALE);
vmem_tree->set_hide_root(true);
tabs->add_child(vmem_vb);

View File

@ -226,6 +226,7 @@ private:
void _error_tree_item_rmb_selected(const Vector2 &p_pos);
void _item_menu_id_pressed(int p_option);
void _tab_changed(int p_tab);
void _export_csv();

View File

@ -711,8 +711,9 @@ msgid "Line Number:"
msgstr "Reël Nommer:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Het %d verskynsel(s) vervang."
#, fuzzy
msgid "%d replaced."
msgstr "Vervang"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5930,11 +5931,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Kon nie vouer skep nie."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5946,12 +5948,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Skep Nuwe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kon nie vouer skep nie."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Skep Nuwe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6002,19 +6022,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Skep Intekening"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Skep Intekening"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8480,7 +8538,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9594,11 +9652,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Lêer bestaan nie."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9606,11 +9671,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10267,6 +10332,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10304,7 +10373,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10334,10 +10403,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10347,11 +10412,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10371,6 +10436,15 @@ msgstr ""
msgid "Reset"
msgstr "Herset Zoem"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Geldige karakters:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10826,7 +10900,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10927,6 +11001,10 @@ msgstr "Ontkoppel"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10977,10 +11055,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12540,6 +12614,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Het %d verskynsel(s) vervang."
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"

View File

@ -708,8 +708,9 @@ msgid "Line Number:"
msgstr "رقم الخط:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "إستبُدل %d حادثة(حوادث)."
#, fuzzy
msgid "%d replaced."
msgstr "إستبدال"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6061,12 +6062,13 @@ msgid "Mesh is empty!"
msgstr "الميش فارغ!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "أنشئ جسم تراميش ثابت"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "إنشاء متصادم تراميش قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "أنشئ جسم محدب ثابت"
msgid "Create Static Trimesh Body"
msgstr "أنشئ جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
msgstr "أنشئ شكل تراميش"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "أنشئ شكل محدب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "لا يمكن إنشاء المجلد."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "أنشئ شكل محدب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6134,19 +6154,57 @@ msgstr "مجسم"
msgid "Create Trimesh Static Body"
msgstr "إنشاء جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "إنشاء متصادم تراميش قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "إنشاء متصادم محدب قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "إنشاء متصادم محدب قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "إنشاء شبكة الخطوط العريضة ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "أظهر UV1"
@ -8677,7 +8735,7 @@ msgstr "مجموعة البلاط"
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9812,11 +9870,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "هذا المسار غير موجود."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9824,11 +9889,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10487,6 +10552,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "النسخة الحالية:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10527,7 +10597,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10557,10 +10627,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10570,11 +10636,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10594,6 +10660,15 @@ msgstr ""
msgid "Reset"
msgstr "إرجاع التكبير"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "الأحرف الصالحة:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11062,7 +11137,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "شجرة الحركة صحيحة."
#: editor/script_create_dialog.cpp
@ -11168,6 +11243,10 @@ msgstr "غير متصل"
msgid "Copy Error"
msgstr "خطأ في نسخ"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11218,10 +11297,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12806,6 +12881,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "إستبُدل %d حادثة(حوادث)."
#~ msgid "Create Static Convex Body"
#~ msgstr "أنشئ جسم محدب ثابت"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

File diff suppressed because it is too large Load Diff

View File

@ -733,8 +733,9 @@ msgid "Line Number:"
msgstr "লাইন নাম্বার:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
#, fuzzy
msgid "%d replaced."
msgstr "প্রতিস্থাপন..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6302,12 +6303,13 @@ msgid "Mesh is empty!"
msgstr "মেসটি খালি!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
msgid "Create Static Trimesh Body"
msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -6319,12 +6321,30 @@ msgid "Create Trimesh Static Shape"
msgstr "ট্রাইমেস আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "কনভেক্স আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "কনভেক্স আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6375,19 +6395,57 @@ msgstr "মেস"
msgid "Create Trimesh Static Body"
msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "প্রান্তরেখা মেস তৈরি করুন..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -9005,7 +9063,7 @@ msgstr "TileSet (টাইল-সেট)..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "সমস্যা/ভুল"
@ -10180,12 +10238,18 @@ msgstr "Tile Set এক্সপোর্ট করুন"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr "ফাইলটি বিদ্যমান নয়।"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
#: editor/project_manager.cpp
@ -10195,11 +10259,11 @@ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10903,6 +10967,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10943,7 +11012,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10973,11 +11042,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Post-Process"
@ -10988,11 +11052,11 @@ msgid "Keep"
msgstr "রাখুন"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -11014,6 +11078,16 @@ msgstr "বড় হাতের অক্ষর"
msgid "Reset"
msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "নোডের নতুন অভিভাবক দান করুন"
@ -11517,7 +11591,7 @@ msgstr "সূচক/ইনডেক্স মানের অগ্রহনয
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "স্ক্রিপ্ট"
#: editor/script_create_dialog.cpp
@ -11626,6 +11700,11 @@ msgstr "চাইল্ড প্রসেস সংযুক্ত হয়েছ
msgid "Copy Error"
msgstr "ভুল/সমস্যা-সমূহ লোড করুন"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "ভিডিও মেমোরি"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11676,10 +11755,6 @@ msgstr "রিসোর্স অনুসারে ভিডিও মেমো
msgid "Total:"
msgstr "সর্বমোট:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "ভিডিও মেমোরি"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "রিসোর্স-এর পথ"
@ -13384,6 +13459,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
#~ msgid "Create Static Convex Body"
#~ msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"

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@ -15,12 +15,13 @@
# Mads K. Bredager <mbredager@gmail.com>, 2019.
# Kristoffer Andersen <kjaa@google.com>, 2019.
# Joe Osborne <reachjoe.o@gmail.com>, 2020.
# Autowinto <happymansi@hotmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-16 22:23+0000\n"
"Last-Translator: Joe Osborne <reachjoe.o@gmail.com>\n"
"PO-Revision-Date: 2020-02-02 08:51+0000\n"
"Last-Translator: Autowinto <happymansi@hotmail.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.10.2-dev\n"
"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -37,7 +38,7 @@ msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr ""
msgstr "Forventede en streng med længden 1 (en karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@ -134,9 +135,8 @@ msgid "Delete Selected Key(s)"
msgstr "Slet valgte nøgle(r)"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Add Bezier Point"
msgstr "Tilføj punkt"
msgstr "Tilføj Bezier-punkt"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Erstattede %d forekomst(er)."
#, fuzzy
msgid "%d replaced."
msgstr "Erstat"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6062,11 +6063,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Kunne ikke oprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Opret Ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kunne ikke oprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Opret Ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6134,19 +6154,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Opret Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Opret Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8660,7 +8718,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9793,11 +9851,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Fil eksisterer ikke."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9805,11 +9870,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10479,6 +10544,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Skift udtryk"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10518,7 +10588,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10548,11 +10618,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "Skift udtryk"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10562,11 +10627,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10587,6 +10652,16 @@ msgstr ""
msgid "Reset"
msgstr "Nulstil Zoom"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Skift udtryk"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Gyldige karakterer:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11058,7 +11133,7 @@ msgid "Invalid inherited parent name or path."
msgstr "Ugyldigt inherited parent navn eller sti"
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -11166,6 +11241,10 @@ msgstr "Afbrudt"
msgid "Copy Error"
msgstr "Indlæs Fejl"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11216,10 +11295,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12868,6 +12943,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Erstattede %d forekomst(er)."
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -52,7 +52,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-20 11:39+0000\n"
"PO-Revision-Date: 2020-01-28 07:51+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@ -734,8 +734,9 @@ msgid "Line Number:"
msgstr "Zeilennummer:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Suchbegriff wurde %d mal ersetzt."
#, fuzzy
msgid "%d replaced."
msgstr "Ersetzen..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5667,9 +5668,8 @@ msgid "Auto Insert Key"
msgstr "Schlüsselbild automatisch einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "Animationsschlüsselbild eingefügt."
msgstr "Schlüsselbild- und Posen-Optionen für Animationen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@ -5914,12 +5914,13 @@ msgid "Mesh is empty!"
msgstr "Mesh ist leer!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Statischen Konvex-Körper erzeugen"
msgid "Create Static Trimesh Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5930,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Trimesh-Statische-Form erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Form-Erstellung fehlgeschlagen!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Konvexe Form(en) erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Ordner konnte nicht erstellt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Konvexe Form(en) erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5986,18 +6006,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Umriss-Mesh erzeugen..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 zeigen"
@ -8422,7 +8481,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
@ -9592,11 +9651,19 @@ msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Dieser Pfad existiert nicht."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Ungültige Projekt-Zipdatei, enthält keine project.godot-Datei."
#: editor/project_manager.cpp
@ -9604,11 +9671,13 @@ msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Eine project.godot-Datei oder Zipdatei auswählen."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."
#: editor/project_manager.cpp
@ -10311,6 +10380,11 @@ msgstr "Prefix"
msgid "Suffix"
msgstr "Suffix"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Reguläre Ausdrücke"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Erweiterte Einstellungen"
@ -10348,7 +10422,8 @@ msgstr ""
"Zahleroptionen vergleichen."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Pro-Ebene-Zähler"
#: editor/rename_dialog.cpp
@ -10380,10 +10455,6 @@ msgstr ""
"Minimale Anzahl an Ziffern für diesen Zähler.\n"
"Fehlende Ziffern werden mit führenden Nullen ergänzt."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Reguläre Ausdrücke"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Nachbearbeitung"
@ -10393,11 +10464,13 @@ msgid "Keep"
msgstr "Behalten"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase zu unter_strich"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "unter_strich zu CamelCase"
#: editor/rename_dialog.cpp
@ -10416,6 +10489,16 @@ msgstr "Zu Großbuchstaben"
msgid "Reset"
msgstr "Zurücksetzen"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Reguläre Ausdrücke"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Gültige Zeichen:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"
@ -10882,7 +10965,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ungültiger geerbter Name oder Pfad."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Skript ist gültig."
#: editor/script_create_dialog.cpp
@ -10973,6 +11057,11 @@ msgstr "Unterprozess verbunden."
msgid "Copy Error"
msgstr "Fehlermeldung kopieren"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Grafikspeicher"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Haltepunkte auslassen"
@ -11021,10 +11110,6 @@ msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
msgid "Total:"
msgstr "Insgesamt:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Grafikspeicher"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"
@ -12737,6 +12822,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Suchbegriff wurde %d mal ersetzt."
#~ msgid "Create Static Convex Body"
#~ msgstr "Statischen Konvex-Körper erzeugen"
#~ msgid "Failed creating shapes!"
#~ msgstr "Form-Erstellung fehlgeschlagen!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -691,7 +691,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5906,11 +5906,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5922,12 +5923,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5978,19 +5997,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8490,7 +8547,7 @@ msgstr "Datei(en) öffnen"
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9612,11 +9669,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9626,11 +9688,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10297,6 +10359,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Typ ändern"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10334,7 +10401,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10363,11 +10430,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "Typ ändern"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10377,11 +10439,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10401,6 +10463,15 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Typ ändern"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10864,7 +10935,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10965,6 +11036,10 @@ msgstr "Verbindung zu Node:"
msgid "Copy Error"
msgstr "Connections editieren"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11015,10 +11090,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -661,7 +661,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5634,11 +5634,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5650,11 +5650,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5705,18 +5721,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8082,7 +8135,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9166,11 +9219,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9178,11 +9236,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9827,6 +9885,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9862,7 +9924,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9891,10 +9953,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9904,11 +9962,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9927,6 +9985,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10366,7 +10432,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10457,6 +10523,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10505,10 +10575,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
"PO-Revision-Date: 2020-02-02 08:51+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@ -693,8 +693,9 @@ msgid "Line Number:"
msgstr "Αρ. γραμμής:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
#, fuzzy
msgid "%d replaced."
msgstr "Αντικατάσταση..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5378,8 +5379,8 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Προειδοποίηση: Τα παιδιά ενός δοχείου, παίρνουν τη θέση και το μέγεθος "
"καθορισμένα μόνο από τον γονέα τους."
"Προσοχή: Τα παιδιά ενός δοχείου λαμβάνουν θέση και μέγεθος μόνο από τον "
"γονέα τους."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
msgstr "Το πλέγμα είναι άδειο!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Δημιουργία στατικού κυρτού σώματος"
msgid "Create Static Trimesh Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Αποτυχία δημιουργίας σχημάτων!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Δημιουργία Κυρτών Σχημάτων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Αδύνατη η δημιουργία φακέλου."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Δημιουργία Κυρτών Σχημάτων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5949,18 +5970,57 @@ msgstr "Πλέγμα..."
msgid "Create Trimesh Static Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Δημιουργία πλέγματος περιγράμματος..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Εμφάνιση UV1"
@ -6971,11 +7031,11 @@ msgstr "Διαγραφή γραμμής"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "στοιχειοθέτηση αριστερά"
msgstr "Στοιχειοθέτηση Αριστερά"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "στοιχειοθέτηση δεξιά"
msgstr "Στοιχειοθέτηση Δεξιά"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
@ -7019,7 +7079,7 @@ msgstr "Μετατροπή Εσοχών σε Στηλοθέτες"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Αυτόματη στοιχειοθέτηση"
msgstr "Αυτόματη Στοιχειοθέτηση"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
@ -8387,7 +8447,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Σφάλμα"
@ -9553,11 +9613,19 @@ msgid "Export With Debug"
msgstr "Εξαγωγή με αποσφαλμάτωση"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Η διαδρομή δεν υπάρχει."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Άκυρο αρχείο έργου «.zip», δεν περιέχει αρχείο «project.godot»."
#: editor/project_manager.cpp
@ -9565,11 +9633,13 @@ msgid "Please choose an empty folder."
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Ο κατάλογος περιέχει ήδη ένα έργο της Godot."
#: editor/project_manager.cpp
@ -10268,6 +10338,11 @@ msgstr "Πρόθεμα"
msgid "Suffix"
msgstr "Επίθεμα"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Κανονικές Εκφράσεις"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Προχωρημένες Επιλογές"
@ -10305,7 +10380,8 @@ msgstr ""
"Σύγκριση επιλογών μετρητή."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Μετρητής Ανά Επίπεδο"
#: editor/rename_dialog.cpp
@ -10336,10 +10412,6 @@ msgstr ""
"Ελάχιστος αριθμός ψηφίων μετρητή.\n"
"Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Κανονικές Εκφράσεις"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Μετεπεξεργασία"
@ -10349,11 +10421,13 @@ msgid "Keep"
msgstr "Διατήρηση"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase σε under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored σε CamelCase"
#: editor/rename_dialog.cpp
@ -10372,9 +10446,19 @@ msgstr "Κάνε Κεφαλαία"
msgid "Reset"
msgstr "Επαναφορά"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Κανονικές Εκφράσεις"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Έγκυροι χαρακτήρες:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Επαναπροσδιορισμός γονέα κόμβου"
msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@ -10386,7 +10470,7 @@ msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Επαναπροσδιορισμός γονέα"
msgstr "Επαναπροσδιορισμός Γονέα"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@ -10489,7 +10573,7 @@ msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Διαγραφή κόμβων \"%s\";"
msgstr "Διαγραφή κόμβου «%s»;"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@ -10622,7 +10706,7 @@ msgstr "Αλλαγή τύπου"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Επαναπροσδιορισμός Γονέα"
msgstr "Επαναπροσδιορισμός Γονέα σε Νέο Κόμβο"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@ -10634,7 +10718,7 @@ msgstr "Συγχώνευση από σκηνή"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Αποθήκευσι κλαδιού ως σκηνή"
msgstr "Αποθήκευση Κλάδου ως Σκηνή"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@ -10841,7 +10925,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Έγκυρη δέσμη ενεργειών."
#: editor/script_create_dialog.cpp
@ -10932,6 +11017,11 @@ msgstr "Η παιδική διεργασία συνδέθηκε."
msgid "Copy Error"
msgstr "Αντιγραφή σφάλματος"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Βίντεο μνήμη"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Παράλειψη Σημείων Διακοπής"
@ -10982,10 +11072,6 @@ msgstr "Λίστα χρήσης βίντεο-μνήμης ανά πόρο:"
msgid "Total:"
msgstr "Συνολικά:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Βίντεο μνήμη"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Διαδρομή πόρου"
@ -12056,13 +12142,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)."
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Ένας πόρος SpriteFrames πρέπει να έχει δημιουργηθεί ή ορισθεί στην ιδιότητα "
"'Frames' για να μπορεί το AnimatedSprite να παρουσιάσει frames."
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite."
#: scene/2d/canvas_modulate.cpp
msgid ""
@ -12074,16 +12159,15 @@ msgstr ""
"θα αγνοηθούν."
#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
"αντιδράσει με το περιβάλλον.\n"
"Σκεφτείτε να προσθέσετε CollisionShape2D ή CollisionPolygon2D για να ορίσετε "
"το σχήμα του."
"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
"αλληλεπιδράσει με άλλα αντικείμενα.\n"
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
"να ορίσετε το σχήμα του."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@ -12128,11 +12212,10 @@ msgstr ""
"«Particles Animation» ενεργό."
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να δοθεί στην ιδιότητα 'texture'."
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@ -12142,11 +12225,10 @@ msgstr ""
"αυτό το εμπόδιο."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Ζωγραφίστε ένα "
"πολύγονο!"
"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Παρακαλούμε ζωγραφίστε "
"ένα πολύγωνο."
#: scene/2d/navigation_polygon.cpp
msgid ""
@ -12235,63 +12317,55 @@ msgstr ""
"ορίστε την."
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
"να τους δώσετε ένα σχήμα."
"Το TileMap με το «Use Parent» ενεργό χρειάζεται ένα γονικό CollisionObject2D "
"στο οποίο θα δίνει σχήματα. Χρησιμοποιήστε το σαν παιδί των Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για να τους δώσετε ένα "
"σχήμα."
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"Το VisibilityEnable2D δουλεύει καλύτερα όταν χρησιμοποιείται μα την ρίζα της "
πεξεργασμένης σκηνές κατευθείαν ως γονέας."
"Το VisibilityEnabler2D δουλεύει καλύτερα όταν η ρίζα της τρέχουσας σκηνής "
ίναι ο άμεσος γονέας του."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "Η ARVRCamera πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "Ο ARVRController πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
msgstr "Ο ARVRController απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"Ο δείκτης χειριστή δεν πρέπει να είναι 0 για να είναι συνδεδεμένος αυτός ο "
"χειριστής με έναν υπαρκτό χειριστή"
"Ο δείκτης χειριστηρίου πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
"πραγματικό χειριστήριο."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "Ο ARVRAnchor πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
msgstr "Η ARVRAnchor απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"Ο δείκτης άγκυρας δεν πρέπει να είναι 0 για να είναι συνδεδεμένη αυτή η "
"άγκυρα με μία υπαρκτή άγκυρα"
"Ο δείκτης άγκυρας πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
"πραγματική άγκυρα."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "Το ARVROrigin απαιτεί έναν κόμβο ARVRCamera ως παιδί"
msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@ -12318,16 +12392,15 @@ msgid "Lighting Meshes: "
msgstr "Φώτηση πλεγμάτων: "
#: scene/3d/collision_object.cpp
#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
"αντιδράσει με το περιβάλλον.\n"
"Σκεφτείτε να προσθέσετε CollisionShape ή CollisionPolygon για να ορίσετε το "
"σχήμα του."
"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
"αλληλεπιδράσει με άλλα αντικείμενα.\n"
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape ή CollisionPolygon για να "
"ορίσετε το σχήμα του."
#: scene/3d/collision_polygon.cpp
msgid ""
@ -12356,13 +12429,12 @@ msgstr ""
"δώσετε ένα σχήμα."
#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Ένα σχήμα πρέπει να δοθεί στο CollisionShape για να λειτουργήσει. "
"Δημιουργήστε ένα πόρο σχήματος για αυτό!"
"Απαιτείται ένα σχήμα για την λειτουργία του CollisionShape. Παρακαλούμε "
"δημιουργήστε ένα πόρο σχήματος για αυτό."
#: scene/3d/collision_shape.cpp
msgid ""
@ -12373,10 +12445,8 @@ msgstr ""
"εκδόσεις. Παρακαλώ μην τα χρησιμοποιήσετε."
#: scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
"Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα."
msgstr "Τίποτα δεν είναι ορατό, επειδή δεν έχει οριστεί κανένα πλέγματα."
#: scene/3d/cpu_particles.cpp
msgid ""
@ -12391,20 +12461,18 @@ msgid "Plotting Meshes"
msgstr "Τοποθέτηση πλεγμάτων"
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"Ται GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
"Χρησιμοποιήστε ένα BakedLightmap αντ 'αυτού."
"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Ένα SpotLight (προβολέας) με γωνία ευρύτερη από 90 μοίρες δεν μπορεί να "
"δημιουργεί σκιές."
"Οι προβολείς (SpotLight) με γωνία ευρύτερη των 90 μοιρών δεν μπορούν να "
"δημιουργήσουν σκιές."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@ -12445,9 +12513,8 @@ msgstr ""
"Mode ίσο με «Particle Billboard»."
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D."
msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."
#: scene/3d/path.cpp
msgid ""
@ -12468,37 +12535,34 @@ msgstr ""
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Spatial για να "
"δουλέψει αυτός ο κόμβος."
"Η ιδιότητα «Remote Path» πρέπει να δείχνει σε έγκυρο κόμβο Spatial, ή κόμβο "
"που προκύπτει από Spatial."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μέχρι να ορίσετε ένα πλέγμα (mesh)."
#: scene/3d/soft_body.cpp
#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Αλλαγές στο μέγεθος του RigidBody (στις λειτουργίες character ή rigid) θα "
"αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
"Οι αλλαγές μεγέθους σε SoftBody θα παρακαμφθούν από την μηχανή φυσικής κατά "
"την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Ένας πόρος SpriteFrames πρέπει να δημιουργηθεί ή ορισθεί στην ιδιότητα "
"'Frames' για να δείξει frames το AnimatedSprite3D."
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite3D."
#: scene/3d/vehicle_body.cpp
msgid ""
@ -12536,35 +12600,28 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Στον κόμβο BlendTree «%s», δεν βρέθηκε η κίνηση: «%s»"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Εργαλεία κινήσεων"
msgstr "Δεν βρέθηκε η κίνηση: «%s»"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "In node '%s', invalid animation: '%s'."
msgstr "Στον κόμβο '%s', μη έγκυρο animation: '%s'."
msgstr "Στον κόμβο «%s», άκυρη κίνηση: «%s»."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "ΣΦΑΛΜΑ: Μη έγκυρο όνομα κίνησης!"
msgstr "Άκυρη κίνηση: «%s»."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Αποσύνδεση του '%s' απο το '%s'"
msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Δεν έχει οριστεί ριζικό AnimationNode για το γράφημα."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Επιλέξτε ένα AnimationPlayer από την ιεραρχία της σκηνής για να "
"επεξεργαστείτε animations."
msgstr "Δεν έχει οριστεί διαδρομή σε AnimationPlayer με κινήσεις."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
@ -12572,9 +12629,8 @@ msgstr ""
"Το όρισμα διαδρομής AnimationPlayer δεν οδηγεί σε κόμβο AnimationPlayer."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."
msgstr "Ο ριζικός κόμβος AnimationPlayer δεν είναι έγκυρος."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
@ -12592,18 +12648,16 @@ msgstr ""
"RMB: Κατάργηση διαμόρφωσης"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Pick a color from the editor window."
msgstr "Διαλέξτε ένα χρώμα από την οθόνη."
msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw"
msgstr "Παρέκκλιση"
msgstr "Ωμό"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@ -12614,16 +12668,15 @@ msgid "Add current color as a preset."
msgstr "Προσθήκη τρέχοντος χρώματος στα προκαθορισμένα."
#: scene/gui/container.cpp
#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Το Container από μόνο του δεν έχει κάποιο σκοπό αν κάποια δέσμη ενεργειών "
"Ένα Container μόνο του δεν έχει κάποια λειτουργία αν κάποια δέσμη ενεργειών "
"δεν ορίσει την τοποθέτηση των παιδιών του.\n"
"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
"απλό «Control»."
"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
"απλό Control."
#: scene/gui/control.cpp
msgid ""
@ -12643,15 +12696,14 @@ msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."
#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Οι κόμβοι τύπου Popup θα είναι κρυμμένοι από προεπιλογή, εκτός κι αν "
"καλέσετε την popup() ή καμία από τις συναρτήσεις popup*(). Το να τους κάνετε "
"ορατούς κατά την επεξεργασία, όμως, δεν είναι πρόβλημα."
"Τα αναδυόμενα στοιχεία (Popup) θα είναι κρυμμένα μέχρι την κλήση μιας από "
"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
"αλλά θα εξαφανιστούν κατά την εκτέλεση."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@ -12660,16 +12712,15 @@ msgstr ""
"του 0."
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"Το ScrollContainer είναι φτιαγμένο για να δουλεύει με ένα μόνο υπο-στοιχείο "
"control.\n"
"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control και "
"ορίστε το προσαρμοσμένο ελάχιστο μέγεθος χειροκίνητα."
"Το ScrollContainer είναι σχεδιασμένο να λειτουργεί με μοναδικό παιδί τύπου "
"Control.\n"
"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με "
"προσαρμοσμένο ελάχιστο μέγεθος."
#: scene/gui/tree.cpp
msgid "(Other)"
@ -12696,19 +12747,16 @@ msgstr ""
"έναν κόμβο για απεικόνιση."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Μη έγκυρη πηγή!"
msgstr "Άκυρη πηγή για προεπισκόπηση."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "Μη έγκυρη πηγή!"
msgstr "Άκυρη πηγή προγράμματος σκίασης."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Μη έγκυρη πηγή!"
msgstr "Άκυρη συνάρτηση σύγκρισης για αυτόν τον τύπο."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@ -12726,6 +12774,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
#~ msgid "Create Static Convex Body"
#~ msgstr "Δημιουργία στατικού κυρτού σώματος"
#~ msgid "Failed creating shapes!"
#~ msgstr "Αποτυχία δημιουργίας σχημάτων!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -690,8 +690,9 @@ msgid "Line Number:"
msgstr "Lineo-Numeron:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Anstataŭigis %d apero(j)n."
#, fuzzy
msgid "%d replaced."
msgstr "Anstataŭigi..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@ -5747,11 +5748,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Ne povis krei dosierujon."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5763,11 +5765,28 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Ne povis krei dosierujon."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5818,18 +5837,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8203,7 +8259,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9294,11 +9350,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9306,11 +9367,11 @@ msgid "Please choose an empty folder."
msgstr "Bonvolu, elektu malplenan dosierujon."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9970,6 +10031,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10005,7 +10070,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10034,10 +10099,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10047,11 +10108,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10070,6 +10131,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10511,7 +10580,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10609,6 +10678,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10657,10 +10730,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12192,6 +12261,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Anstataŭigis %d apero(j)n."
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Priskribo:"

View File

@ -42,11 +42,12 @@
# roger <616steam@gmail.com>, 2019.
# Dario <darlex259@gmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
# Julián Luini <jluini@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
"PO-Revision-Date: 2020-02-04 21:53+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@ -729,8 +730,9 @@ msgid "Line Number:"
msgstr "Número de Línea:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ocurrencia(s) reemplazada(s)."
#, fuzzy
msgid "%d replaced."
msgstr "Reemplazar..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5912,12 +5914,13 @@ msgid "Mesh is empty!"
msgstr "¡El Mesh está vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crear StaticBody Triangular"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crear Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5928,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crear Shape Estático Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "¡Falló en la creación de los shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Crear Shape(s) Convexo(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "No se pudo crear la carpeta."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Crear Shape(s) Convexo(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5983,18 +6005,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Crear Collider Convexo Hermano(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Crear Collider Convexo Hermano(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@ -8407,7 +8468,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "No hay addons de VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@ -9578,11 +9639,19 @@ msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
@ -9591,11 +9660,13 @@ msgid "Please choose an empty folder."
msgstr "Por favor elija una carpeta vacía."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Por favor selecciona un archivo 'project.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
@ -10294,6 +10365,11 @@ msgstr "Prefijo"
msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Expresiones regulares"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opciones Avanzadas"
@ -10331,7 +10407,8 @@ msgstr ""
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Contador por Nivel"
#: editor/rename_dialog.cpp
@ -10362,10 +10439,6 @@ msgstr ""
"Número mínimo de dígitos para el contador.\n"
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expresiones regulares"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
@ -10375,11 +10448,13 @@ msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase a under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored a CamelCase"
#: editor/rename_dialog.cpp
@ -10398,6 +10473,16 @@ msgstr "A mayúsculas"
msgid "Reset"
msgstr "Resetear"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Expresiones regulares"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Caracteres válidos:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar nodo"
@ -10863,7 +10948,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nombre o ruta del padre heredado inválido."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "El script es válido."
#: editor/script_create_dialog.cpp
@ -10954,6 +11040,11 @@ msgstr "Proceso hijo conectado."
msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Memoria de Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltar Breakpoints"
@ -11002,10 +11093,6 @@ msgstr "Lista de uso de memoria de video por recurso:"
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Memoria de Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@ -12716,6 +12803,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocurrencia(s) reemplazada(s)."
#~ msgid "Create Static Convex Body"
#~ msgstr "Crear Static Convex Body"
#~ msgid "Failed creating shapes!"
#~ msgstr "¡Falló en la creación de los shapes!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -11,15 +11,15 @@
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020.
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
# roger <616steam@gmail.com>, 2019.
# roger <616steam@gmail.com>, 2019, 2020.
# Francisco José Carllinni <panchopepe@protonmail.com>, 2019.
# Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"PO-Revision-Date: 2020-02-02 08:52+0000\n"
"Last-Translator: roger <616steam@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@ -700,8 +700,9 @@ msgid "Line Number:"
msgstr "Numero de Línea:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ocurrencia(s) Reemplazadas."
#, fuzzy
msgid "%d replaced."
msgstr "Reemplazar..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
msgstr "¡El Mesh está vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crear Static Trimesh Body"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crear Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr "Crear Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crear Trimesh Static Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "¡Fallo al crear shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Crear Shape(s) Convexo(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "No se pudo crear la carpeta."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Crear Shape(s) Convexo(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5949,18 +5970,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Crear Collider Convexo Hermano(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Crear Collider Convexo Hermano(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@ -6646,7 +6706,7 @@ msgstr "El script falló al recargar, revisá errores en la consola."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "Es script no esta en modo tool, no sera posible ejecutarlo."
msgstr "El script no esta en modo tool, no sera posible ejecutarlo."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@ -8372,7 +8432,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "No hay addons de VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@ -9543,11 +9603,19 @@ msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
@ -9556,11 +9624,13 @@ msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
@ -10260,6 +10330,11 @@ msgstr "Prefijo"
msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Expresiones Regulares"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opciones Avanzadas"
@ -10297,7 +10372,8 @@ msgstr ""
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Contador por nivel"
#: editor/rename_dialog.cpp
@ -10328,10 +10404,6 @@ msgstr ""
"Número mínimo de dígitos para el contador.\n"
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expresiones Regulares"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
@ -10341,11 +10413,13 @@ msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase a under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored a CamelCase"
#: editor/rename_dialog.cpp
@ -10364,6 +10438,16 @@ msgstr "A Mayúsculas"
msgid "Reset"
msgstr "Resetear"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Expresiones Regulares"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Caracteres válidos:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
@ -10830,7 +10914,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ruta o nombre del padre heredado inválido."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "El script es válido."
#: editor/script_create_dialog.cpp
@ -10921,6 +11006,11 @@ msgstr "Proceso hijo conectado."
msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Mem. de Video"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltear Breakpoints"
@ -10969,10 +11059,6 @@ msgstr "Lista de Uso de Memoria de Video por Recurso:"
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem. de Video"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@ -12675,6 +12761,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocurrencia(s) Reemplazadas."
#~ msgid "Create Static Convex Body"
#~ msgstr "Crear Static Convex Body"
#~ msgid "Failed creating shapes!"
#~ msgstr "¡Fallo al crear shapes!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -669,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5653,11 +5653,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5669,11 +5669,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5724,18 +5740,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8102,7 +8155,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9189,11 +9242,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9201,11 +9259,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9850,6 +9908,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9885,7 +9947,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9914,10 +9976,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9927,11 +9985,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9950,6 +10008,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10391,7 +10457,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10483,6 +10549,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10531,10 +10601,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -666,7 +666,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5710,18 +5726,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8087,7 +8140,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9171,11 +9224,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9832,6 +9890,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9867,7 +9929,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9896,10 +9958,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9909,11 +9967,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9932,6 +9990,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10462,6 +10528,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10510,10 +10580,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -712,8 +712,9 @@ msgid "Line Number:"
msgstr "شماره خط:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "تعداد d% رخداد جایگزین شد."
#, fuzzy
msgid "%d replaced."
msgstr "جایگزینی"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5992,11 +5993,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "ناتوان در ساختن پوشه."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6008,12 +6010,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "ساختن %s جدید"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "ناتوان در ساختن پوشه."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "ساختن %s جدید"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6064,19 +6084,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8608,7 +8666,7 @@ msgstr "صدور مجموعه کاشی"
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9747,11 +9805,16 @@ msgstr "صدور با اشکال زدا"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr "پرونده موجود نیست."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9759,11 +9822,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10437,6 +10500,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10475,7 +10543,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10505,11 +10573,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10519,11 +10582,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10544,6 +10607,16 @@ msgstr ""
msgid "Reset"
msgstr "بازنشانی بزرگنمایی"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "کاراکترهای معتبر:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "گره تغییر والد"
@ -11018,7 +11091,7 @@ msgid "Invalid inherited parent name or path."
msgstr "نام دارایی ایندکس نامعتبر."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -11124,6 +11197,10 @@ msgstr "اتصال قطع شده"
msgid "Copy Error"
msgstr "خطاهای بارگذاری"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11174,10 +11251,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12850,6 +12923,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "تعداد d% رخداد جایگزین شد."
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "خلاصه توضیحات:"

View File

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-27 07:10+0000\n"
"PO-Revision-Date: 2020-02-02 08:51+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@ -687,8 +687,9 @@ msgid "Line Number:"
msgstr "Rivinumero:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Korvattu %d osuvuutta."
#, fuzzy
msgid "%d replaced."
msgstr "Korvaa..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -806,7 +807,7 @@ msgstr "Ylimääräiset argumentit:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Valitse metodi:"
msgstr "Vastaanottava metodi:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@ -1734,7 +1735,7 @@ msgstr "Tyhjennä profiili"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Hallinnoi editorin ominaisuusprofiilit"
msgstr "Godotin ominaisuusprofiili"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@ -2252,11 +2253,11 @@ msgstr "Virhe tallennettaessa MeshLibrary resurssia!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Ei voida ladata ruutuvalikoimaa yhdistämistä varten!"
msgstr "Ei voida ladata laattavalikoimaa yhdistämistä varten!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Virhe tallennettaessa ruutuvalikoimaa!"
msgstr "Virhe tallennettaessa laattavalikoimaa!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
@ -2401,7 +2402,7 @@ msgstr "Tätä toimintoa ei voida suorittaa ilman juurisolmua."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Vie ruutuvalikoima"
msgstr "Vie laattavalikoima"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@ -2690,7 +2691,7 @@ msgstr "Mesh-kirjastoksi..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "Ruutuvalikoimaksi..."
msgstr "Laattavalikoimaksi..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@ -5192,11 +5193,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr "Vasemmassa yläkulmassa"
msgstr "Ylävasen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr "Oikeassa yläkulmassa"
msgstr "Yläoikea"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
@ -5228,27 +5229,27 @@ msgstr "Keskitä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Vasen näkymä"
msgstr "Laaja vasemmalla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "Ylänäkymä"
msgstr "Laaja ylhäällä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Oikea näkymä"
msgstr "Laaja oikealla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "Alanäkymä"
msgstr "Laaja alhaalla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "Pystykeskitetty laaja"
msgstr "Vaakakeskitetty laaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "Vaakakeskitetty laaja"
msgstr "Pystykeskitetty laaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
@ -5256,7 +5257,7 @@ msgstr "Täysi ruutu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Skaalaussuhde"
msgstr "Säilytä suhde"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@ -5835,12 +5836,13 @@ msgid "Mesh is empty!"
msgstr "Mesh on tyhjä!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Luo konkaavi staattinen kappale"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Luo konkaavi törmäysmuoto sisareksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Luo konveksi staattinen kappale"
msgid "Create Static Trimesh Body"
msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5851,11 +5853,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Luo staattinen konkaavi muoto"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Muotojen luonti epäonnistui!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Luo konvekseja muotoja"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kansiota ei voitu luoda."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Luo konvekseja muotoja"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5906,18 +5927,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Luo konkaavi törmäysmuoto sisareksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Luo konvekseja törmäysmuotoja sisariksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Luo konvekseja törmäysmuotoja sisariksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Luo ääriviivoista Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Näytä UV1"
@ -6599,7 +6659,8 @@ msgstr "Skriptiä ei voi saada suorittamista varten."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "Skriptin lataus epäonnistui. Tarkista konsolissa virheiden varalta."
msgstr ""
"Skriptin uudelleenlataus epäonnistui, tarkista konsoli virheiden varalta."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
@ -6609,8 +6670,8 @@ msgstr "Skripti ei ole työkalutilassa, sitä ei voi suorittaa."
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja asetettava "
"se työkalutilaan."
"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja olla "
"asetettu työkalutilaan."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@ -7915,7 +7976,7 @@ msgstr "Tyhjennä valittu alue"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Korjaa virheelliset ruudut"
msgstr "Korjaa virheelliset laatat"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@ -7924,7 +7985,7 @@ msgstr "Leikkaa valinta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Täytä ruudukko"
msgstr "Täytä laattakartta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@ -7940,11 +8001,11 @@ msgstr "Täyttö"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Tyhjennä ruudukko"
msgstr "Tyhjennä laattakartta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Etsi ruutu"
msgstr "Etsi laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@ -7952,7 +8013,7 @@ msgstr "Transponoi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Poista automaattiruudutus käytöstä"
msgstr "Poista automaattilaatoitus käytöstä"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
@ -7960,17 +8021,17 @@ msgstr "Ota prioriteetti käyttöön"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Suodata ruutuja"
msgstr "Suodata laattoja"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
"Anna tälle ruutukartalle (TileMap) ruutuvalikoimaresurssi (TileSet) "
"käyttääksesi sen ruutuja."
"Anna tälle laattakartalle (TileMap) laattavalikoimaresurssi (TileSet) "
"käyttääksesi sen laattoja."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Maalaa ruutu"
msgstr "Maalaa laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@ -7982,7 +8043,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Poimi ruutu"
msgstr "Poimi laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
@ -8006,11 +8067,11 @@ msgstr "Tyhjennä muunnos"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Lisää tekstuurit ruutuvalikoimaan."
msgstr "Lisää tekstuurit laattavalikoimaan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Poista valittu tekstuuri ruutuvalikoimasta."
msgstr "Poista valittu tekstuuri laattavalikoimasta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@ -8038,7 +8099,7 @@ msgstr "Seuraava koordinaatti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Valitse seuraava muoto, aliruutu tai ruutu."
msgstr "Valitse seuraava muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
@ -8046,7 +8107,7 @@ msgstr "Edellinen koordinaatti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Valitse edellinen muoto, aliruutu tai ruutu."
msgstr "Valitse edellinen muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
@ -8058,11 +8119,11 @@ msgstr "Törmäys"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "Peittotila"
msgstr "Peitto"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
msgstr "Siirtymistila"
msgstr "Siirtyminen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@ -8138,19 +8199,19 @@ msgstr "Aseta tarttuminen ja näytä ruudukko (muokattavissa Tarkastelussa)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)"
msgstr "Näytä laattojen nimet (pidä Alt-näppäin pohjassa)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Lisää tai valitse tekstuuri vasemmasta paneelista muokataksesi siihen "
"sidottuja ruutuja."
"sidottuja laattoja."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä."
"Poista valittu tekstuuri? Tämä poistaa kaikki laatat, jotka käyttävät sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@ -8158,7 +8219,7 @@ msgstr "Et ole valinnut poistettavaa tekstuuria."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset ruudut."
msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset laatat."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@ -8178,7 +8239,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"Vedä kahvoja muokataksesi suorakulmiota.\n"
"Napsauta toista ruutua muokataksesi sitä."
"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
@ -8189,8 +8250,8 @@ msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Valitse muokattavana oleva aliruutu.\n"
"Napsauta toista ruutua muokataksesi sitä."
"Valitse muokattavana oleva alilaatta.\n"
"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
@ -8206,7 +8267,7 @@ msgstr ""
"Hiiren vasen: aseta bitti päälle.\n"
"Hiiren oikea: aseta bitti pois päältä.\n"
"Shift+Hiiren vasen: aseta jokeribitti.\n"
"Napsauta toista ruutua muokataksesi sitä."
"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@ -8214,41 +8275,41 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
"automaattiruudutusten ilmaisemiseen.\n"
"Napsauta toista ruutua muokataksesi sitä."
"Valitse alilaatta, jota käytetään ikonina ja myös virheellisten "
"automaattilaatoitusten ilmaisemiseen.\n"
"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Valitse aliruutu muuttaaksesi sen tärkeyttä.\n"
"Napsauta toista ruutua muokataksesi sitä."
"Valitse alilaatta muuttaaksesi sen tärkeyttä.\n"
"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Valitse aliruutu muuttaaksesi sen z-järjestystä.\n"
"Napsauta toista ruutua muokataksesi sitä."
"Valitse alilaatta muuttaaksesi sen z-järjestystä.\n"
"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Aseta ruudun alue"
msgstr "Aseta laatan alue"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Luo ruutu"
msgstr "Luo laatta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Aseta ruudun ikoni"
msgstr "Aseta laatan ikoni"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Muokkaa ruudun bittimaskia"
msgstr "Muokkaa laatan bittimaskia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
@ -8264,11 +8325,11 @@ msgstr "Muokkaa navigointipolygonia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Liitä ruudun bittimaski"
msgstr "Liitä laatan bittimaski"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Tyhjennä ruudun bittimaski"
msgstr "Tyhjennä laatan bittimaski"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
@ -8280,7 +8341,7 @@ msgstr "Tee polygonista konveksi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Poista ruutu"
msgstr "Poista laatta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
@ -8296,11 +8357,11 @@ msgstr "Poista navigointipolygoni"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Muokkaa ruudun prioriteettia"
msgstr "Muokkaa laatan prioriteettia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Muokkaa ruudun Z-indeksiä"
msgstr "Muokkaa laatan Z-indeksiä"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
@ -8324,13 +8385,13 @@ msgstr "Tätä ominaisuutta ei voi muuttaa."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Ruutuvalikoima"
msgstr "Laattavalikoima"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr "VCS-lisäosia ei ole saatavilla."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Virhe"
@ -9480,7 +9541,7 @@ msgstr "ZIP-tiedosto"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr "Godot-peli paketti"
msgstr "Godot-pelipaketti"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@ -9495,11 +9556,19 @@ msgid "Export With Debug"
msgstr "Vie debugaten"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Polkua ei ole olemassa."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Virheellinen '.zip' projektitiedosto; se ei sisällä 'project.godot' "
"tiedostoa."
@ -9509,11 +9578,13 @@ msgid "Please choose an empty folder."
msgstr "Ole hyvä ja valitse tyhjä kansio."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Ole hyvä ja valitse 'project.godot' tai '.zip' tiedosto."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Hakemisto sisältää jo Godot-projektin."
#: editor/project_manager.cpp
@ -10208,6 +10279,11 @@ msgstr "Etuliite"
msgid "Suffix"
msgstr "Pääte"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Säännölliset lausekkeet"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Edistyneet asetukset"
@ -10245,7 +10321,8 @@ msgstr ""
"Vertaa laskurin valintoja."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Per taso -laskuri"
#: editor/rename_dialog.cpp
@ -10276,10 +10353,6 @@ msgstr ""
"Pienin määrä numeromerkkejä laskurille.\n"
"Puuttuvat numeromerkit täytetään edeltävillä nollilla."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Säännölliset lausekkeet"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Jälkikäsittely"
@ -10289,11 +10362,13 @@ msgid "Keep"
msgstr "Pidä"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase ala_viivoiksi"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "ala_viivat CamelCaseksi"
#: editor/rename_dialog.cpp
@ -10312,6 +10387,16 @@ msgstr "Isoiksi kirjaimiksi"
msgid "Reset"
msgstr "Palauta"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Säännölliset lausekkeet"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Kelvolliset merkit:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Vaihda solmun isäntää"
@ -10778,7 +10863,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Virheellinen peritty isännän nimi tai polku."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Skripti kelpaa."
#: editor/script_create_dialog.cpp
@ -10869,6 +10955,11 @@ msgstr "Aliprosessi yhdistetty."
msgid "Copy Error"
msgstr "Kopioi virhe"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Näyttömuisti"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Sivuuta keskeytyskohdat"
@ -10917,10 +11008,6 @@ msgstr "Lista näyttömuistin käytöstä resurssikohtaisesti:"
msgid "Total:"
msgstr "Yhteensä:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Näyttömuisti"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Resurssipolku"
@ -12157,7 +12244,7 @@ msgid ""
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"TileMap, jolla on \"Use Parent on\", tarvitsee CollisionObject2D "
"Laattakartta, jolla on \"Use Parent\" käytössä, tarvitsee CollisionObject2D "
"isäntäsolmun, jolle voi antaa muotoja. Käytä sitä ainoastaan Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille "
"muodon."
@ -12603,6 +12690,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Korvattu %d osuvuutta."
#~ msgid "Create Static Convex Body"
#~ msgstr "Luo konveksi staattinen kappale"
#~ msgid "Failed creating shapes!"
#~ msgstr "Muotojen luonti epäonnistui!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -673,8 +673,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr ""
#, fuzzy
msgid "%d replaced."
msgstr "Palitan"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5653,11 +5654,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5669,11 +5670,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5724,18 +5741,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8103,7 +8157,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9189,11 +9243,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9201,11 +9260,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9850,6 +9909,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9885,7 +9948,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9914,10 +9977,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9927,11 +9986,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9950,6 +10009,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10389,7 +10456,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10481,6 +10548,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10529,10 +10600,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -69,12 +69,13 @@
# Sofiane <Sofiane-77@caramail.fr>, 2019.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
# Pierre Caye <pierrecaye@laposte.net>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-16 22:32+0000\n"
"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
"PO-Revision-Date: 2020-02-09 19:05+0000\n"
"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@ -82,7 +83,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 3.10.2-dev\n"
"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -92,7 +93,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Attendu une chaîne de longueur 1 (un caractère)."
msgstr "Attendu chaîne de longueur 1 (un caractère)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@ -759,8 +760,9 @@ msgid "Line Number:"
msgstr "Numéro de ligne :"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d occurrence(s) remplacée(s)."
#, fuzzy
msgid "%d replaced."
msgstr "Remplacer…"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5951,12 +5953,13 @@ msgid "Mesh is empty!"
msgstr "Le maillage est vide !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Créer un corps statique de type Trimesh"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Créer une collision Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Créer corps convexe statique"
msgid "Create Static Trimesh Body"
msgstr "Créer un corps statique de type Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5967,11 +5970,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Créer une forme Trimesh statique"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Échec de la création de formes !"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Créer une(des) forme(s) convexe(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Impossible de créer le dossier."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Créer une(des) forme(s) convexe(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6025,18 +6047,57 @@ msgstr "Maillages"
msgid "Create Trimesh Static Body"
msgstr "Créer un corps statique Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Créer une collision Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Créer un maillage de contour…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Afficher l'UV1"
@ -8460,7 +8521,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Aucun addon VCS n'est disponible."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
@ -9635,11 +9696,19 @@ msgid "Export With Debug"
msgstr "Exporter avec debug"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Le chemin vers ce fichier n'existe pas."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Erreur d'ouverture de paquetage, pas au format ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Fichier de projet « .zip» invalide, il ne contient pas de fichier «project."
"godot»."
@ -9649,11 +9718,13 @@ msgid "Please choose an empty folder."
msgstr "Veuillez choisir un dossier vide."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Veuillez choisir un fichier «project.godot» ou « .zip»."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Le répertoire contient déjà un projet Godot."
#: editor/project_manager.cpp
@ -10354,6 +10425,11 @@ msgstr "Préfixe"
msgid "Suffix"
msgstr "Suffixe"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Expressions régulières"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Options avancées"
@ -10391,7 +10467,8 @@ msgstr ""
"Comparez les options du compteur."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Compteur par niveau"
#: editor/rename_dialog.cpp
@ -10422,10 +10499,6 @@ msgstr ""
"Nombre minimum de chiffres pour le compteur.\n"
"Les chiffres manquants sont complétés par des zéros en tête."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expressions régulières"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-traitement"
@ -10435,11 +10508,13 @@ msgid "Keep"
msgstr "Conserver"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase vers sous_ligné"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "sous_ligné vers CamelCase"
#: editor/rename_dialog.cpp
@ -10458,6 +10533,16 @@ msgstr "Convertir en majuscule"
msgid "Reset"
msgstr "Réinitialiser"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Expressions régulières"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Caractères valides :"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Re-parenter le nœud"
@ -10922,7 +11007,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nom ou chemin parent hérité invalide."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Script valide."
#: editor/script_create_dialog.cpp
@ -11013,6 +11099,11 @@ msgstr "Processus enfant connecté."
msgid "Copy Error"
msgstr "Copier l'erreur"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Mémoire vidéo"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Passer les points d'arrêt"
@ -11062,10 +11153,6 @@ msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"
msgid "Total:"
msgstr "Total :"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mémoire vidéo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Chemin de la ressource"
@ -12786,6 +12873,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d occurrence(s) remplacée(s)."
#~ msgid "Create Static Convex Body"
#~ msgstr "Créer corps convexe statique"
#~ msgid "Failed creating shapes!"
#~ msgstr "Échec de la création de formes !"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -667,7 +667,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5647,11 +5647,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5663,11 +5663,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5718,18 +5734,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8097,7 +8150,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9184,11 +9237,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9196,11 +9254,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9845,6 +9903,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9880,7 +9942,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9909,10 +9971,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9922,11 +9980,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9945,6 +10003,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10384,8 +10450,9 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgstr ""
#, fuzzy
msgid "Script path/name is valid."
msgstr "Tá crann beochana bailí."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@ -10476,6 +10543,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10524,10 +10595,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "מספר השורה:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr ""
#, fuzzy
msgid "%d replaced."
msgstr "החלפה…"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5994,11 +5995,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6010,12 +6011,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "יצירת %s חדש"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "לא ניתן ליצור תיקייה."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "יצירת %s חדש"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6066,19 +6085,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "יצירת מצולע"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "יצירת מצולע"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8593,7 +8650,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9725,11 +9782,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "הקובץ לא קיים."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9737,11 +9801,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10405,6 +10469,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "גרסה נוכחית:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10445,7 +10514,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10475,10 +10544,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10488,11 +10553,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10514,6 +10579,15 @@ msgstr "אותיות גדולות"
msgid "Reset"
msgstr "איפוס התקריב"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "תווים תקפים:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10982,7 +11056,7 @@ msgid "Invalid inherited parent name or path."
msgstr "שם מאפיין האינדקס שגוי."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -11087,6 +11161,10 @@ msgstr "מנותק"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11137,10 +11215,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

File diff suppressed because it is too large Load Diff

View File

@ -671,8 +671,9 @@ msgid "Line Number:"
msgstr "Broj linije:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Zamijenjeno %d pojavljivanja."
#, fuzzy
msgid "%d replaced."
msgstr "Zamijeni"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5678,11 +5679,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5694,11 +5695,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5749,18 +5766,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8135,7 +8189,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9229,11 +9283,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9241,11 +9301,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9890,6 +9950,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9925,7 +9989,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9954,10 +10018,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9967,11 +10027,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9990,6 +10050,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10433,7 +10501,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10528,6 +10596,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10576,10 +10648,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12108,6 +12176,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Zamijenjeno %d pojavljivanja."
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Opis:"

View File

@ -10,12 +10,13 @@
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
# Deleted User <noreply+18797@weblate.org>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-12-26 00:02+0000\n"
"Last-Translator: sztrovacsek <magadeve@gmail.com>\n"
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: Deleted User <noreply+18797@weblate.org>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.10\n"
"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -32,8 +33,9 @@ msgstr ""
"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Expected a string of length 1 (a character)."
msgstr ""
msgstr "Egy karakter hosszúságú string-et várt."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@ -120,7 +122,6 @@ msgid "Value:"
msgstr "Érték:"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Insert Key Here"
msgstr "Kulcs Beszúrása"
@ -717,8 +718,9 @@ msgid "Line Number:"
msgstr "Sor Száma:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Lecserélve %d előfordulás."
#, fuzzy
msgid "%d replaced."
msgstr "Csere..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6143,12 +6145,13 @@ msgid "Mesh is empty!"
msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statikus Trimesh Test Létrehozása"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Statikus Konvex Test Létrehozása"
msgid "Create Static Trimesh Body"
msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -6160,12 +6163,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Trimesh Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Konvex Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Körvonalkészítés sikertelen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Konvex Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6217,19 +6238,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Konvex Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Konvex Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Körvonalháló Létrehozása..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 Megtekintése"
@ -8768,7 +8827,7 @@ msgstr "TileSet-re..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9912,11 +9971,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "A fájl nem létezik."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9924,11 +9990,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10588,6 +10654,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Jelenlegi Verzió:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10628,7 +10699,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10658,10 +10729,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10671,11 +10738,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10697,6 +10764,15 @@ msgstr "Mind Nagybetű"
msgid "Reset"
msgstr "Nagyítás Visszaállítása"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Érvényes karakterek:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11165,7 +11241,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "Az animációs fa érvényes."
#: editor/script_create_dialog.cpp
@ -11270,6 +11346,10 @@ msgstr "Kapcsolat bontva"
msgid "Copy Error"
msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11320,10 +11400,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12903,6 +12979,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Lecserélve %d előfordulás."
#~ msgid "Create Static Convex Body"
#~ msgstr "Statikus Konvex Test Létrehozása"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

File diff suppressed because it is too large Load Diff

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@ -699,7 +699,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5710,11 +5710,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5726,11 +5726,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5781,19 +5797,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Breyta Viðbót"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Breyta Viðbót"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8191,7 +8245,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9286,11 +9340,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9298,11 +9357,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9954,6 +10013,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9989,7 +10052,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10018,10 +10081,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10031,11 +10090,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10054,6 +10113,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10497,7 +10564,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10588,6 +10655,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10636,10 +10707,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -726,8 +726,9 @@ msgid "Line Number:"
msgstr "Numero linea:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Rimpiazzate %d occorrenze."
#, fuzzy
msgid "%d replaced."
msgstr "Rimpiazza..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5905,12 +5906,13 @@ msgid "Mesh is empty!"
msgstr "La mesh è vuota!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crea Corpo Trimesh Statico"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Crea Fratello di Collisione Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crea Corpo Convesso Statico"
msgid "Create Static Trimesh Body"
msgstr "Crea Corpo Trimesh Statico"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5921,11 +5923,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crea Forma Statica Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Errore nella creazione delle forme!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Crea una o più forme Convesse"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Impossibile creare la cartella."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Crea una o più forme Convesse"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5977,18 +5998,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Crea Corpo Statico Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crea Fratello di Collisione Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Crea Fratello(i) di Collisione Convessa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Crea Fratello(i) di Collisione Convessa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crea Mesh di Outline..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vista UV1"
@ -8408,7 +8468,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Non sono disponibili addons VCS."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Errore"
@ -9577,11 +9637,19 @@ msgid "Export With Debug"
msgstr "Esporta Con Debug"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Percorso non esistente."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Errore nell'apertura del file package: non è in formato ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"File di progetto '.zip' non valido, non contiene un file 'project.godot'."
@ -9590,11 +9658,13 @@ msgid "Please choose an empty folder."
msgstr "Si prega di scegliere una cartella vuota."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Si prega di scegliere un file 'project.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "La Cartella contiene già un progetto di Godot."
#: editor/project_manager.cpp
@ -10293,6 +10363,11 @@ msgstr "Prefisso"
msgid "Suffix"
msgstr "Suffisso"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Espressioni Regolari"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opzioni avanzate"
@ -10330,7 +10405,8 @@ msgstr ""
"Confronta le opzioni del contatore."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Contatore per Livello"
#: editor/rename_dialog.cpp
@ -10361,10 +10437,6 @@ msgstr ""
"Numero minimo di cifre per il contatore.\n"
"La cifre mancanti vengono riempite con zeri iniziali."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Espressioni Regolari"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Processo"
@ -10374,11 +10446,13 @@ msgid "Keep"
msgstr "Mantieni"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase a under_score"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_score a CamelCase"
#: editor/rename_dialog.cpp
@ -10397,6 +10471,16 @@ msgstr "In Maiuscolo"
msgid "Reset"
msgstr "Reset"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Espressioni Regolari"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Caratteri validi:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparent Nodo"
@ -10861,7 +10945,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome o percorso genitore ereditato non valido."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Lo script è valido."
#: editor/script_create_dialog.cpp
@ -10952,6 +11037,11 @@ msgstr "Processo Figlio Connesso."
msgid "Copy Error"
msgstr "Errore di Copia"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Mem Video"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Salta Punti di rottura"
@ -11000,10 +11090,6 @@ msgstr "Lista di Utilizzo Memoria Video per Risorsa:"
msgid "Total:"
msgstr "Totale:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem Video"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Percorso Risorsa"
@ -12707,6 +12793,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Rimpiazzate %d occorrenze."
#~ msgid "Create Static Convex Body"
#~ msgstr "Crea Corpo Convesso Statico"
#~ msgid "Failed creating shapes!"
#~ msgstr "Errore nella creazione delle forme!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -35,8 +35,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-27 07:09+0000\n"
"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"PO-Revision-Date: 2020-02-14 16:48+0000\n"
"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@ -59,7 +59,7 @@ msgstr "長さが1の文字列文字を予期しました。"
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "デコードバイトのバイトは足りません、または無効な形式です。"
msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@ -464,7 +464,7 @@ msgstr "トラックが spatial 型ではないため、キーを挿入できま
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "変換トラックキーを追加"
msgstr "トランスフォーム トラック キーを追加"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
@ -716,8 +716,9 @@ msgid "Line Number:"
msgstr "行番号:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d 箇所を置換しました。"
#, fuzzy
msgid "%d replaced."
msgstr "置換..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -4578,7 +4579,7 @@ msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "深度"
msgstr "Depth(深度/奥行)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@ -5607,9 +5608,8 @@ msgid "Auto Insert Key"
msgstr "自動キー挿入"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "アニメーションキーが挿入されました。"
msgstr "アニメーションキーとポーズのオプション"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@ -5854,12 +5854,13 @@ msgid "Mesh is empty!"
msgstr "メッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "三角形メッシュ静的ボディを作成"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "三角形メッシュ兄弟コリジョンを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "静的凸状ボディを生成"
msgid "Create Static Trimesh Body"
msgstr "三角形メッシュ静的ボディを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5870,11 +5871,30 @@ msgid "Create Trimesh Static Shape"
msgstr "三角形メッシュ静的シェイプを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "図形の作成に失敗しました!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "凸状シェイプを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "フォルダを作成できませんでした。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "凸状シェイプを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5925,18 +5945,57 @@ msgstr "メッシュ"
msgid "Create Trimesh Static Body"
msgstr "三角形メッシュ静的ボディを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "三角形メッシュ兄弟コリジョンを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "凸型兄弟関係コリジョンを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "凸型兄弟関係コリジョンを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "アウトラインメッシュを生成..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1を表示"
@ -7220,7 +7279,7 @@ msgstr "後面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "変換をビューに合わせる"
msgstr "トランスフォームをビューに合わせる"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
@ -7248,7 +7307,7 @@ msgstr "ワイヤーフレーム表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "オーバードロー表示"
msgstr "オーバードロー表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
@ -7358,9 +7417,8 @@ msgstr ""
"Alt+右クリック: 奥行きリストの選択"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Use Local Space"
msgstr "ローカル空間モード (%s)"
msgstr "ローカル空間を使用"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
@ -7413,7 +7471,7 @@ msgstr "フリールックの切り替え"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "幾何学変換(変形)"
msgstr "トランスフォーム"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@ -7421,7 +7479,7 @@ msgstr "オブジェクトを底面にスナップ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "変換のダイアログ..."
msgstr "トランスフォームのダイアログ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@ -7514,7 +7572,7 @@ msgstr "縮尺(比):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "変換タイプ"
msgstr "トランスフォーム タイプ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
@ -7850,14 +7908,12 @@ msgid "Checked Item"
msgstr "チェック済みアイテム"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Radio Item"
msgstr "アイテムを追加"
msgstr "ラジオ アイテム"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Checked Radio Item"
msgstr "チェック済みアイテム"
msgstr "チェック済みラジオ アイテム"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
@ -7908,9 +7964,8 @@ msgid "Subtree"
msgstr "サブツリー"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
msgstr "オプション"
msgstr "ありますよ,たくさん,オプション"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@ -8030,7 +8085,7 @@ msgstr "上下反転"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "変換をクリア"
msgstr "トランスフォームをクリア"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@ -8333,14 +8388,12 @@ msgid "Edit Tile Z Index"
msgstr "タイルのZインデックスを編集"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "ポリゴンを凸面にする"
msgstr "凸面を作る"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "ポリゴンを凹面にする"
msgstr "凹面を作る"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@ -8362,7 +8415,7 @@ msgstr "タイルセット"
msgid "No VCS addons are available."
msgstr "VCSアドオンは利用できません。"
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "エラー"
@ -8420,20 +8473,19 @@ msgstr "タイプの変更"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
msgstr "選択されたものを公開する"
msgstr "選択物をステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
msgstr "すべてを公開する"
msgstr "すべてをステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
msgstr "コミットメッセージを追加する"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "スクリプトの変更を同期"
msgstr "変更をコミットする"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@ -8554,9 +8606,8 @@ msgid "Fragment"
msgstr "フラグメント"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "右側面"
msgstr "ライト"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
@ -8631,9 +8682,8 @@ msgid "Color constant."
msgstr "カラー定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "トランスフォーム"
msgstr "色のuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@ -8930,7 +8980,6 @@ msgid "Returns the square root of the parameter."
msgstr "パラメータの平方根を返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
@ -8938,22 +8987,21 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep関数(scalar(エッジ0)、scalar(エッジ1)、scalar (x))。\n"
"SmoothStep関数( scalar(edge0), scalar(edge1), scalar(x) )。\n"
"\n"
"'x' が 'edge0' より小さい場合は0.0を返し、xが 'edge1' より大きい場合は1.0を返"
"します。それ以外の場合、戻り値はエルミート多項式を使用して0.0と1.0の間で補間"
"されます。"
"'x' が 'edge0' より小さい場合は 0.0 を返し、xが 'edge1' より大きい場合は 1.0 "
"を返します。それ以外の場合、戻り値はエルミート多項式を使用して 0.0 1.0 の"
"間で補間されます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step関数( scalar(edge)、scalar(x))。\n"
"Step関数( scalar(edge), scalar(x) )。\n"
"\n"
"'x' が 'edge' より小さい場合は0.0を返し、それ以外の場合は1.0を返します。"
"'x' が 'edge' より小さい場合は 0.0 を返し、それ以外の場合は 1.0 を返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@ -8992,9 +9040,8 @@ msgid "Scalar constant."
msgstr "スカラー定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "スカラUniformを変更"
msgstr "スカラのuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@ -9005,27 +9052,22 @@ msgid "Perform the texture lookup."
msgstr "テクスチャ・ルックアップを実行します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Cubic texture uniform lookup."
msgstr "テクスチャUniformを変更"
msgstr "キュービックテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup."
msgstr "テクスチャUniformを変更"
msgstr "2Dテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup with triplanar."
msgstr "テクスチャUniformを変更"
msgstr "triplanarの2Dテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "トランスフォームのダイアログ..."
msgstr "トランスフォーム関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@ -9035,7 +9077,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"(GLES3のみ)ベクトルのペアの外積を計算します。\n"
"ベクトルのペアの外積を計算します。\n"
"\n"
"OuterProductは、最初のパラメータ 'c' を列ベクトル(1列の行列)として、2番目のパ"
"ラメータ 'r' を行ベクトル(1行の行列)として処理し、線形代数行列乗算 'c * r' を"
@ -9044,31 +9086,31 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "4つのベクトルから変換を作成します。"
msgstr "4つのベクトルからトランスフォームを作成します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "変換を4つのベクトルに分解します。"
msgstr "トランスフォームを4つのベクトルに分解します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "変換の行列式を計算します。"
msgstr "トランスフォームの行列式を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "変換の逆行列を計算します。"
msgstr "トランスフォームの逆行列を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "変換の転置を計算します。"
msgstr "トランスフォームの転置を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "変換で変換を乗算します。"
msgstr "トランスフォームでトランスフォームを乗算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "変換でベクトルを乗算します。"
msgstr "トランスフォームでベクトルを乗算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@ -9109,7 +9151,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "2つのベクトルの内積を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@ -9117,9 +9158,9 @@ msgid ""
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"参照ベクトルと同じ方向を指すベクトルを返します。 この関数には3つのベクトルパ"
"ラメータがあります。Nは配向するベクトル、Iは入射ベクトル、Nrefは参照ベクトル"
"す。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返"
"れます。"
"ラメータがあります。Nは方向ベクトル、Iは入射ベクトル、Nrefは参照ベクトル"
"す。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返"
"れます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@ -9252,7 +9293,6 @@ msgstr ""
"返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
@ -9535,11 +9575,19 @@ msgid "Export With Debug"
msgstr "デバッグ付きエクスポート"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "存在しないパスです。"
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "パッケージファイルを開けませんでした、zip 形式ではありません。"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"無効な '.zip' プロジェクトファイルです。'project.godot' ファイルが含まれてい"
"ません。"
@ -9549,11 +9597,13 @@ msgid "Please choose an empty folder."
msgstr "空のフォルダーを選択してください。"
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "'project.godot' もしくは '.zip' ファイルを選択してください."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "ディレクトリにはGodotプロジェクトがすでに含まれています。"
#: editor/project_manager.cpp
@ -10248,6 +10298,11 @@ msgstr "プレフィックス"
msgid "Suffix"
msgstr "サフィックス"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "正規表現"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "高度なオプション"
@ -10285,7 +10340,8 @@ msgstr ""
"カウンタオプションを比較します。"
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "レベルごとのカウンタ"
#: editor/rename_dialog.cpp
@ -10316,10 +10372,6 @@ msgstr ""
"カウンタの最小桁数。\n"
"欠落した数字は、先頭にゼロが埋め込まれます。"
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "正規表現"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "ポストプロセス"
@ -10329,11 +10381,13 @@ msgid "Keep"
msgstr "保持"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "キャメルケースをアンダースコアに"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "アンダースコアをキャメルケースに"
#: editor/rename_dialog.cpp
@ -10352,6 +10406,16 @@ msgstr "大文字に"
msgid "Reset"
msgstr "リセット"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "正規表現"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "有効な文字:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "親ノードを変更"
@ -10362,7 +10426,7 @@ msgstr "親を変更(新しい親を選択):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "グローバル変換を保持"
msgstr "グローバル トランスフォームを保持"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
@ -10490,13 +10554,12 @@ msgstr ""
"に戻ります。"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"\"editable_instance\" を無効にすると、ノードのすべてのプロパティがデフォルト"
"に戻ります。"
"『プレースホルダとしてロード』を有効にすると『編集可能な子』は無効にされ、こ"
"のノードにあるすべてのプロパティはデフォルト値に戻されます。"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@ -10576,7 +10639,7 @@ msgstr "編集可能な子"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "プレースホルダとしてロード"
msgstr "プレースホルダとしてロード"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
@ -10815,7 +10878,8 @@ msgid "Invalid inherited parent name or path."
msgstr "継承された親の名前またはパスが無効です。"
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "スクリプトは有効です。"
#: editor/script_create_dialog.cpp
@ -10906,6 +10970,11 @@ msgstr "子プロセスが接続された。"
msgid "Copy Error"
msgstr "エラーをコピー"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "ビデオメモリー"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "ブレークポイントをスキップする"
@ -10954,10 +11023,6 @@ msgstr "リソースによるビデオメモリーの使用一覧:"
msgid "Total:"
msgstr "合計:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "ビデオメモリー"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "リソースのパス(ResourcePath)"
@ -11290,9 +11355,8 @@ msgid "Cursor Clear Rotation"
msgstr "カーソル回転をクリア"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "選択対象を消去"
msgstr "選択項目の貼り付け"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@ -11647,18 +11711,16 @@ msgid "Paste VisualScript Nodes"
msgstr "VisualScriptードを貼り付け"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't create function with a function node."
msgstr "ファンクションノードをコピーできません。"
msgstr "関数ノードで関数を作成できません。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "複数の関数を持つノードから、ノードの関数を作ることができません。"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select at least one node with sequence port."
msgstr "シーケンスポートでは最低でも一つのノードを選択してください。"
msgstr "シーケンス ポートを持つノードを少なくとも 1 つ選択します。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
@ -11709,9 +11771,8 @@ msgid "Add Function..."
msgstr "関数を追加…"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "関数:"
msgstr "関数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@ -12095,11 +12156,11 @@ msgstr ""
"CanvasItemMaterialを使用する必要があります。"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。"
msgstr ""
"光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@ -12412,13 +12473,12 @@ msgstr ""
"代わりに、子の衝突シェイプのサイズを変更してください。"
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
"す。"
"\"Remote Path\"プロパティは、有効なSpatialまたはSpatialから派生したードを指"
"す必要があります。"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@ -12526,9 +12586,8 @@ msgstr ""
"右マウスボタン: プリセットの除去"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Pick a color from the editor window."
msgstr "スクリーンから色を選択してください。"
msgstr "エディタウィンドウから色を選択。"
#: scene/gui/color_picker.cpp
msgid "HSV"
@ -12589,15 +12648,14 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainerは単一の子コントロールで動作するように意図されています。コンテ"
"ナ(VBox, HBoxなど)を子として使用するか、コントロールを使用してカスタム最小サ"
"イズを手設定してください。"
"ScrollContainer は子コントロールひとつのみで動作するようになっています。\n"
"コンテ (VBox, HBoxなど) を子とするか、コントロールをカスタム最小サイズを手"
"動設定して使用してください。"
#: scene/gui/tree.cpp
msgid "(Other)"
@ -12645,14 +12703,22 @@ msgid "Assignment to uniform."
msgstr "uniform への割り当て。"
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyingは頂点関数にのみ割り当てることができます。"
msgstr "Varying変数は頂点関数にのみ割り当てることができます。"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d 箇所を置換しました。"
#~ msgid "Create Static Convex Body"
#~ msgstr "静的凸状ボディを生成"
#~ msgid "Failed creating shapes!"
#~ msgstr "図形の作成に失敗しました!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -717,8 +717,9 @@ msgid "Line Number:"
msgstr "ხაზის ნომერი:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "შეცვლილია %d დამთხვევები."
#, fuzzy
msgid "%d replaced."
msgstr "ჩანაცვლება"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5846,11 +5847,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5862,12 +5863,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "ახალი %s შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "ახალი %s შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5918,19 +5936,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8369,7 +8425,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9483,11 +9539,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9495,11 +9557,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10150,6 +10212,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10185,7 +10251,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10215,10 +10281,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10228,11 +10290,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10252,6 +10314,14 @@ msgstr ""
msgid "Reset"
msgstr "ზუმის საწყისზე დაყენება"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10705,7 +10775,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10803,6 +10873,10 @@ msgstr "კავშირის გაწყვეტა"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10852,10 +10926,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12408,6 +12478,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "შეცვლილია %d დამთხვევები."
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "აღწერა:"

File diff suppressed because it is too large Load Diff

View File

@ -702,7 +702,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5821,11 +5821,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5837,12 +5837,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5893,19 +5910,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8356,7 +8411,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9468,11 +9523,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9480,11 +9540,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10136,6 +10196,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10172,7 +10236,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10202,10 +10266,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10215,11 +10275,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10239,6 +10299,14 @@ msgstr ""
msgid "Reset"
msgstr "Atstatyti Priartinimą"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10691,7 +10759,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10787,6 +10855,10 @@ msgstr "Atsijungti"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10837,10 +10909,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -693,8 +693,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr ""
#, fuzzy
msgid "%d replaced."
msgstr "Aizvietot"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5806,11 +5807,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5822,12 +5823,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Izveidot Jaunu %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Izveidot Jaunu %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5878,19 +5896,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Izveidot"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Izveidot"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8329,7 +8385,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9438,11 +9494,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9450,11 +9512,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10102,6 +10164,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10137,7 +10203,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10167,10 +10233,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10180,11 +10242,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10204,6 +10266,15 @@ msgstr ""
msgid "Reset"
msgstr "Atiestatīt tālummaiņu"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Derīgie simboli:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10655,7 +10726,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10754,6 +10825,10 @@ msgstr "Savienot"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10803,10 +10878,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -659,7 +659,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5632,11 +5632,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5648,11 +5648,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5703,18 +5719,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8080,7 +8133,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9164,11 +9217,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9176,11 +9234,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9825,6 +9883,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9860,7 +9922,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9889,10 +9951,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9902,11 +9960,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9925,6 +9983,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10364,7 +10430,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10455,6 +10521,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10503,10 +10573,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -669,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5648,11 +5648,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5664,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5719,18 +5735,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8096,7 +8149,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9180,11 +9233,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9192,11 +9250,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9841,6 +9899,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9876,7 +9938,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9905,10 +9967,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9918,11 +9976,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9941,6 +9999,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10380,7 +10446,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10471,6 +10537,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10519,10 +10589,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2020-01-11 03:05+0000\n"
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
"godot/mr/>\n"
@ -14,7 +14,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 3.10.1\n"
"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -665,7 +665,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -4398,95 +4398,95 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""
msgstr "1 पायरी"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""
msgstr "2 पायऱ्या"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""
msgstr "3 पायर्‍या"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""
msgstr "फक्त फरक"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
msgstr "गिझ्मोस (3 डी) समाविष्ट करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""
msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
msgstr "नवीन अ‍ॅनिमेशन तयार करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
msgstr "अ‍ॅनिमेशन नाव:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr ""
msgstr "त्रुटी!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
msgstr "ब्लेंड टाइम्स:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
msgstr "पुढील (स्वयं रांग):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
msgstr "क्रॉस-अ‍ॅनिमेशन ब्लेंड टाइम्स"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr ""
msgstr "नोड हलवा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr ""
msgstr "संक्रमण विद्यमान आहे!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr ""
msgstr "संक्रमण जोडा"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
msgstr "नोड जोडा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
msgstr "समाप्त"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
msgstr "त्वरित"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""
msgstr "समक्रमित करा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
msgstr "शेवटी"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
msgstr "प्रवास"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
@ -4498,15 +4498,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr ""
msgstr "नोड काढला"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr ""
msgstr "संक्रमण काढले"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
msgstr "स्टार्ट नोड सेट करा (ऑटोप्ले)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@ -4517,15 +4517,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr ""
msgstr "नवीन नोड तयार करा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr ""
msgstr "नोड कनेक्ट करा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr ""
msgstr "निवडलेले नोड किंवा संक्रमण काढा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@ -4533,29 +4533,29 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
msgstr "शेवटचे अ‍ॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr ""
msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr ""
msgstr "प्ले मोड:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr ""
msgstr "अ‍ॅनिमेशन ट्री"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr ""
msgstr "नवीन नाव:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
msgstr "स्केल:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5710,18 +5726,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8087,7 +8140,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9171,11 +9224,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9832,6 +9890,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9867,7 +9929,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9896,10 +9958,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9909,11 +9967,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9932,6 +9990,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10462,6 +10528,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10510,10 +10580,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -689,7 +689,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5686,11 +5686,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5702,11 +5702,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5757,18 +5773,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8144,7 +8197,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9237,11 +9290,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9249,11 +9307,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9899,6 +9957,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9934,7 +9996,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9963,10 +10025,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9976,11 +10034,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9999,6 +10057,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10441,7 +10507,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10532,6 +10598,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10580,10 +10650,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -727,8 +727,9 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Erstattet %d forekomst(er)."
#, fuzzy
msgid "%d replaced."
msgstr "Erstatt..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@ -6221,11 +6222,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6237,12 +6239,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Lag ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Lag ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6293,19 +6313,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Lag Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Lag Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8859,7 +8917,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9997,11 +10055,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Fil eksisterer ikke."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Feil ved åpning av pakkefil, ikke i zip format."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -10009,11 +10074,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10695,6 +10760,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Gjeldende Versjon:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10735,7 +10805,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10765,10 +10835,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10778,11 +10844,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10804,6 +10870,15 @@ msgstr "Store versaler"
msgid "Reset"
msgstr "Nullstill Zoom"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Gyldige karakterer:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11278,7 +11353,7 @@ msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "Animasjonstre er gyldig."
#: editor/script_create_dialog.cpp
@ -11386,6 +11461,10 @@ msgstr "Frakoblet"
msgid "Copy Error"
msgstr "Last Errors"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11436,10 +11515,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -13034,6 +13109,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Erstattet %d forekomst(er)."
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "Regelnummer:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d voorgekomen waarde(s) vervangen."
#, fuzzy
msgid "%d replaced."
msgstr "Vervang..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5884,12 +5885,13 @@ msgid "Mesh is empty!"
msgstr "Mesh is leeg!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Creëer een statisch tri-mesh lichaam"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Creëer een statisch convex lichaam"
msgid "Create Static Trimesh Body"
msgstr "Creëer een statisch tri-mesh lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5900,11 +5902,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Creëer Trimesh Static Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Shapes maken mislukt!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Creëer Convex Shape(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kon map niet aanmaken."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Creëer Convex Shape(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5955,18 +5976,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Creëer Trimesh Statisch Lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Creëer Convex Collision Sibling(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Creëer Convex Collision Sibling(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Creëer Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Geef UV1 Weer"
@ -8380,7 +8440,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Geen VCS addons beschikbaar."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fout"
@ -9559,11 +9619,19 @@ msgid "Export With Debug"
msgstr "Exporteer Met Debug"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Dit pad bestaat niet."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
#: editor/project_manager.cpp
@ -9571,11 +9639,13 @@ msgid "Please choose an empty folder."
msgstr "Kies alstublieft een lege map."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Map bevat al een Godot project."
#: editor/project_manager.cpp
@ -10273,6 +10343,11 @@ msgstr "Voorvoegsel"
msgid "Suffix"
msgstr "Achtervoegsel"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Reguliere Expressie"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Geavanceerde opties"
@ -10310,7 +10385,8 @@ msgstr ""
"Vergelijk tellersopties."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Per Niveau teller"
#: editor/rename_dialog.cpp
@ -10343,10 +10419,6 @@ msgstr ""
"Minimum aantal nummers voor de teller.\n"
"Missende cijfers worden met voorloopnullen opgevuld."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Reguliere Expressie"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Process"
@ -10356,11 +10428,13 @@ msgid "Keep"
msgstr "Houd"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase naar under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored naar CamelCase"
#: editor/rename_dialog.cpp
@ -10379,6 +10453,16 @@ msgstr "Naar hoofdletters"
msgid "Reset"
msgstr "Resetten"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Reguliere Expressie"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Geldige karakters:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Knoopouder wijzigen"
@ -10843,7 +10927,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ongeldige overgenomen oudernaam of pad."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Script is geldig."
#: editor/script_create_dialog.cpp
@ -10934,6 +11019,11 @@ msgstr "Kind proces verbonden."
msgid "Copy Error"
msgstr "Kopieer Fout"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Videogeheugen"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Breakpoint overslaan"
@ -10982,10 +11072,6 @@ msgstr "Lijst van videogeheugengebruik per bron:"
msgid "Total:"
msgstr "Totaal:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Videogeheugen"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Bronpad"
@ -12673,6 +12759,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d voorgekomen waarde(s) vervangen."
#~ msgid "Create Static Convex Body"
#~ msgstr "Creëer een statisch convex lichaam"
#~ msgid "Failed creating shapes!"
#~ msgstr "Shapes maken mislukt!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -665,7 +665,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5638,11 +5638,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5654,11 +5654,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5709,18 +5725,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8086,7 +8139,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9170,11 +9223,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9182,11 +9240,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9831,6 +9889,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9866,7 +9928,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9895,10 +9957,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9908,11 +9966,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -9931,6 +9989,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10370,7 +10436,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10461,6 +10527,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10509,10 +10579,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "Numer linii:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Zastąpiono %d wystąpień."
#, fuzzy
msgid "%d replaced."
msgstr "Zamień..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5868,12 +5869,13 @@ msgid "Mesh is empty!"
msgstr "Siatka jest pusta!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Stwórz Static Trimesh Body"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Stwórz statycznych ciało wypukłe"
msgid "Create Static Trimesh Body"
msgstr "Stwórz Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5884,11 +5886,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Utwórz statyczny kształt trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Tworzenie kształtów nieudane!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Utwórz kształt wypukły"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Nie można utworzyć katalogu."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Utwórz kształt wypukły"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5939,18 +5960,57 @@ msgstr "Siatka"
msgid "Create Trimesh Static Body"
msgstr "Utwórz statyczne ciało trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Utwórz wypukłego sąsiada kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Utwórz wypukłego sąsiada kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Utwórz siatkę zarysu..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Widok UV1"
@ -8360,7 +8420,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Brak dostępnych dodatków VCS."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Błąd"
@ -9526,11 +9586,19 @@ msgid "Export With Debug"
msgstr "Eksport z debugowaniem"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Ścieżka nie istnieje."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"."
@ -9539,11 +9607,13 @@ msgid "Please choose an empty folder."
msgstr "Proszę wybrać pusty folder."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Folder już zawiera projekt Godota."
#: editor/project_manager.cpp
@ -10241,6 +10311,11 @@ msgstr "Przedrostek"
msgid "Suffix"
msgstr "Przyrostek"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Wyrażenia regularne"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcje zaawansowane"
@ -10278,7 +10353,8 @@ msgstr ""
"Porównaj opcje licznika."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Poziomowy licznik"
#: editor/rename_dialog.cpp
@ -10309,10 +10385,6 @@ msgstr ""
"Minimalna liczba cyfr dla licznika.\n"
"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Wyrażenia regularne"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Przetwarzanie końcowe"
@ -10322,11 +10394,13 @@ msgid "Keep"
msgstr "Bez zmian"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase na under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored na CamelCase"
#: editor/rename_dialog.cpp
@ -10345,6 +10419,16 @@ msgstr "Na wielkie litery"
msgid "Reset"
msgstr "Resetuj"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Wyrażenia regularne"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Dopuszczalne znaki:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Zmień nadrzędny węzeł"
@ -10808,7 +10892,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Skrypt jest prawidłowy."
#: editor/script_create_dialog.cpp
@ -10899,6 +10984,11 @@ msgstr "Połączono z procesem potomnym."
msgid "Copy Error"
msgstr "Kopiuj błąd"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Pamięć wideo"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pomiń punkty wstrzymania"
@ -10947,10 +11037,6 @@ msgstr "Zużycie pamięci wideo według zasobów:"
msgid "Total:"
msgstr "Całkowity:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Pamięć wideo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"
@ -12636,6 +12722,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Zastąpiono %d wystąpień."
#~ msgid "Create Static Convex Body"
#~ msgstr "Stwórz statycznych ciało wypukłe"
#~ msgid "Failed creating shapes!"
#~ msgstr "Tworzenie kształtów nieudane!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -698,7 +698,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5826,11 +5826,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5842,11 +5842,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5897,19 +5913,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8377,7 +8431,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9486,11 +9540,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9498,11 +9557,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10159,6 +10218,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Swap yer Expression"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10195,7 +10259,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10224,11 +10288,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "Swap yer Expression"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10238,11 +10297,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10261,6 +10320,15 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Swap yer Expression"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10718,7 +10786,7 @@ msgid "Invalid inherited parent name or path."
msgstr "Yer index property name be thrown overboard!"
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10818,6 +10886,10 @@ msgstr "Slit th' Node"
msgid "Copy Error"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10868,10 +10940,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -66,7 +66,7 @@
# Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019.
# Rafael Roque <rafael.roquec@gmail.com>, 2019.
# José Victor Dias Rodrigues <zoldyakopersonal@gmail.com>, 2019.
# Fupi Brazil <fupicat@gmail.com>, 2019.
# Fupi Brazil <fupicat@gmail.com>, 2019, 2020.
# Julio Pinto Coelho <juliopcrj@gmail.com>, 2019.
# Perrottacooking <perrottacooking@gmail.com>, 2019.
# Wow Bitch <hahaj@itmailr.com>, 2019.
@ -80,12 +80,14 @@
# sribgui <sribgui@gmail.com>, 2020.
# patrickvob <patrickvob@gmail.com>, 2020.
# Michael Leocádio <aeronmike@gmail.com>, 2020.
# Z <rainromes@gmail.com>, 2020.
# Leonardo Dimano <leodimano@live.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
"PO-Revision-Date: 2020-01-27 07:10+0000\n"
"Last-Translator: Michael Leocádio <aeronmike@gmail.com>\n"
"PO-Revision-Date: 2020-02-06 09:45+0000\n"
"Last-Translator: Leonardo Dimano <leodimano@live.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@ -98,11 +100,11 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
msgstr "Argumento de tipo inválido para converter(), use TYPE_* constantes."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Esperado string de comprimento 1 (a caractere)."
msgstr "Esperado uma string de comprimento 1 (um caractere)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@ -346,7 +348,7 @@ msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Habilitar/Desabilitar Trilha"
msgstr "Habilitar Trilha"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@ -761,8 +763,9 @@ msgid "Line Number:"
msgstr "Número da Linha:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ocorrência(s) substituída(s)."
#, fuzzy
msgid "%d replaced."
msgstr "Substituir..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5924,12 +5927,13 @@ msgid "Mesh is empty!"
msgstr "Mesh está vazia!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Criar Corpo Trimesh Estático"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Criar Colisão Trimesh Irmã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Criar Corpo Convexo Estático"
msgid "Create Static Trimesh Body"
msgstr "Criar Corpo Trimesh Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5940,11 +5944,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Falha ao criar formas!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Criar Forma(s) Convexa(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Impossível criar a pasta."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Criar Forma(s) Convexa(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5995,18 +6018,57 @@ msgstr "Malha"
msgid "Create Trimesh Static Body"
msgstr "Criar Corpo Trimesh Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Criar Colisão Trimesh Irmã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Criar Colisão Convexa Irmã(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Criar Colisão Convexa Irmã(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Criar Malha de Contorno..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Visualizar UV1"
@ -8417,7 +8479,7 @@ msgstr "Conjunto de Telha"
msgid "No VCS addons are available."
msgstr "Nenhum complemento VCS está disponível."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
@ -9583,11 +9645,19 @@ msgid "Export With Debug"
msgstr "Exportar Com Depuração"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "O caminho não existe."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'."
@ -9596,11 +9666,13 @@ msgid "Please choose an empty folder."
msgstr "Por favor, escolha uma pasta vazia."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "O diretório já contém um projeto Godot."
#: editor/project_manager.cpp
@ -10224,7 +10296,7 @@ msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Carregamento Automático"
msgstr "O AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@ -10298,6 +10370,11 @@ msgstr "Prefixo"
msgid "Suffix"
msgstr "Sufixo"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Expressões regulares"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opções Avançadas"
@ -10335,7 +10412,8 @@ msgstr ""
"Compare as opções do contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Contador de nível"
#: editor/rename_dialog.cpp
@ -10366,10 +10444,6 @@ msgstr ""
"Número mínimo de dígitos para o contador.\n"
"Os dígitos ausentes são preenchidos com zeros à esquerda."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expressões regulares"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pós-Processamento"
@ -10379,11 +10453,13 @@ msgid "Keep"
msgstr "Manter"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase para under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored para CamelCase"
#: editor/rename_dialog.cpp
@ -10402,6 +10478,16 @@ msgstr "Para Maiúscula"
msgid "Reset"
msgstr "Recompor"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Expressões regulares"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Caracteres válidos:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparentar Nó"
@ -10865,7 +10951,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome ou caminho do pai herdado inválido."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Script válido."
#: editor/script_create_dialog.cpp
@ -10956,6 +11043,11 @@ msgstr "Processo Filho Conectado."
msgid "Copy Error"
msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Mem. de Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pular Breakpoints"
@ -11004,10 +11096,6 @@ msgstr "Lista de Uso Memória de Vídeo por Recurso:"
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem. de Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do Recurso"
@ -12693,6 +12781,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocorrência(s) substituída(s)."
#~ msgid "Create Static Convex Body"
#~ msgstr "Criar Corpo Convexo Estático"
#~ msgid "Failed creating shapes!"
#~ msgstr "Falha ao criar formas!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -698,8 +698,9 @@ msgid "Line Number:"
msgstr "Numero da linha:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Substituído %d ocorrência(s)."
#, fuzzy
msgid "%d replaced."
msgstr "Substituir..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5848,12 +5849,13 @@ msgid "Mesh is empty!"
msgstr "A Malha está vazia!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Criar corpo estático Trimesh"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Criar irmão de colisão Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Criar corpo estático convexo"
msgid "Create Static Trimesh Body"
msgstr "Criar corpo estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5864,11 +5866,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Falha na criação de formas!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Criar Forma(s) Convexa(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Impossível criar pasta."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Criar Forma(s) Convexa(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5919,18 +5940,57 @@ msgstr "Malha"
msgid "Create Trimesh Static Body"
msgstr "Criar corpo estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Criar irmão de colisão Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Siblings"
msgstr "Criar Irmão(s) de Colisão Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Criar Irmão(s) de Colisão Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Criar Malha de Contorno..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@ -8335,7 +8395,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Não existem addons VCS disponíveis."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
@ -9496,11 +9556,19 @@ msgid "Export With Debug"
msgstr "Exportar com Depuração"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "O Caminho não existe."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Ficheiro de projeto '.zip' inválido, não contém um ficheiro 'project.godot'."
@ -9509,11 +9577,13 @@ msgid "Please choose an empty folder."
msgstr "Por favor escolha uma pasta vazia."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Escolha um ficheiro 'project.godot' ou '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "A pasta já contém um projeto Godot."
#: editor/project_manager.cpp
@ -10211,6 +10281,11 @@ msgstr "Prefixo"
msgid "Suffix"
msgstr "Sufixo"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Expressões Regulares"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opções Avançadas"
@ -10248,7 +10323,8 @@ msgstr ""
"Comparar opções do contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Contador por nível"
#: editor/rename_dialog.cpp
@ -10279,10 +10355,6 @@ msgstr ""
"Número mínimo de dígitos para o contador.\n"
"Dígitos ausentes são preenchidos com zeros."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expressões Regulares"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pós-processamento"
@ -10292,11 +10364,13 @@ msgid "Keep"
msgstr "Manter"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase para under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored para CamelCase"
#: editor/rename_dialog.cpp
@ -10315,6 +10389,16 @@ msgstr "Para Maiúsculas"
msgid "Reset"
msgstr "Repor"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Expressões Regulares"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Carateres válidos:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Recolocar Nó"
@ -10776,7 +10860,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome ou Caminho de parente herdado inválido."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Script é válido."
#: editor/script_create_dialog.cpp
@ -10867,6 +10952,11 @@ msgstr "Processo filho conectado."
msgid "Copy Error"
msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Memória Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltar Pontos de Paragem"
@ -10915,10 +11005,6 @@ msgstr "Lista de utilização de Memória Vídeo por recurso:"
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Memória Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do recurso"
@ -12600,6 +12686,15 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Substituído %d ocorrência(s)."
#~ msgid "Create Static Convex Body"
#~ msgstr "Criar corpo estático convexo"
#~ msgid "Failed creating shapes!"
#~ msgstr "Falha na criação de formas!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -679,8 +679,9 @@ msgid "Line Number:"
msgstr "Linia Numărul:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Înlocuit %d potriviri."
#, fuzzy
msgid "%d replaced."
msgstr "Înlocuiți"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5999,12 +6000,13 @@ msgid "Mesh is empty!"
msgstr "Mesh-ul este gol!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Creează un Corp Static Trimesh"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Creează un Corp Static Convex"
msgid "Create Static Trimesh Body"
msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -6016,12 +6018,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Creează o Formă Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Nu s-a putut creea un contur!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6072,19 +6092,57 @@ msgstr "Mesh"
msgid "Create Trimesh Static Body"
msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Se Creează un Mesh de Contur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vizionare UV1"
@ -8613,7 +8671,7 @@ msgstr "Set_de_Plăci..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9746,11 +9804,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Fișierul nu există."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9758,11 +9823,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10428,6 +10493,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Versiune Curentă:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10468,7 +10538,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10498,10 +10568,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10511,11 +10577,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10535,6 +10601,15 @@ msgstr ""
msgid "Reset"
msgstr "Resetați Zoom-area"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Caractere valide:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11003,7 +11078,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "Arborele Animației este valid."
#: editor/script_create_dialog.cpp
@ -11108,6 +11183,10 @@ msgstr "Deconectat"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11157,10 +11236,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12726,6 +12801,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Înlocuit %d potriviri."
#~ msgid "Create Static Convex Body"
#~ msgstr "Creează un Corp Static Convex"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -62,12 +62,14 @@
# Rei <clxgamer12@gmail.com>, 2019.
# Vitaly <arkology11@gmail.com>, 2019.
# Andy <8ofproject@gmail.com>, 2020.
# Андрей Беляков <andbelandantrus@gmail.com>, 2020.
# Artur Tretiak <stikyt@protonmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-27 07:10+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"PO-Revision-Date: 2020-02-14 03:18+0000\n"
"Last-Translator: Artur Tretiak <stikyt@protonmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@ -223,9 +225,8 @@ msgid "Anim Multi Change Keyframe Time"
msgstr "Время смены ключевых кадров анимации"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transition"
msgstr "Анимация Многократное изменение Переход"
msgstr "Многократное изменение перехода"
#: editor/animation_track_editor.cpp
#, fuzzy
@ -233,9 +234,8 @@ msgid "Anim Multi Change Transform"
msgstr "Анимационное многосменное преобразование"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Value"
msgstr "Анимация многократное изменение ключевых кадров Значение"
msgstr "Изменить значение ключевого кадра"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
@ -479,7 +479,6 @@ msgid "Not possible to add a new track without a root"
msgstr "Нельзя добавить новый трек без корневого узла"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Неверный трек для кривой Безье (нет подходящих подсвойств)"
@ -749,8 +748,9 @@ msgid "Line Number:"
msgstr "Номер строки:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Заменено %d совпадений."
#, fuzzy
msgid "%d replaced."
msgstr "Заменить..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -2007,14 +2007,12 @@ msgid "Properties"
msgstr "Свойства"
#: editor/editor_help.cpp
#, fuzzy
msgid "override:"
msgstr "Переопределить"
msgstr "Переопределить:"
#: editor/editor_help.cpp
#, fuzzy
msgid "default:"
msgstr "По умолчанию"
msgstr "По умолчанию:"
#: editor/editor_help.cpp
msgid "Methods"
@ -2037,9 +2035,8 @@ msgid "Property Descriptions"
msgstr "Описание свойств"
#: editor/editor_help.cpp
#, fuzzy
msgid "(value)"
msgstr "Значение"
msgstr "(значение)"
#: editor/editor_help.cpp
msgid ""
@ -5613,9 +5610,8 @@ msgid "Frame Selection"
msgstr "Кадрировать выбранное"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Preview Canvas Scale"
msgstr "Предпросмотр масштаба холста"
msgstr "Масштаб при просмотре холста"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@ -5676,9 +5672,8 @@ msgid "Divide grid step by 2"
msgstr "Разделить шаг сетки на 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "Вид сзади"
msgstr "Панорама"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@ -5772,7 +5767,7 @@ msgstr "Твёрдые пиксели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
msgstr "Граничные пиксели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@ -5901,12 +5896,13 @@ msgid "Mesh is empty!"
msgstr "Полисетка пуста!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Создать вогнутое статичное тело"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Создать вогнутую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Создать выпуклое статичное тело"
msgid "Create Static Trimesh Body"
msgstr "Создать вогнутое статичное тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -5918,11 +5914,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Создать вогнутую форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Не удалось создать форму!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Создать выпуклую форму(ы)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Не удалось создать папку."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Создать выпуклую форму(ы)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5973,19 +5988,57 @@ msgstr "Массив"
msgid "Create Trimesh Static Body"
msgstr "Создать вогнутое статичное тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Создать вогнутую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Создать выпуклую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Создать выпуклую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Создать полисетку обводки..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Просмотр UV1"
@ -6167,7 +6220,6 @@ msgid "The geometry's faces don't contain any area."
msgstr "Грани данной геометрии не содержат никакой области."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "Данная геометрия не содержит граней."
@ -8400,7 +8452,7 @@ msgstr "Набор тайлов"
msgid "No VCS addons are available."
msgstr "Нет доступных VCS плагинов."
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Ошибка"
@ -8453,9 +8505,8 @@ msgid "Deleted"
msgstr "Удалён"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "Изменить"
msgstr "Изменить тип"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
@ -9534,7 +9585,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):"
msgstr "Ключ шифрования скрипта (256-бит, в шестнадцатеричном виде):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@ -9573,11 +9624,19 @@ msgid "Export With Debug"
msgstr "Экспорт в режиме отладки"
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Путь не существует."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Ошибка при открытии файла пакета, не в формате zip."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Недействительный '.zip' файл проекта, не содержит файл 'project.godot'."
@ -9586,11 +9645,13 @@ msgid "Please choose an empty folder."
msgstr "Пожалуйста, выберите пустую папку."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Пожалуйста, выберите файл 'project.godot' или '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Каталог уже содержит проект Godot."
#: editor/project_manager.cpp
@ -10287,6 +10348,11 @@ msgstr "Префикс"
msgid "Suffix"
msgstr "Суффикс"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Регулярное выражение"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Дополнительные параметры"
@ -10324,7 +10390,8 @@ msgstr ""
"Сравните параметры счетчика."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
#, fuzzy
msgid "Per-level Counter"
msgstr "Счетчик уровня"
#: editor/rename_dialog.cpp
@ -10357,10 +10424,6 @@ msgstr ""
"Минимальное количество цифр для счетчика.\n"
"Недостающие цифры заполняются нулями."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Регулярное выражение"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Пост-обработка"
@ -10370,11 +10433,13 @@ msgid "Keep"
msgstr "Оставить оригинал"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
#, fuzzy
msgid "PascalCase to snake_case"
msgstr "CamelCase в under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
#, fuzzy
msgid "snake_case to PascalCase"
msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
@ -10393,6 +10458,16 @@ msgstr "В верхний регистр"
msgid "Reset"
msgstr "Сбросить"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error"
msgstr "Регулярное выражение"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Допустимые символы:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Переподчинить узел"
@ -10857,7 +10932,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Неверное имя или путь наследуемого предка."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
#, fuzzy
msgid "Script path/name is valid."
msgstr "Скрипт корректен."
#: editor/script_create_dialog.cpp
@ -10948,6 +11024,11 @@ msgstr "Дочерний процесс связан."
msgid "Copy Error"
msgstr "Копировать ошибку"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Видео память"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Пропустить точки останова"
@ -10997,10 +11078,6 @@ msgstr "Список использования видеопамяти ресу
msgid "Total:"
msgstr "Всего:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Видео память"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Путь к ресурсу"
@ -11332,9 +11409,8 @@ msgid "Cursor Clear Rotation"
msgstr "Курсор очистить поворот"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Очистить выделенное"
msgstr "Вставить выделение"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@ -11720,7 +11796,6 @@ msgid "Editing Signal:"
msgstr "Редактирование сигнала:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Tool:"
msgstr "Сделать инструментом:"
@ -12687,6 +12762,15 @@ msgstr "Изменения могут быть назначены только
msgid "Constants cannot be modified."
msgstr "Константы не могут быть изменены."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Заменено %d совпадений."
#~ msgid "Create Static Convex Body"
#~ msgstr "Создать выпуклое статичное тело"
#~ msgid "Failed creating shapes!"
#~ msgstr "Не удалось создать форму!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -687,7 +687,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5689,11 +5689,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5705,11 +5705,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5760,18 +5776,55 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8152,7 +8205,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9246,11 +9299,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9258,11 +9316,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9907,6 +9965,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -9942,7 +10004,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -9971,10 +10033,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -9984,11 +10042,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10007,6 +10065,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10449,7 +10515,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10541,6 +10607,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@ -10589,10 +10659,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -696,7 +696,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5854,11 +5854,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5870,12 +5871,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5926,19 +5945,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8413,7 +8470,7 @@ msgstr "Súbor:"
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9530,11 +9587,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9542,11 +9605,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10206,6 +10269,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10241,7 +10308,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10270,10 +10337,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10283,11 +10346,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10306,6 +10369,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10763,7 +10834,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10865,6 +10936,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10915,10 +10990,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -726,8 +726,9 @@ msgid "Line Number:"
msgstr "Številka Vrste:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Zamenjana %d ponovitev/e."
#, fuzzy
msgid "%d replaced."
msgstr "Zamenjaj"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6122,12 +6123,12 @@ msgid "Mesh is empty!"
msgstr "Model je prazen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Ustvari Statično Telo TriModel"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
msgid "Create Static Trimesh Body"
msgstr "Ustvari Statično Telo TriModel"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -6138,12 +6139,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Ustvari Nov %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Mape ni mogoče ustvariti."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Ustvari Nov %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6194,19 +6213,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Ustvarite Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Ustvarite Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8725,7 +8782,7 @@ msgstr "Izvozi Ploščno Zbirko"
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9858,11 +9915,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Datoteka ne obstaja."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9871,11 +9935,11 @@ msgstr "Izberite prazno mapo."
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Izberite datoteko 'projekt.godot'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10537,6 +10601,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Trenutna Različica:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10577,7 +10646,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10607,10 +10676,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10620,11 +10685,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10644,6 +10709,15 @@ msgstr ""
msgid "Reset"
msgstr "Ponastavi Povečavo/Pomanjšavo"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Veljavni znaki:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11112,7 +11186,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "Drevo animacije je veljavno."
#: editor/script_create_dialog.cpp
@ -11217,6 +11291,10 @@ msgstr "Nepovezano"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11267,10 +11345,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12876,6 +12950,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Zamenjana %d ponovitev/e."
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

View File

@ -673,8 +673,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr ""
#, fuzzy
msgid "%d replaced."
msgstr "Zëvendëso..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -5912,11 +5913,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5928,11 +5929,28 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Nuk mund të krijoj folderin."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5983,19 +6001,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Krijo një Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Krijo një Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8402,7 +8458,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9510,11 +9566,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Skedari nuk egziston."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9522,11 +9585,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10179,6 +10242,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Versioni Aktual:"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10214,7 +10282,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10243,10 +10311,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10256,11 +10320,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10279,6 +10343,15 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Karakteret e lejuar:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10735,7 +10808,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10837,6 +10910,10 @@ msgstr "U Shkëput"
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10887,10 +10964,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -722,8 +722,9 @@ msgid "Line Number:"
msgstr "Број линије:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Замени %d појаве/а."
#, fuzzy
msgid "%d replaced."
msgstr "Замени..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6152,12 +6153,13 @@ msgid "Mesh is empty!"
msgstr "Мрежа је празна!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Направи статичо тело од троуглова"
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Направи троугластог сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Направи конвексно статичко тело"
msgid "Create Static Trimesh Body"
msgstr "Направи статичо тело од троуглова"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@ -6169,12 +6171,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Направи фигуру од троуглова"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Направи конвексну фигуру"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Неуспех при прављењу директоријума."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Направи конвексну фигуру"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6225,19 +6245,57 @@ msgstr "Мрежа"
msgid "Create Trimesh Static Body"
msgstr "Направи троугласто статично тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Направи троугластог сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Направи конвексног сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Направи конвексног сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Направи ивичну мрежу..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8819,7 +8877,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Грешка"
@ -9977,11 +10035,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Путања не постоји."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9989,11 +10054,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10659,6 +10724,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Постави правоугаони регион"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10699,7 +10769,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10729,10 +10799,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10742,11 +10808,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10768,6 +10834,15 @@ msgstr "Велика слова"
msgid "Reset"
msgstr "Ресетуј увеличање"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Важећа слова:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -11239,7 +11314,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "Анимационо дрво је важеће."
#: editor/script_create_dialog.cpp
@ -11351,6 +11426,10 @@ msgstr "Веза прекинута"
msgid "Copy Error"
msgstr "Учитај грешке"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11401,10 +11480,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12981,6 +13056,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Замени %d појаве/а."
#~ msgid "Create Static Convex Body"
#~ msgstr "Направи конвексно статичко тело"
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"

View File

@ -696,7 +696,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@ -5718,11 +5718,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5734,11 +5734,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -5789,19 +5805,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Napravi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Napravi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@ -8219,7 +8273,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@ -9320,11 +9374,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9332,11 +9391,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -9985,6 +10044,10 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@ -10020,7 +10083,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10049,10 +10112,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10062,11 +10121,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10085,6 +10144,14 @@ msgstr ""
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@ -10529,7 +10596,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@ -10622,6 +10689,10 @@ msgstr ""
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -10671,10 +10742,6 @@ msgstr ""
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

View File

@ -709,8 +709,9 @@ msgid "Line Number:"
msgstr "Radnummer:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Ersatte %d förekomst(er)."
#, fuzzy
msgid "%d replaced."
msgstr "Ersätt..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -6069,11 +6070,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Kunde inte skapa mapp."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6085,12 +6087,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgid "Create Single Convex Shape"
msgstr "Skapa Ny"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Kunde inte skapa mapp."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Skapa Ny"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@ -6141,19 +6161,57 @@ msgstr ""
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgid "Create Single Convex Collision Siblings"
msgstr "Skapa Prenumeration"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Skapa Prenumeration"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
@ -8669,7 +8727,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fel"
@ -9797,11 +9855,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Sökvägen finns inte."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Fel vid öppning av paketetfil, inte i zip-format."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@ -9809,11 +9874,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@ -10480,6 +10545,11 @@ msgstr ""
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Nuvarande Version:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
@ -10520,7 +10590,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@ -10550,10 +10620,6 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@ -10563,11 +10629,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@ -10589,6 +10655,15 @@ msgstr "Versaler"
msgid "Reset"
msgstr "Återställ Zoom"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Giltiga tecken:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Byt Förälder-Node"
@ -11062,7 +11137,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgid "Script path/name is valid."
msgstr "Skript giltigt"
#: editor/script_create_dialog.cpp
@ -11169,6 +11244,10 @@ msgstr "Barnprocess Ansluten"
msgid "Copy Error"
msgstr "Fel"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
@ -11218,10 +11297,6 @@ msgstr ""
msgid "Total:"
msgstr "Totalt:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@ -12822,6 +12897,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Ersatte %d förekomst(er)."
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"

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