Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
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@ -439,6 +439,9 @@ void CollisionObject3D::_on_transform_changed() {
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}
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const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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if (shape_bases[i].debug_shape.is_null()) {
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continue;
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}
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RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
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}
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}
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