Proper naming and ordering when Duplicate nodes
Fixes: #38162
(cherry picked from commit 278259b433
)
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parent
40125c7cce
commit
2524ed4242
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@ -555,11 +555,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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selection.sort_custom<Node::Comparator>();
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selection.sort_custom<Node::Comparator>();
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for (List<Node *>::Element *E = selection.back(); E; E = E->prev()) {
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Node *add_below_node = selection.back()->get();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *node = E->get();
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Node *node = E->get();
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Node *parent = node->get_parent();
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Node *parent = node->get_parent();
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Node *selection_tail = _get_selection_group_tail(node, selection);
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List<Node *> owned;
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List<Node *> owned;
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node->get_owned_by(node->get_owner(), &owned);
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node->get_owned_by(node->get_owner(), &owned);
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@ -577,7 +578,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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dup->set_name(parent->validate_child_name(dup));
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dup->set_name(parent->validate_child_name(dup));
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editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", selection_tail, dup);
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editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", add_below_node, dup);
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for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
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for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
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if (!duplimap.has(F->get())) {
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if (!duplimap.has(F->get())) {
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@ -585,7 +586,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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continue;
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continue;
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}
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}
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Node *d = duplimap[F->get()];
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Node *d = duplimap[F->get()];
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editor_data->get_undo_redo().add_do_method(d, "set_owner", selection_tail->get_owner());
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editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
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}
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}
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editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
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editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
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editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
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editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
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@ -595,6 +596,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
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editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
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editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
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editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
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add_below_node = dup;
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}
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}
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editor_data->get_undo_redo().commit_action();
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editor_data->get_undo_redo().commit_action();
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@ -602,7 +605,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (dupsingle)
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if (dupsingle)
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editor->push_item(dupsingle);
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editor->push_item(dupsingle);
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for (List<Node *>::Element *E = editable_children.front(); E; E = E->next())
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for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev())
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_toggle_editable_children(E->get());
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_toggle_editable_children(E->get());
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} break;
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} break;
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