Fix error label clicking in status bar for shader editor
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3f4e39e606
commit
25cb5a42e0
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@ -1541,7 +1541,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
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void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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emit_signal("error_pressed");
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goto_error();
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}
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}
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@ -1651,7 +1651,6 @@ void CodeTextEditor::_bind_methods() {
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ADD_SIGNAL(MethodInfo("validate_script"));
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ADD_SIGNAL(MethodInfo("load_theme_settings"));
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ADD_SIGNAL(MethodInfo("show_warnings_panel"));
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ADD_SIGNAL(MethodInfo("error_pressed"));
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}
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void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud) {
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@ -383,10 +383,6 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
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warnings_panel->set_visible(p_show);
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}
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void ScriptTextEditor::_error_pressed() {
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code_editor->goto_error();
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}
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void ScriptTextEditor::_warning_clicked(Variant p_line) {
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if (p_line.get_type() == Variant::INT) {
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code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t());
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@ -1759,7 +1755,6 @@ ScriptTextEditor::ScriptTextEditor() {
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warnings_panel->set_focus_mode(FOCUS_CLICK);
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warnings_panel->hide();
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code_editor->connect("error_pressed", callable_mp(this, &ScriptTextEditor::_error_pressed));
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code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel));
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warnings_panel->connect("meta_clicked", callable_mp(this, &ScriptTextEditor::_warning_clicked));
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@ -159,7 +159,6 @@ protected:
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void _load_theme_settings();
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void _set_theme_for_script();
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void _show_warnings_panel(bool p_show);
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void _error_pressed();
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void _warning_clicked(Variant p_line);
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void _notification(int p_what);
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