Adds contextual item in scene tree dock to wrap selection in a new node

Fixes #20187
This commit is contained in:
Julian Murgia 2018-09-12 20:47:12 +02:00 committed by StraToN
parent 9384b6ab0e
commit 249fdd9f80
3 changed files with 184 additions and 46 deletions

View File

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="16"
height="16"
version="1.1"
viewBox="0 0 16 16"
id="svg8"
sodipodi:docname="icon_reparent_to_new_node.svg"
inkscape:version="0.92.1 r15371">
<metadata
id="metadata14">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs12" />
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1920"
inkscape:window-height="1023"
id="namedview10"
showgrid="false"
inkscape:zoom="29.5"
inkscape:cx="2.2588225"
inkscape:cy="3.6882199"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="1"
inkscape:current-layer="g6" />
<g
transform="translate(0 -1036.4)"
id="g6">
<path
transform="translate(0,1036.4)"
d="m 1.4915254,13 c 0,1.104569 0.8954305,2 2,2 0.7139771,-5.54e-4 1.3735116,-0.381677 1.7305,-1 H 11.2715 c 0.356631,0.617705 1.015238,0.998733 1.7285,1 1.104569,0 2,-0.895431 2,-2 0,-1.104569 -0.895431,-2 -2,-2 -0.713977,5.54e-4 -1.373512,0.381677 -1.7305,1 H 5.2200254 c -0.1747809,-0.30301 -0.8483719,-1 -1.7285,-1 -0.9027301,0 -2,0.891221 -2,2 z"
id="path2"
inkscape:connector-curvature="0"
style="fill:#e0e0e0"
sodipodi:nodetypes="cccccsccccc" />
<path
d="m 10.421845,1038.2814 -2.7947264,2.096 2.7947264,2.0961 v -1.3974 c 2.716918,0 2.180792,1.4469 2.180792,3.9265 V 1046.4 H 14 v -1.3974 c 0,-3.863 0.13086,-5.3239 -3.578155,-5.3239 z"
id="path4"
inkscape:connector-curvature="0"
style="fill:#84ffb1;stroke-width:0.69868171"
sodipodi:nodetypes="cccccccccc" />
<g
transform="translate(-8.5,-8)"
id="g6-7">
<path
style="fill:#84ffb1"
inkscape:connector-curvature="0"
transform="translate(0,1036.4)"
d="m 11,9 v 2 H 9 v 2 h 2 v 2 h 2 v -2 h 2 V 11 H 13 V 9 Z"
id="path4-5" />
</g>
<path
d="m 4.5,1047.7968 v -3.1171 H 2.4999995 v 3.1171 z"
id="path2-3"
inkscape:connector-curvature="0"
style="fill:#e0e0e0;stroke-width:0.7178387"
sodipodi:nodetypes="ccccc" />
</g>
</svg>

After

Width:  |  Height:  |  Size: 2.8 KiB

View File

@ -338,7 +338,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
tree->edit_selected();
}
} break;
case TOOL_NEW: {
case TOOL_NEW:
case TOOL_REPARENT_TO_NEW_NODE: {
if (!profile_allow_editing) {
break;
@ -1909,6 +1910,54 @@ Node *SceneTreeDock::_get_selection_group_tail(Node *p_node, List<Node *> p_list
return tail;
}
void SceneTreeDock::_do_create(Node *p_parent) {
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_COND(!child);
editor_data->get_undo_redo().create_action(TTR("Create Node"));
if (edited_scene) {
editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child);
editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
} else {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
}
editor_data->get_undo_redo().commit_action();
editor->push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
if (Object::cast_to<Control>(c)) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = Object::cast_to<Control>(c);
Size2 ms = ct->get_minimum_size();
if (ms.width < 4)
ms.width = 40;
if (ms.height < 4)
ms.height = 40;
ct->set_size(ms);
}
}
void SceneTreeDock::_create() {
if (current_option == TOOL_NEW) {
@ -1927,51 +1976,7 @@ void SceneTreeDock::_create() {
ERR_FAIL_COND(!parent);
}
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_COND(!child);
editor_data->get_undo_redo().create_action(TTR("Create Node"));
if (edited_scene) {
editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
String new_name = parent->validate_child_name(child);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child->get_class(), new_name);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
} else {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
}
editor_data->get_undo_redo().commit_action();
editor->push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
if (Object::cast_to<Control>(c)) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = Object::cast_to<Control>(c);
Size2 ms = ct->get_minimum_size();
if (ms.width < 4)
ms.width = 40;
if (ms.height < 4)
ms.height = 40;
ct->set_size(ms);
}
_do_create(parent);
} else if (current_option == TOOL_REPLACE) {
List<Node *> selection = editor_selection->get_selected_node_list();
@ -1988,6 +1993,52 @@ void SceneTreeDock::_create() {
replace_node(n, newnode);
}
} else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
// Find top level node in selection
bool only_one_top_node = true;
Node *first = selection.front()->get();
ERR_FAIL_COND(!first);
int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
Node *top_node = first;
for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
Node *n = E->get();
ERR_FAIL_COND(!n);
int path_length = n->get_path_to(scene_root).get_name_count();
if (top_node != n) {
if (smaller_path_to_top > path_length) {
top_node = n;
smaller_path_to_top = path_length;
only_one_top_node = true;
} else if (smaller_path_to_top == path_length) {
if (only_one_top_node && top_node->get_parent() != n->get_parent())
only_one_top_node = false;
}
}
}
Node *parent = NULL;
if (only_one_top_node)
parent = top_node->get_parent();
else
parent = top_node->get_parent()->get_parent();
_do_create(parent);
Vector<Node *> nodes;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
nodes.push_back(E->get());
}
// This works because editor_selection was cleared and populated with last created node in _do_create()
Node *last_created = editor_selection->get_selected_node_list().front()->get();
_do_reparent(last_created, -1, nodes, true);
}
scene_tree->get_scene_tree()->call_deferred("grab_focus");
@ -2377,6 +2428,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
menu->add_icon_shortcut(get_icon("ReparentToNewNode", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE);
menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
}
}
@ -2673,6 +2725,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
ED_SHORTCUT("scene_tree/merge_from_scene", TTR("Merge From Scene"));
ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));

View File

@ -70,6 +70,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_MOVE_DOWN,
TOOL_DUPLICATE,
TOOL_REPARENT,
TOOL_REPARENT_TO_NEW_NODE,
TOOL_MAKE_ROOT,
TOOL_NEW_SCENE_FROM,
TOOL_MERGE_FROM_SCENE,
@ -142,6 +143,7 @@ class SceneTreeDock : public VBoxContainer {
bool first_enter;
void _create();
void _do_create(Node *p_parent);
Node *scene_root;
Node *edited_scene;
EditorNode *editor;