Mono: Convert all items to string before printing
(cherry picked from commit 25f563c4c8
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@ -83,7 +83,7 @@ namespace Godot
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public static void Print(params object[] what)
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{
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godot_icall_GD_print(what);
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godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
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}
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public static void PrintStack()
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@ -93,22 +93,22 @@ namespace Godot
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public static void PrintErr(params object[] what)
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{
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godot_icall_GD_printerr(what);
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godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
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}
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public static void PrintRaw(params object[] what)
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{
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godot_icall_GD_printraw(what);
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godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
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}
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public static void PrintS(params object[] what)
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{
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godot_icall_GD_prints(what);
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godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
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}
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public static void PrintT(params object[] what)
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{
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godot_icall_GD_printt(what);
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godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
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}
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public static double Randf()
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