Document Mono-specific classes
This fully documents all Mono-specific classes.
This commit is contained in:
parent
e54031cf1a
commit
24a8d43272
|
@ -1,10 +1,14 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="Texture" inherits="Resource" version="4.0">
|
||||
<brief_description>
|
||||
The global C# namespace (Mono-enabled builds only).
|
||||
</brief_description>
|
||||
<description>
|
||||
This class represents the global C# namespace. It is the C# equivalent of [@GDScript] and is only available in Mono-enabled builds.
|
||||
See also [CSharpScript] and [GodotSharp].
|
||||
</description>
|
||||
<tutorials>
|
||||
<link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
|
|
|
@ -1,16 +1,21 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="CSharpScript" inherits="Script" version="4.0">
|
||||
<brief_description>
|
||||
A script implemented in the C# programming language (Mono-enabled builds only).
|
||||
</brief_description>
|
||||
<description>
|
||||
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
|
||||
See also [GodotSharp].
|
||||
</description>
|
||||
<tutorials>
|
||||
<link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="new" qualifiers="vararg">
|
||||
<return type="Variant">
|
||||
</return>
|
||||
<description>
|
||||
Returns a new instance of the script.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="GodotSharp" inherits="Object" version="4.0">
|
||||
<brief_description>
|
||||
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
|
||||
</brief_description>
|
||||
<description>
|
||||
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
|
||||
See also [CSharpScript].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
@ -11,26 +14,30 @@
|
|||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Attaches the current thread to the mono runtime.
|
||||
Attaches the current thread to the Mono runtime.
|
||||
</description>
|
||||
</method>
|
||||
<method name="detach_thread">
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Detaches the current thread from the mono runtime.
|
||||
Detaches the current thread from the Mono runtime.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_domain_id">
|
||||
<return type="int">
|
||||
</return>
|
||||
<description>
|
||||
Returns the current MonoDomain ID.
|
||||
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_scripts_domain_id">
|
||||
<return type="int">
|
||||
</return>
|
||||
<description>
|
||||
Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
|
||||
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_domain_finalizing_for_unload">
|
||||
|
@ -39,26 +46,28 @@
|
|||
<argument index="0" name="domain_id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns whether the domain is being finalized.
|
||||
Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_runtime_initialized">
|
||||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_runtime_shutting_down">
|
||||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_scripts_domain_loaded">
|
||||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns whether the scripts domain is loaded.
|
||||
Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
|
Loading…
Reference in New Issue