Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
This commit is contained in:
commit
24ec20414a
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@ -110,7 +110,6 @@ void VisualShaderGraphPlugin::_bind_methods() {
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ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
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ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
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ClassDB::bind_method("update_curve_xyz", &VisualShaderGraphPlugin::update_curve_xyz);
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ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
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}
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void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
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@ -237,18 +236,6 @@ int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
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return 0;
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}
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void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) {
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if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) {
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return;
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}
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VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(links[p_node_id].visual_node);
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if (!float_const) {
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return;
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}
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links[p_node_id].const_op->select(get_constant_index(float_const->get_constant()));
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links[p_node_id].graph_node->set_size(Size2(-1, -1));
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}
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void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression) {
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if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].expression_edit) {
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return;
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@ -267,10 +254,6 @@ void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p
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links[p_node_id].input_ports.insert(p_port_id, { p_button });
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}
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void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) {
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links[p_node_id].const_op = p_button;
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}
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void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *p_expression_edit) {
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links[p_node_id].expression_edit = p_expression_edit;
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}
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@ -322,7 +305,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
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}
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void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
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links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
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links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
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}
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void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
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@ -498,23 +481,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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custom_editor = hbox;
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}
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Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
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if (float_const.is_valid()) {
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HBoxContainer *hbox = memnew(HBoxContainer);
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hbox->add_child(custom_editor);
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OptionButton *btn = memnew(OptionButton);
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hbox->add_child(btn);
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register_constant_option_btn(p_id, btn);
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btn->add_item("");
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for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
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btn->add_item(float_constant_defs[i].name);
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}
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btn->select(get_constant_index(float_const->get_constant()));
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btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id));
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custom_editor = hbox;
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}
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if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
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//will be embedded in first port
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} else if (custom_editor) {
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@ -2954,6 +2920,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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selected_constants.clear();
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selected_uniforms.clear();
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selected_comment = -1;
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selected_float_constant = -1;
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List<int> to_change;
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for (int i = 0; i < graph->get_child_count(); i++) {
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@ -2973,6 +2940,10 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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if (constant_node != nullptr) {
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selected_constants.insert(id);
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}
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VisualShaderNodeFloatConstant *float_constant_node = Object::cast_to<VisualShaderNodeFloatConstant>(node.ptr());
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if (float_constant_node != nullptr) {
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selected_float_constant = id;
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}
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VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
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if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {
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selected_uniforms.insert(id);
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@ -2983,6 +2954,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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if (to_change.size() > 1) {
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selected_comment = -1;
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selected_float_constant = -1;
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}
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if (to_change.is_empty() && copy_nodes_buffer.is_empty()) {
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@ -2997,6 +2969,10 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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if (temp != -1) {
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popup_menu->remove_item(temp);
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}
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temp = popup_menu->get_item_index(NodeMenuOptions::FLOAT_CONSTANTS);
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if (temp != -1) {
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popup_menu->remove_item(temp);
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}
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temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS);
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if (temp != -1) {
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popup_menu->remove_item(temp);
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@ -3018,14 +2994,23 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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popup_menu->remove_item(temp);
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}
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if (selected_comment != -1) {
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popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2);
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popup_menu->add_item(TTR("Set Comment Title"), NodeMenuOptions::SET_COMMENT_TITLE);
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popup_menu->add_item(TTR("Set Comment Description"), NodeMenuOptions::SET_COMMENT_DESCRIPTION);
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}
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if (selected_constants.size() > 0 || selected_uniforms.size() > 0) {
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popup_menu->add_separator("", NodeMenuOptions::SEPARATOR3);
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popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2);
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if (selected_float_constant != -1) {
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popup_menu->add_submenu_item(TTR("Float Constants"), "FloatConstants", int(NodeMenuOptions::FLOAT_CONSTANTS));
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if (!constants_submenu) {
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constants_submenu = memnew(PopupMenu);
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constants_submenu->set_name("FloatConstants");
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for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
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constants_submenu->add_item(float_constant_defs[i].name, i);
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}
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popup_menu->add_child(constants_submenu);
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constants_submenu->connect("index_pressed", callable_mp(this, &VisualShaderEditor::_float_constant_selected));
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}
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}
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if (selected_constants.size() > 0) {
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popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS);
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@ -3036,6 +3021,12 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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if (selected_comment != -1) {
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popup_menu->add_separator("", NodeMenuOptions::SEPARATOR3);
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popup_menu->add_item(TTR("Set Comment Title"), NodeMenuOptions::SET_COMMENT_TITLE);
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popup_menu->add_item(TTR("Set Comment Description"), NodeMenuOptions::SET_COMMENT_DESCRIPTION);
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}
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menu_point = graph->get_local_mouse_position();
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Point2 gpos = Input::get_singleton()->get_mouse_position();
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popup_menu->set_position(gpos);
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@ -3505,27 +3496,20 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
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if (p_index == 0) {
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graph_plugin->update_node_size(p_node);
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return;
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}
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--p_index;
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ERR_FAIL_INDEX(p_index, MAX_FLOAT_CONST_DEFS);
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void VisualShaderEditor::_float_constant_selected(int p_which) {
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ERR_FAIL_INDEX(p_which, MAX_FLOAT_CONST_DEFS);
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VisualShader::Type type = get_current_shader_type();
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Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, p_node);
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if (!node.is_valid()) {
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return;
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Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, selected_float_constant);
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ERR_FAIL_COND(!node.is_valid());
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if (Math::is_equal_approx(node->get_constant(), float_constant_defs[p_which].value)) {
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return; // same
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}
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undo_redo->create_action(TTR("Set constant"));
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undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_index].value);
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undo_redo->create_action(vformat(TTR("Set Constant: %s"), float_constant_defs[p_which].name));
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undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_which].value);
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undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant());
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undo_redo->add_do_method(graph_plugin.ptr(), "update_constant", type, p_node);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_constant", type, p_node);
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undo_redo->commit_action();
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}
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@ -4768,9 +4752,6 @@ public:
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if (p_property != "constant") {
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undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
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undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
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} else {
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undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
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undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
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}
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undo_redo->commit_action();
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@ -73,7 +73,6 @@ private:
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Map<int, Port> output_ports;
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VBoxContainer *preview_box = nullptr;
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LineEdit *uniform_name = nullptr;
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OptionButton *const_op = nullptr;
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CodeEdit *expression_edit = nullptr;
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CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr };
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};
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@ -95,7 +94,6 @@ public:
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void register_output_port(int p_id, int p_port, TextureButton *p_button);
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void register_uniform_name(int p_id, LineEdit *p_uniform_name);
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void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
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void register_constant_option_btn(int p_node_id, OptionButton *p_button);
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void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
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void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor);
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void clear_links();
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@ -118,7 +116,6 @@ public:
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void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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void update_curve(int p_node_id);
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void update_curve_xyz(int p_node_id);
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void update_constant(VisualShader::Type p_type, int p_node_id);
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void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
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int get_constant_index(float p_constant) const;
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void update_node_size(int p_node_id);
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@ -164,6 +161,7 @@ class VisualShaderEditor : public VBoxContainer {
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ConfirmationDialog *members_dialog;
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PopupMenu *popup_menu;
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PopupMenu *constants_submenu = nullptr;
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MenuButton *tools;
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PopupPanel *comment_title_change_popup = nullptr;
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@ -214,6 +212,7 @@ class VisualShaderEditor : public VBoxContainer {
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DELETE,
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DUPLICATE,
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SEPARATOR2, // ignore
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FLOAT_CONSTANTS,
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CONVERT_CONSTANTS_TO_UNIFORMS,
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CONVERT_UNIFORMS_TO_CONSTANTS,
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SEPARATOR3, // ignore
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@ -347,6 +346,7 @@ class VisualShaderEditor : public VBoxContainer {
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Set<int> selected_constants;
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Set<int> selected_uniforms;
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int selected_comment = -1;
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int selected_float_constant = -1;
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void _convert_constants_to_uniforms(bool p_vice_versa);
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void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
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@ -396,7 +396,7 @@ class VisualShaderEditor : public VBoxContainer {
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void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
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void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
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void _float_constant_selected(int p_index, int p_node);
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void _float_constant_selected(int p_which);
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VisualShader::Type get_current_shader_type() const;
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@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() {
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////////////// Scalar(Float)
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String VisualShaderNodeFloatConstant::get_caption() const {
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return "ScalarFloat";
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return "FloatConstant";
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}
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int VisualShaderNodeFloatConstant::get_input_port_count() const {
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@ -97,7 +97,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
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////////////// Scalar(Int)
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String VisualShaderNodeIntConstant::get_caption() const {
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return "ScalarInt";
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return "IntConstant";
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}
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int VisualShaderNodeIntConstant::get_input_port_count() const {
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@ -156,7 +156,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
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////////////// Boolean
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String VisualShaderNodeBooleanConstant::get_caption() const {
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return "Boolean";
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return "BooleanConstant";
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}
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int VisualShaderNodeBooleanConstant::get_input_port_count() const {
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@ -215,7 +215,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
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////////////// Color
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String VisualShaderNodeColorConstant::get_caption() const {
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return "Color";
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return "ColorConstant";
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}
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int VisualShaderNodeColorConstant::get_input_port_count() const {
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@ -285,7 +285,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
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////////////// Vector
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String VisualShaderNodeVec3Constant::get_caption() const {
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return "Vector";
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return "VectorConstant";
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}
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int VisualShaderNodeVec3Constant::get_input_port_count() const {
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@ -344,7 +344,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
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////////////// Transform3D
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String VisualShaderNodeTransformConstant::get_caption() const {
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return "Transform3D";
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return "TransformConstant";
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}
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int VisualShaderNodeTransformConstant::get_input_port_count() const {
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