Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
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25bea73544
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@ -554,7 +554,9 @@ void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
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Array Polygon2D::_get_bones() const {
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Array bones;
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for (int i = 0; i < get_bone_count(); i++) {
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bones.push_back(get_bone_path(i));
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// Convert path property to String to avoid errors due to invalid node path in editor,
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// because it's relative to the Skeleton2D node and not Polygon2D.
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bones.push_back(String(get_bone_path(i)));
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bones.push_back(get_bone_weights(i));
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}
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return bones;
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@ -564,7 +566,8 @@ void Polygon2D::_set_bones(const Array &p_bones) {
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ERR_FAIL_COND(p_bones.size() & 1);
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clear_bones();
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for (int i = 0; i < p_bones.size(); i += 2) {
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add_bone(p_bones[i], p_bones[i + 1]);
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// Convert back from String to NodePath.
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add_bone(NodePath(p_bones[i]), p_bones[i + 1]);
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}
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}
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