3DEditor: fix multiple node selection crash the editor

I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
This commit is contained in:
Poommetee Ketson 2018-01-27 17:28:01 +07:00
parent 4a042b1f7a
commit 25dd1f0681
1 changed files with 0 additions and 3 deletions

View File

@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario()); si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
if (Engine::get_singleton()->is_editor_hint())
editor->call("edit_node", sp);
return si; return si;
} }