Properly handle empty CSGShapes
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227494be59
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24a6aac472
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@ -700,7 +700,7 @@ CSGPrimitive3D::CSGPrimitive3D() {
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CSGBrush *CSGMesh3D::_build_brush() {
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if (!mesh.is_valid()) {
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return nullptr;
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return memnew(CSGBrush);
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}
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Vector<Vector3> vertices;
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@ -718,7 +718,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
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if (arrays.size() == 0) {
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_make_dirty();
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ERR_FAIL_COND_V(arrays.size() == 0, nullptr);
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ERR_FAIL_COND_V(arrays.size() == 0, memnew(CSGBrush));
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}
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Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX];
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@ -839,7 +839,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
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}
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if (vertices.size() == 0) {
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return nullptr;
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return memnew(CSGBrush);
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}
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return _create_brush_from_arrays(vertices, uvs, smooth, materials);
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@ -1501,7 +1501,7 @@ CSGBrush *CSGTorus3D::_build_brush() {
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float max_radius = outer_radius;
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if (min_radius == max_radius) {
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return nullptr; //sorry, can't
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return memnew(CSGBrush); //sorry, can't
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}
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if (min_radius > max_radius) {
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@ -1720,7 +1720,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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// set our bounding box
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if (polygon.size() < 3) {
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return nullptr;
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return memnew(CSGBrush);
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}
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Vector<Point2> final_polygon = polygon;
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@ -1732,7 +1732,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
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if (triangles.size() < 3) {
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return nullptr;
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return memnew(CSGBrush);
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}
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Path3D *path = nullptr;
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@ -1766,15 +1766,15 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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if (mode == MODE_PATH) {
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if (!has_node(path_node)) {
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return nullptr;
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return memnew(CSGBrush);
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}
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Node *n = get_node(path_node);
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if (!n) {
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return nullptr;
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return memnew(CSGBrush);
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}
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path = Object::cast_to<Path3D>(n);
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if (!path) {
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return nullptr;
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return memnew(CSGBrush);
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}
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if (path != path_cache) {
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@ -1792,10 +1792,10 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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curve = path->get_curve();
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if (curve.is_null()) {
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return nullptr;
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return memnew(CSGBrush);
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}
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if (curve->get_baked_length() <= 0) {
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return nullptr;
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return memnew(CSGBrush);
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}
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}
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CSGBrush *brush = memnew(CSGBrush);
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