Merge pull request #84244 from BastiaanOlij/skip_present_if_needed
Skip swapchain logic if there is nothing to present (Android OpenXR)
This commit is contained in:
commit
25011e9144
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@ -889,7 +889,9 @@ void D3D12Context::_wait_for_idle_queue(ID3D12CommandQueue *p_queue) {
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#endif
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}
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void D3D12Context::flush(bool p_flush_setup, bool p_flush_pending) {
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void D3D12Context::flush(bool p_flush_setup, bool p_flush_pending, bool p_sync) {
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ERR_FAIL_COND_MSG(!p_sync, "Flush without sync is not supported."); // This is a special case for Vulkan on mobile XR hardware, not applicable to D3D12
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if (p_flush_setup && command_list_queue[0]) {
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md.queue->ExecuteCommandLists(1, command_list_queue.ptr());
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command_list_queue[0] = nullptr;
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@ -234,7 +234,7 @@ public:
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virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
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virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
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void resize_notify();
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) override final;
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) override final;
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virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
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virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
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virtual Error swap_buffers() override final;
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@ -103,6 +103,11 @@ void RasterizerGLES3::begin_frame(double frame_step) {
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}
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void RasterizerGLES3::end_frame(bool p_swap_buffers) {
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GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
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utils->capture_timestamps_end();
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}
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void RasterizerGLES3::end_viewport(bool p_swap_buffers) {
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if (p_swap_buffers) {
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DisplayServer::get_singleton()->swap_buffers();
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} else {
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@ -352,13 +357,6 @@ RasterizerGLES3::~RasterizerGLES3() {
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}
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void RasterizerGLES3::prepare_for_blitting_render_targets() {
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// This is a hack, but this function is called one time after all viewports have been updated.
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// So it marks the end of the frame for all viewports
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// In the OpenGL renderer we have to call end_frame for each viewport so we can swap the
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// buffers for each window before proceeding to the next.
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// This allows us to only increment the frame after all viewports are done.
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GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
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utils->capture_timestamps_end();
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}
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void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) {
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@ -474,7 +472,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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copy_effects->copy_to_rect(screenrect);
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glBindTexture(GL_TEXTURE_2D, 0);
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end_frame(true);
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end_viewport(true);
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texture_storage->texture_free(texture);
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}
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@ -93,6 +93,7 @@ public:
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void prepare_for_blitting_render_targets();
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void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
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void end_viewport(bool p_swap_buffers);
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void end_frame(bool p_swap_buffers);
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void finalize();
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@ -2395,9 +2395,11 @@ void VulkanContext::append_command_buffer(RDD::CommandBufferID p_command_buffer)
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command_buffer_count++;
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}
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void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
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void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending, bool p_sync) {
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// Ensure everything else pending is executed.
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vkDeviceWaitIdle(device);
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if (p_sync) {
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vkDeviceWaitIdle(device);
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}
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// Flush the pending setup buffer.
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@ -2440,7 +2442,9 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
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ERR_FAIL_COND(err);
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}
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vkDeviceWaitIdle(device);
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if (p_sync) {
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vkDeviceWaitIdle(device);
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}
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}
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Error VulkanContext::prepare_buffers(RDD::CommandBufferID p_command_buffer) {
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@ -2504,7 +2508,7 @@ Error VulkanContext::swap_buffers() {
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return OK;
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}
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// print_line("swapbuffers?");
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//print_line("swap_buffers");
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VkResult err;
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#if 0
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@ -321,7 +321,7 @@ public:
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virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
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virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
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void resize_notify();
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) override final;
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) override final;
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virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
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virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
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virtual Error swap_buffers() override final;
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@ -89,6 +89,8 @@ public:
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void prepare_for_blitting_render_targets() override {}
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void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
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void end_viewport(bool p_swap_buffers) override {}
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void end_frame(bool p_swap_buffers) override {
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if (p_swap_buffers) {
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DisplayServer::get_singleton()->swap_buffers();
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@ -99,6 +99,7 @@ public:
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virtual void prepare_for_blitting_render_targets() = 0;
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virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
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virtual void end_viewport(bool p_swap_buffers) = 0;
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virtual void end_frame(bool p_swap_buffers) = 0;
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virtual void finalize() = 0;
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virtual uint64_t get_frame_number() const = 0;
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@ -58,7 +58,7 @@ public:
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virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0;
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virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0;
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) = 0;
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virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) = 0;
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virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
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virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
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virtual Error swap_buffers() = 0;
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@ -123,6 +123,7 @@ public:
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void prepare_for_blitting_render_targets();
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void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
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void end_viewport(bool p_swap_buffers) {}
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void end_frame(bool p_swap_buffers);
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void finalize();
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@ -754,7 +754,6 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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if (blits.size() > 0) {
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RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
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}
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RSG::rasterizer->end_frame(true);
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} else if (blits.size() > 0) {
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if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
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blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
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@ -764,6 +763,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
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}
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}
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RSG::rasterizer->end_viewport(p_swap_buffers && blits.size() > 0);
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}
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}
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} else {
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@ -793,10 +793,10 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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Vector<BlitToScreen> blit_to_screen_vec;
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blit_to_screen_vec.push_back(blit);
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RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);
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RSG::rasterizer->end_frame(true);
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} else {
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blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
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}
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RSG::rasterizer->end_viewport(p_swap_buffers);
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}
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}
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@ -823,8 +823,8 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
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RENDER_TIMESTAMP("< Render Viewports");
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if (p_swap_buffers) {
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//this needs to be called to make screen swapping more efficient
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if (p_swap_buffers && !blit_to_screen_list.is_empty()) {
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// This needs to be called to make screen swapping more efficient.
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RSG::rasterizer->prepare_for_blitting_render_targets();
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for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
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@ -5467,9 +5467,13 @@ void RenderingDevice::swap_buffers() {
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context->postpare_buffers(frames[frame].draw_command_buffer);
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_finalize_command_bufers();
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screen_prepared = false;
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// Swap buffers.
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context->swap_buffers();
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if (!screen_prepared) {
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context->flush(true, true, false);
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} else {
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screen_prepared = false;
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context->swap_buffers();
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}
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frame = (frame + 1) % frame_count;
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@ -91,10 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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RSG::viewport->draw_viewports(p_swap_buffers);
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RSG::canvas_render->update();
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if (!OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
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// Already called for gl_compatibility renderer.
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RSG::rasterizer->end_frame(p_swap_buffers);
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}
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RSG::rasterizer->end_frame(p_swap_buffers);
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XRServer *xr_server = XRServer::get_singleton();
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if (xr_server != nullptr) {
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