[CI] [macOS] Build for both `arm64` and `x86_64`
Creates a universal build, to catch discrepancies on different architectures
This commit is contained in:
parent
a4fbe4c01f
commit
24ad73b13f
|
@ -14,7 +14,7 @@ concurrency:
|
|||
|
||||
jobs:
|
||||
build-macos:
|
||||
runs-on: "macos-12"
|
||||
runs-on: "macos-latest"
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -24,7 +24,7 @@ jobs:
|
|||
cache-name: macos-editor
|
||||
target: editor
|
||||
tests: true
|
||||
bin: "./bin/godot.macos.editor.x86_64"
|
||||
bin: "./bin/godot.macos.editor.universal"
|
||||
|
||||
- name: Template (target=template_release)
|
||||
cache-name: macos-template
|
||||
|
@ -50,16 +50,26 @@ jobs:
|
|||
run: |
|
||||
sh misc/scripts/install_vulkan_sdk_macos.sh
|
||||
|
||||
- name: Compilation
|
||||
- name: Compilation (x86_64)
|
||||
uses: ./.github/actions/godot-build
|
||||
with:
|
||||
sconsflags: ${{ env.SCONSFLAGS }}
|
||||
sconsflags: ${{ env.SCONSFLAGS }} arch=x86_64
|
||||
platform: macos
|
||||
target: ${{ matrix.target }}
|
||||
tests: ${{ matrix.tests }}
|
||||
|
||||
- name: Compilation (arm64)
|
||||
uses: ./.github/actions/godot-build
|
||||
with:
|
||||
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
|
||||
platform: macos
|
||||
target: ${{ matrix.target }}
|
||||
tests: ${{ matrix.tests }}
|
||||
|
||||
- name: Prepare artifact
|
||||
run: |
|
||||
lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
|
||||
rm ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64
|
||||
strip bin/godot.*
|
||||
chmod +x bin/godot.*
|
||||
|
||||
|
|
Loading…
Reference in New Issue