Allow class_name scripts to have nested inheritance

This commit is contained in:
George Marques 2019-03-09 00:47:27 -03:00
parent a38bf5287a
commit 25f9aee005
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
9 changed files with 17 additions and 8 deletions

View File

@ -946,7 +946,7 @@ void ResourceLoader::add_custom_loaders() {
for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
StringName class_name = E->get();
StringName base_class = ScriptServer::get_global_class_base(class_name);
StringName base_class = ScriptServer::get_global_class_native_base(class_name);
if (base_class == custom_loader_base_class) {
String path = ScriptServer::get_global_class_path(class_name);

View File

@ -249,7 +249,7 @@ void ResourceSaver::add_custom_savers() {
for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
StringName class_name = E->get();
StringName base_class = ScriptServer::get_global_class_base(class_name);
StringName base_class = ScriptServer::get_global_class_native_base(class_name);
if (base_class == custom_saver_base_class) {
String path = ScriptServer::get_global_class_path(class_name);

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@ -190,6 +190,14 @@ StringName ScriptServer::get_global_class_base(const String &p_class) {
ERR_FAIL_COND_V(!global_classes.has(p_class), String());
return global_classes[p_class].base;
}
StringName ScriptServer::get_global_class_native_base(const String &p_class) {
ERR_FAIL_COND_V(!global_classes.has(p_class), String());
String base = global_classes[p_class].base;
while (global_classes.has(base)) {
base = global_classes[base].base;
}
return base;
}
void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
const StringName *K = NULL;
List<StringName> classes;

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@ -87,6 +87,7 @@ public:
static StringName get_global_class_language(const StringName &p_class);
static String get_global_class_path(const String &p_class);
static StringName get_global_class_base(const String &p_class);
static StringName get_global_class_native_base(const String &p_class);
static void get_global_class_list(List<StringName> *r_global_classes);
static void save_global_classes();

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@ -204,7 +204,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
if (cpp_type) {
String cpp_to_select_type = to_select_type;
if (ScriptServer::is_global_class(to_select_type))
cpp_to_select_type = ScriptServer::get_global_class_base(to_select_type);
cpp_to_select_type = ScriptServer::get_global_class_native_base(to_select_type);
current_item_is_preferred = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(cpp_to_select_type, preferred_search_result_type);
} else {
current_item_is_preferred = ed.script_class_is_parent(p_type, preferred_search_result_type) && !ed.script_class_is_parent(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type;

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@ -895,7 +895,7 @@ StringName EditorData::script_class_get_base(const String &p_class) const {
Object *EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Object *obj = ClassDB::instance(ScriptServer::get_global_class_base(p_class));
Object *obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class));
if (obj) {
RES script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class));
if (script.is_valid())

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@ -3354,7 +3354,7 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f
icon = ResourceLoader::load(icon_path);
}
if (!icon.is_valid()) {
icon = gui_base->get_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons");
icon = gui_base->get_icon(ScriptServer::get_global_class_native_base(p_class), "EditorIcons");
}
return icon;
}

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@ -2190,7 +2190,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
Object *obj = NULL;
if (ScriptServer::is_global_class(intype)) {
obj = ClassDB::instance(ScriptServer::get_global_class_base(intype));
obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype));
if (obj) {
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
if (script.is_valid()) {

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@ -827,7 +827,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (TOOL_CREATE_FAVORITE == p_tool) {
String name = selected_favorite_root.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name)) {
new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_base(name)));
new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_native_base(name)));
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
if (new_node && script.is_valid()) {
new_node->set_script(script.get_ref_ptr());
@ -2294,7 +2294,7 @@ void SceneTreeDock::_update_create_root_dialog() {
button->set_text(TTR(l));
String name = l.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name))
name = ScriptServer::get_global_class_base(name);
name = ScriptServer::get_global_class_native_base(name);
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
button->connect("pressed", this, "_favorite_root_selected", make_binds(l));
}