Mono: Convert all items to string before printing

(cherry picked from commit 25f563c4c8)
This commit is contained in:
ForLoveOfCats 2019-04-08 14:08:35 -04:00 committed by Hein-Pieter van Braam-Stewart
parent 1353c98279
commit 24ac1439e8
1 changed files with 5 additions and 5 deletions

View File

@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what) public static void Print(params object[] what)
{ {
godot_icall_GD_print(what); godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintStack() public static void PrintStack()
@ -93,22 +93,22 @@ namespace Godot
public static void PrintErr(params object[] what) public static void PrintErr(params object[] what)
{ {
godot_icall_GD_printerr(what); godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintRaw(params object[] what) public static void PrintRaw(params object[] what)
{ {
godot_icall_GD_printraw(what); godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintS(params object[] what) public static void PrintS(params object[] what)
{ {
godot_icall_GD_prints(what); godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
} }
public static void PrintT(params object[] what) public static void PrintT(params object[] what)
{ {
godot_icall_GD_printt(what); godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
} }
public static double Randf() public static double Randf()