Expose max_axis_index and max_axis_index for Vector2(i)

Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
This commit is contained in:
Aaron Franke 2019-11-28 03:48:51 -05:00
parent 543462eb29
commit 24f57886d0
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GPG Key ID: 40A1750B977E56BF
18 changed files with 119 additions and 78 deletions

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@ -30,8 +30,8 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
int order[Point::AXIS_COUNT]; int order[Point::AXIS_COUNT];
order[0] = size.min_axis(); order[0] = size.min_axis_index();
order[Point::AXIS_COUNT - 1] = size.max_axis(); order[Point::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(Point::AXIS_COUNT <= 3); static_assert(Point::AXIS_COUNT <= 3);
if (Point::AXIS_COUNT == 3) { if (Point::AXIS_COUNT == 3) {

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@ -606,9 +606,9 @@ private:
PagedAllocator<Face> face_pool; PagedAllocator<Face> face_pool;
LocalVector<Vertex *> original_vertices; LocalVector<Vertex *> original_vertices;
int32_t merge_stamp = 0; int32_t merge_stamp = 0;
int32_t min_axis = 0; Vector3::Axis min_axis = Vector3::Axis::AXIS_X;
int32_t med_axis = 0; Vector3::Axis med_axis = Vector3::Axis::AXIS_X;
int32_t max_axis = 0; Vector3::Axis max_axis = Vector3::Axis::AXIS_X;
int32_t used_edge_pairs = 0; int32_t used_edge_pairs = 0;
int32_t max_used_edge_pairs = 0; int32_t max_used_edge_pairs = 0;
@ -1585,12 +1585,12 @@ void ConvexHullInternal::compute(const Vector3 *p_coords, int32_t p_count) {
} }
Vector3 s = aabb.size; Vector3 s = aabb.size;
max_axis = s.max_axis(); max_axis = s.max_axis_index();
min_axis = s.min_axis(); min_axis = s.min_axis_index();
if (min_axis == max_axis) { if (min_axis == max_axis) {
min_axis = (max_axis + 1) % 3; min_axis = Vector3::Axis((max_axis + 1) % 3);
} }
med_axis = 3 - max_axis - min_axis; med_axis = Vector3::Axis(3 - max_axis - min_axis);
s /= real_t(10216); s /= real_t(10216);
if (((med_axis + 1) % 3) != max_axis) { if (((med_axis + 1) % 3) != max_axis) {

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@ -70,12 +70,12 @@ struct Vector2 {
x = y = p_value; x = y = p_value;
} }
_FORCE_INLINE_ int min_axis() const { _FORCE_INLINE_ Vector2::Axis min_axis_index() const {
return x < y ? 0 : 1; return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
} }
_FORCE_INLINE_ int max_axis() const { _FORCE_INLINE_ Vector2::Axis max_axis_index() const {
return x < y ? 1 : 0; return x < y ? Vector2::AXIS_Y : Vector2::AXIS_X;
} }
void normalize(); void normalize();
@ -301,12 +301,12 @@ struct Vector2i {
return p_idx ? y : x; return p_idx ? y : x;
} }
_FORCE_INLINE_ int min_axis() const { _FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
return x < y ? 0 : 1; return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
} }
_FORCE_INLINE_ int max_axis() const { _FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
return x < y ? 1 : 0; return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
} }
Vector2i min(const Vector2i &p_vector2i) const { Vector2i min(const Vector2i &p_vector2i) const {

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@ -71,12 +71,12 @@ struct Vector3 {
x = y = z = p_value; x = y = z = p_value;
} }
_FORCE_INLINE_ int min_axis() const { _FORCE_INLINE_ Vector3::Axis min_axis_index() const {
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
} }
_FORCE_INLINE_ int max_axis() const { _FORCE_INLINE_ Vector3::Axis max_axis_index() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
} }
_FORCE_INLINE_ real_t length() const; _FORCE_INLINE_ real_t length() const;

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@ -40,12 +40,12 @@ int32_t Vector3i::get_axis(const int p_axis) const {
return operator[](p_axis); return operator[](p_axis);
} }
int Vector3i::min_axis() const { Vector3i::Axis Vector3i::min_axis_index() const {
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
} }
int Vector3i::max_axis() const { Vector3i::Axis Vector3i::max_axis_index() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
} }
Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const { Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {

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@ -62,8 +62,8 @@ struct Vector3i {
void set_axis(const int p_axis, const int32_t p_value); void set_axis(const int p_axis, const int32_t p_value);
int32_t get_axis(const int p_axis) const; int32_t get_axis(const int p_axis) const;
int min_axis() const; Vector3i::Axis min_axis_index() const;
int max_axis() const; Vector3i::Axis max_axis_index() const;
_FORCE_INLINE_ void zero(); _FORCE_INLINE_ void zero();

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@ -87,7 +87,10 @@ struct VariantCaster<const T &> {
// Object enum casts must go here // Object enum casts must go here
VARIANT_ENUM_CAST(Object::ConnectFlags); VARIANT_ENUM_CAST(Object::ConnectFlags);
VARIANT_ENUM_CAST(Vector2::Axis);
VARIANT_ENUM_CAST(Vector2i::Axis);
VARIANT_ENUM_CAST(Vector3::Axis); VARIANT_ENUM_CAST(Vector3::Axis);
VARIANT_ENUM_CAST(Vector3i::Axis);
VARIANT_ENUM_CAST(Basis::EulerOrder); VARIANT_ENUM_CAST(Basis::EulerOrder);
VARIANT_ENUM_CAST(Error); VARIANT_ENUM_CAST(Error);

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@ -1486,6 +1486,8 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, lerp, sarray("to", "weight"), varray()); bind_method(Vector2, lerp, sarray("to", "weight"), varray());
bind_method(Vector2, slerp, sarray("to", "weight"), varray()); bind_method(Vector2, slerp, sarray("to", "weight"), varray());
bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
bind_method(Vector2, max_axis_index, sarray(), varray());
bind_method(Vector2, min_axis_index, sarray(), varray());
bind_method(Vector2, move_toward, sarray("to", "delta"), varray()); bind_method(Vector2, move_toward, sarray("to", "delta"), varray());
bind_method(Vector2, rotated, sarray("phi"), varray()); bind_method(Vector2, rotated, sarray("phi"), varray());
bind_method(Vector2, orthogonal, sarray(), varray()); bind_method(Vector2, orthogonal, sarray(), varray());
@ -1508,6 +1510,8 @@ static void _register_variant_builtin_methods() {
/* Vector2i */ /* Vector2i */
bind_method(Vector2i, aspect, sarray(), varray()); bind_method(Vector2i, aspect, sarray(), varray());
bind_method(Vector2i, max_axis_index, sarray(), varray());
bind_method(Vector2i, min_axis_index, sarray(), varray());
bind_method(Vector2i, sign, sarray(), varray()); bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray()); bind_method(Vector2i, abs, sarray(), varray());
bind_method(Vector2i, clamp, sarray("min", "max"), varray()); bind_method(Vector2i, clamp, sarray("min", "max"), varray());
@ -1547,8 +1551,8 @@ static void _register_variant_builtin_methods() {
/* Vector3 */ /* Vector3 */
bind_method(Vector3, min_axis, sarray(), varray()); bind_method(Vector3, min_axis_index, sarray(), varray());
bind_method(Vector3, max_axis, sarray(), varray()); bind_method(Vector3, max_axis_index, sarray(), varray());
bind_method(Vector3, angle_to, sarray("to"), varray()); bind_method(Vector3, angle_to, sarray("to"), varray());
bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray()); bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray());
bind_method(Vector3, direction_to, sarray("to"), varray()); bind_method(Vector3, direction_to, sarray("to"), varray());
@ -1587,8 +1591,8 @@ static void _register_variant_builtin_methods() {
/* Vector3i */ /* Vector3i */
bind_method(Vector3i, min_axis, sarray(), varray()); bind_method(Vector3i, min_axis_index, sarray(), varray());
bind_method(Vector3i, max_axis, sarray(), varray()); bind_method(Vector3i, max_axis_index, sarray(), varray());
bind_method(Vector3i, sign, sarray(), varray()); bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray()); bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray()); bind_method(Vector3i, clamp, sarray("min", "max"), varray());

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@ -753,8 +753,14 @@ VARIANT_ACCESSOR_NUMBER(uint32_t)
VARIANT_ACCESSOR_NUMBER(int64_t) VARIANT_ACCESSOR_NUMBER(int64_t)
VARIANT_ACCESSOR_NUMBER(uint64_t) VARIANT_ACCESSOR_NUMBER(uint64_t)
VARIANT_ACCESSOR_NUMBER(char32_t) VARIANT_ACCESSOR_NUMBER(char32_t)
// Bind enums to allow using them as return types.
VARIANT_ACCESSOR_NUMBER(Error) VARIANT_ACCESSOR_NUMBER(Error)
VARIANT_ACCESSOR_NUMBER(Side) VARIANT_ACCESSOR_NUMBER(Side)
VARIANT_ACCESSOR_NUMBER(Vector2::Axis)
VARIANT_ACCESSOR_NUMBER(Vector2i::Axis)
VARIANT_ACCESSOR_NUMBER(Vector3::Axis)
VARIANT_ACCESSOR_NUMBER(Vector3i::Axis)
template <> template <>
struct VariantInternalAccessor<Basis::EulerOrder> { struct VariantInternalAccessor<Basis::EulerOrder> {
@ -1020,6 +1026,10 @@ INITIALIZER_INT(int64_t)
INITIALIZER_INT(char32_t) INITIALIZER_INT(char32_t)
INITIALIZER_INT(Error) INITIALIZER_INT(Error)
INITIALIZER_INT(ObjectID) INITIALIZER_INT(ObjectID)
INITIALIZER_INT(Vector2::Axis)
INITIALIZER_INT(Vector2i::Axis)
INITIALIZER_INT(Vector3::Axis)
INITIALIZER_INT(Vector3i::Axis)
template <> template <>
struct VariantInitializer<double> { struct VariantInitializer<double> {

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@ -214,6 +214,18 @@
Returns the vector with a maximum length by limiting its length to [code]length[/code]. Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description> </description>
</method> </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
</description>
</method>
<method name="move_toward" qualifiers="const"> <method name="move_toward" qualifiers="const">
<return type="Vector2" /> <return type="Vector2" />
<argument index="0" name="to" type="Vector2" /> <argument index="0" name="to" type="Vector2" />
@ -315,10 +327,10 @@
</members> </members>
<constants> <constants>
<constant name="AXIS_X" value="0"> <constant name="AXIS_X" value="0">
Enumerated value for the X axis. Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="AXIS_Y" value="1"> <constant name="AXIS_Y" value="1">
Enumerated value for the Y axis. Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="ZERO" value="Vector2(0, 0)"> <constant name="ZERO" value="Vector2(0, 0)">
Zero vector, a vector with all components set to [code]0[/code]. Zero vector, a vector with all components set to [code]0[/code].

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@ -64,6 +64,18 @@
Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
</description> </description>
</method> </method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
</description>
</method>
<method name="sign" qualifiers="const"> <method name="sign" qualifiers="const">
<return type="Vector2i" /> <return type="Vector2i" />
<description> <description>
@ -81,10 +93,10 @@
</members> </members>
<constants> <constants>
<constant name="AXIS_X" value="0"> <constant name="AXIS_X" value="0">
Enumerated value for the X axis. Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="AXIS_Y" value="1"> <constant name="AXIS_Y" value="1">
Enumerated value for the Y axis. Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="ZERO" value="Vector2i(0, 0)"> <constant name="ZERO" value="Vector2i(0, 0)">
Zero vector, a vector with all components set to [code]0[/code]. Zero vector, a vector with all components set to [code]0[/code].

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@ -184,16 +184,16 @@
Returns the vector with a maximum length by limiting its length to [code]length[/code]. Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description> </description>
</method> </method>
<method name="max_axis" qualifiers="const"> <method name="max_axis_index" qualifiers="const">
<return type="int" /> <return type="int" />
<description> <description>
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description> </description>
</method> </method>
<method name="min_axis" qualifiers="const"> <method name="min_axis_index" qualifiers="const">
<return type="int" /> <return type="int" />
<description> <description>
Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description> </description>
</method> </method>
<method name="move_toward" qualifiers="const"> <method name="move_toward" qualifiers="const">
@ -321,13 +321,13 @@
</members> </members>
<constants> <constants>
<constant name="AXIS_X" value="0"> <constant name="AXIS_X" value="0">
Enumerated value for the X axis. Returned by [method max_axis] and [method min_axis]. Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="AXIS_Y" value="1"> <constant name="AXIS_Y" value="1">
Enumerated value for the Y axis. Returned by [method max_axis] and [method min_axis]. Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="AXIS_Z" value="2"> <constant name="AXIS_Z" value="2">
Enumerated value for the Z axis. Returned by [method max_axis] and [method min_axis]. Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="ZERO" value="Vector3(0, 0, 0)"> <constant name="ZERO" value="Vector3(0, 0, 0)">
Zero vector, a vector with all components set to [code]0[/code]. Zero vector, a vector with all components set to [code]0[/code].

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@ -58,16 +58,16 @@
Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
</description> </description>
</method> </method>
<method name="max_axis" qualifiers="const"> <method name="max_axis_index" qualifiers="const">
<return type="int" /> <return type="int" />
<description> <description>
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description> </description>
</method> </method>
<method name="min_axis" qualifiers="const"> <method name="min_axis_index" qualifiers="const">
<return type="int" /> <return type="int" />
<description> <description>
Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description> </description>
</method> </method>
<method name="sign" qualifiers="const"> <method name="sign" qualifiers="const">
@ -90,13 +90,13 @@
</members> </members>
<constants> <constants>
<constant name="AXIS_X" value="0"> <constant name="AXIS_X" value="0">
Enumerated value for the X axis. Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="AXIS_Y" value="1"> <constant name="AXIS_Y" value="1">
Enumerated value for the Y axis. Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="AXIS_Z" value="2"> <constant name="AXIS_Z" value="2">
Enumerated value for the Z axis. Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant> </constant>
<constant name="ZERO" value="Vector3i(0, 0, 0)"> <constant name="ZERO" value="Vector3i(0, 0, 0)">
Zero vector, a vector with all components set to [code]0[/code]. Zero vector, a vector with all components set to [code]0[/code].

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@ -3786,7 +3786,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
} }
// Draw the warning icon. // Draw the warning icon.
int min_axis = missing_tile_texture->get_size().min_axis(); Vector2::Axis min_axis = missing_tile_texture->get_size().min_axis_index();
Vector2 icon_size; Vector2 icon_size;
icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3; icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]); icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);

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@ -17,7 +17,7 @@ namespace Godot
{ {
/// <summary> /// <summary>
/// Enumerated index values for the axes. /// Enumerated index values for the axes.
/// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
/// </summary> /// </summary>
public enum Axis public enum Axis
{ {
@ -365,21 +365,21 @@ namespace Godot
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>. /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary> /// </summary>
/// <returns>The index of the largest axis.</returns> /// <returns>The index of the highest axis.</returns>
public Axis MaxAxis() public Axis MaxAxisIndex()
{ {
return x < y ? Axis.Y : Axis.X; return x < y ? Axis.Y : Axis.X;
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.Y"/>. /// If both components are equal, this method returns <see cref="Axis.Y"/>.
/// </summary> /// </summary>
/// <returns>The index of the smallest axis.</returns> /// <returns>The index of the lowest axis.</returns>
public Axis MinAxis() public Axis MinAxisIndex()
{ {
return x < y ? Axis.X : Axis.Y; return x < y ? Axis.X : Axis.Y;
} }

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@ -17,7 +17,7 @@ namespace Godot
{ {
/// <summary> /// <summary>
/// Enumerated index values for the axes. /// Enumerated index values for the axes.
/// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
/// </summary> /// </summary>
public enum Axis public enum Axis
{ {
@ -218,21 +218,21 @@ namespace Godot
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>. /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary> /// </summary>
/// <returns>The index of the largest axis.</returns> /// <returns>The index of the highest axis.</returns>
public Axis MaxAxis() public Axis MaxAxisIndex()
{ {
return x < y ? Axis.Y : Axis.X; return x < y ? Axis.Y : Axis.X;
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.Y"/>. /// If both components are equal, this method returns <see cref="Axis.Y"/>.
/// </summary> /// </summary>
/// <returns>The index of the smallest axis.</returns> /// <returns>The index of the lowest axis.</returns>
public Axis MinAxis() public Axis MinAxisIndex()
{ {
return x < y ? Axis.X : Axis.Y; return x < y ? Axis.X : Axis.Y;
} }

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@ -17,7 +17,7 @@ namespace Godot
{ {
/// <summary> /// <summary>
/// Enumerated index values for the axes. /// Enumerated index values for the axes.
/// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
/// </summary> /// </summary>
public enum Axis public enum Axis
{ {
@ -364,21 +364,21 @@ namespace Godot
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>. /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary> /// </summary>
/// <returns>The index of the largest axis.</returns> /// <returns>The index of the highest axis.</returns>
public Axis MaxAxis() public Axis MaxAxisIndex()
{ {
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.Z"/>. /// If all components are equal, this method returns <see cref="Axis.Z"/>.
/// </summary> /// </summary>
/// <returns>The index of the smallest axis.</returns> /// <returns>The index of the lowest axis.</returns>
public Axis MinAxis() public Axis MinAxisIndex()
{ {
return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
} }

View File

@ -17,7 +17,7 @@ namespace Godot
{ {
/// <summary> /// <summary>
/// Enumerated index values for the axes. /// Enumerated index values for the axes.
/// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
/// </summary> /// </summary>
public enum Axis public enum Axis
{ {
@ -186,21 +186,21 @@ namespace Godot
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>. /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary> /// </summary>
/// <returns>The index of the largest axis.</returns> /// <returns>The index of the highest axis.</returns>
public Axis MaxAxis() public Axis MaxAxisIndex()
{ {
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
} }
/// <summary> /// <summary>
/// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.Z"/>. /// If all components are equal, this method returns <see cref="Axis.Z"/>.
/// </summary> /// </summary>
/// <returns>The index of the smallest axis.</returns> /// <returns>The index of the lowest axis.</returns>
public Axis MinAxis() public Axis MinAxisIndex()
{ {
return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
} }