Made Debugger's Video Memory tab show correct resource paths.
Made Debugger's Video Memory tab show correct resource paths.
The Icons are still missing but that is due to the get_icon(type, "EditorIcons") for type = "Texture" being missing. Adding that icon would fix it.
(cherry picked from commit 8f89e2b490
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2e86a5f929
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@ -381,6 +381,15 @@ ImageTexture::~ImageTexture() {
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//////////////////////////////////////////
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void StreamTexture::set_path(const String &p_path, bool p_take_over) {
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if (texture.is_valid()) {
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VisualServer::get_singleton()->texture_set_path(texture, p_path);
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}
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Resource::set_path(p_path, p_take_over);
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}
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void StreamTexture::_requested_3d(void *p_ud) {
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StreamTexture *st = (StreamTexture *)p_ud;
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@ -206,6 +206,8 @@ public:
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int get_height() const;
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virtual RID get_rid() const;
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virtual void set_path(const String &p_path, bool p_take_over);
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
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