Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points.
This commit is contained in:
parent
1deb41226d
commit
24e9a881c0
|
@ -1501,6 +1501,11 @@ Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) {
|
||||||
return Geometry::triangulate_polygon(p_polygon);
|
return Geometry::triangulate_polygon(p_polygon);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector<int> _Geometry::triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
|
||||||
|
|
||||||
|
return Geometry::triangulate_delaunay_2d(p_points);
|
||||||
|
}
|
||||||
|
|
||||||
Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) {
|
Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) {
|
||||||
|
|
||||||
return Geometry::convex_hull_2d(p_points);
|
return Geometry::convex_hull_2d(p_points);
|
||||||
|
@ -1674,6 +1679,7 @@ void _Geometry::_bind_methods() {
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
|
ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
|
||||||
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
|
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
|
||||||
|
ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d);
|
||||||
ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
|
ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
|
||||||
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon);
|
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon);
|
||||||
|
|
||||||
|
|
|
@ -404,6 +404,7 @@ public:
|
||||||
|
|
||||||
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
|
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
|
||||||
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
|
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
|
||||||
|
Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
|
||||||
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
|
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
|
||||||
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
|
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,7 @@
|
||||||
#ifndef GEOMETRY_H
|
#ifndef GEOMETRY_H
|
||||||
#define GEOMETRY_H
|
#define GEOMETRY_H
|
||||||
|
|
||||||
|
#include "core/math/delaunay.h"
|
||||||
#include "core/math/face3.h"
|
#include "core/math/face3.h"
|
||||||
#include "core/math/rect2.h"
|
#include "core/math/rect2.h"
|
||||||
#include "core/math/triangulate.h"
|
#include "core/math/triangulate.h"
|
||||||
|
@ -857,6 +858,19 @@ public:
|
||||||
return points;
|
return points;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
|
||||||
|
|
||||||
|
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
|
||||||
|
Vector<int> triangles;
|
||||||
|
|
||||||
|
for (int i = 0; i < tr.size(); i++) {
|
||||||
|
triangles.push_back(tr[i].points[0]);
|
||||||
|
triangles.push_back(tr[i].points[1]);
|
||||||
|
triangles.push_back(tr[i].points[2]);
|
||||||
|
}
|
||||||
|
return triangles;
|
||||||
|
}
|
||||||
|
|
||||||
static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
|
static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
|
||||||
|
|
||||||
Vector<int> triangles;
|
Vector<int> triangles;
|
||||||
|
|
|
@ -428,6 +428,15 @@
|
||||||
Can be useful in conjuction with performing polygon boolean operations in CSG manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d].
|
Can be useful in conjuction with performing polygon boolean operations in CSG manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="triangulate_delaunay_2d">
|
||||||
|
<return type="PoolIntArray">
|
||||||
|
</return>
|
||||||
|
<argument index="0" name="points" type="PoolVector2Array">
|
||||||
|
</argument>
|
||||||
|
<description>
|
||||||
|
Triangulates the area specified by discrete set of [code]points[/code] such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into [code]points[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="triangulate_polygon">
|
<method name="triangulate_polygon">
|
||||||
<return type="PoolIntArray">
|
<return type="PoolIntArray">
|
||||||
</return>
|
</return>
|
||||||
|
|
Loading…
Reference in New Issue