Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
Fix `AnimationPlayer::play()` process unwanted start between the same animations
This commit is contained in:
commit
249e724835
|
@ -415,9 +415,16 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
|
|||
}
|
||||
|
||||
c.current.from = &animation_set[name];
|
||||
c.current.speed_scale = p_custom_scale;
|
||||
|
||||
if (!end_reached) {
|
||||
playback_queue.clear();
|
||||
}
|
||||
|
||||
if (c.assigned != name) { // Reset.
|
||||
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
|
||||
c.assigned = name;
|
||||
emit_signal(SNAME("current_animation_changed"), c.assigned);
|
||||
} else {
|
||||
if (p_from_end && c.current.pos == 0) {
|
||||
// Animation reset but played backwards, set position to the end.
|
||||
|
@ -425,18 +432,14 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
|
|||
} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
|
||||
// Animation resumed but already ended, set position to the beginning.
|
||||
c.current.pos = 0;
|
||||
} else if (playing) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
c.current.speed_scale = p_custom_scale;
|
||||
c.assigned = name;
|
||||
emit_signal(SNAME("current_animation_changed"), c.assigned);
|
||||
c.seeked = false;
|
||||
c.started = true;
|
||||
|
||||
if (!end_reached) {
|
||||
playback_queue.clear();
|
||||
}
|
||||
_set_process(true); // Always process when starting an animation.
|
||||
playing = true;
|
||||
|
||||
|
|
Loading…
Reference in New Issue