Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
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@ -2244,19 +2244,31 @@ Error RenderingDeviceDriverVulkan::command_queue_present(CommandQueueID p_cmd_qu
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for (uint32_t i = 0; i < p_swap_chains.size(); i++) {
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SwapChain *swap_chain = (SwapChain *)(p_swap_chains[i].id);
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swap_chain->image_index = UINT_MAX;
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if (results[i] == VK_ERROR_OUT_OF_DATE_KHR || results[i] == VK_SUBOPTIMAL_KHR) {
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if (results[i] == VK_ERROR_OUT_OF_DATE_KHR) {
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context_driver->surface_set_needs_resize(swap_chain->surface, true);
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any_result_is_out_of_date = true;
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}
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}
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if (any_result_is_out_of_date || err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) {
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if (any_result_is_out_of_date || err == VK_ERROR_OUT_OF_DATE_KHR) {
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// It is possible for presentation to fail with out of date while acquire might've succeeded previously. This case
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// will be considered a silent failure as it can be triggered easily by resizing a window in the OS natively.
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return FAILED;
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}
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ERR_FAIL_COND_V(err != VK_SUCCESS, FAILED);
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// Handling VK_SUBOPTIMAL_KHR the same as VK_SUCCESS is completely intentional.
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//
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// Godot does not currently support native rotation in Android when creating the swap chain. It intentionally uses
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// VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR instead of the current transform bits available in the surface capabilities.
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// Choosing the transform that leads to optimal presentation leads to distortion that makes the application unusable,
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// as the rotation of all the content is not handled at the moment.
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//
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// VK_SUBOPTIMAL_KHR is accepted as a successful case even if it's not the most efficient solution to work around this
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// problem. This behavior should not be changed unless the swap chain recreation uses the current transform bits, as
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// it'll lead to very low performance in Android by entering an endless loop where it'll always resize the swap chain
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// every frame.
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ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_SUBOPTIMAL_KHR, FAILED);
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return OK;
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}
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@ -2581,6 +2593,8 @@ Error RenderingDeviceDriverVulkan::swap_chain_resize(CommandQueueID p_cmd_queue,
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}
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// Prefer identity transform if it's supported, use the current transform otherwise.
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// This behavior is intended as Godot does not supported native rotation in platforms that use these bits.
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// Refer to the comment in command_queue_present() for more details.
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VkSurfaceTransformFlagBitsKHR surface_transform_bits;
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if (surface_capabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
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surface_transform_bits = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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@ -2718,18 +2732,17 @@ RDD::FramebufferID RenderingDeviceDriverVulkan::swap_chain_acquire_framebuffer(C
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swap_chain->command_queues_acquired_semaphores.push_back(semaphore_index);
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err = device_functions.AcquireNextImageKHR(vk_device, swap_chain->vk_swapchain, UINT64_MAX, semaphore, VK_NULL_HANDLE, &swap_chain->image_index);
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if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) {
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// We choose to treat out of date and suboptimal as the same case, as they both need to be recreated and
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// we don't get much use out of presenting a suboptimal image anyway. Either case leaves the semaphore in
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// a signaled state that will never finish, so it's necessary to recreate it.
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if (err == VK_ERROR_OUT_OF_DATE_KHR) {
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// Out of date leaves the semaphore in a signaled state that will never finish, so it's necessary to recreate it.
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bool semaphore_recreated = _recreate_image_semaphore(command_queue, semaphore_index, true);
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ERR_FAIL_COND_V(!semaphore_recreated, FramebufferID());
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// Swap chain is out of date and must be recreated.
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r_resize_required = true;
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return FramebufferID();
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} else if (err != VK_SUCCESS) {
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} else if (err != VK_SUCCESS && err != VK_SUBOPTIMAL_KHR) {
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// Swap chain failed to present but the reason is unknown.
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// Refer to the comment in command_queue_present() as to why VK_SUBOPTIMAL_KHR is handled the same as VK_SUCCESS.
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return FramebufferID();
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}
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