Fix duplicating sub-scene may get two copies of internal node
Previously, internal node might be mistaken for `hidden_root` and be duplicated again.
Exclude those internal nodes to avoid this case, unless the owner is set intentionally.
(cherry picked from commit f19c419126
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@ -2510,6 +2510,11 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
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for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
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for (int i = 0; i < N->get()->get_child_count(); ++i) {
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Node *descendant = N->get()->get_child(i);
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if (!descendant->get_owner()) {
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continue; // Internal nodes or nodes added by scripts.
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}
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// Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
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// but remember non-instantiated nodes that are hidden below instantiated ones
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if (!instance_roots.has(descendant->get_owner())) {
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