GLTF: Propagate owner for root node children
This commit is contained in:
parent
3978628c6c
commit
246cc7e86d
|
@ -5658,6 +5658,15 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, const GLTFNodeIn
|
||||||
if (p_scene_root == nullptr) {
|
if (p_scene_root == nullptr) {
|
||||||
// If the root node argument is null, this is the root node.
|
// If the root node argument is null, this is the root node.
|
||||||
p_scene_root = current_node;
|
p_scene_root = current_node;
|
||||||
|
// If multiple nodes were generated under the root node, ensure they have the owner set.
|
||||||
|
if (unlikely(current_node->get_child_count() > 0)) {
|
||||||
|
Array args;
|
||||||
|
args.append(p_scene_root);
|
||||||
|
for (int i = 0; i < current_node->get_child_count(); i++) {
|
||||||
|
Node *child = current_node->get_child(i);
|
||||||
|
child->propagate_call(StringName("set_owner"), args);
|
||||||
|
}
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// Add the node we generated and set the owner to the scene root.
|
// Add the node we generated and set the owner to the scene root.
|
||||||
p_scene_parent->add_child(current_node, true);
|
p_scene_parent->add_child(current_node, true);
|
||||||
|
|
Loading…
Reference in New Issue