3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node.
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@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
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si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
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si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
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if (Engine::get_singleton()->is_editor_hint())
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editor->call("edit_node", sp);
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return si;
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return si;
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}
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}
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