Merge pull request #73184 from anthonyec/fix-collide-shape-return-type
Fix PhysicsDirectSpaceState3D `collide_shape` return type
This commit is contained in:
commit
2615a99b3f
|
@ -21,7 +21,7 @@
|
|||
</description>
|
||||
</method>
|
||||
<method name="collide_shape">
|
||||
<return type="PackedVector2Array[]" />
|
||||
<return type="PackedVector3Array[]" />
|
||||
<param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
|
||||
<param index="1" name="max_results" type="int" default="32" />
|
||||
<description>
|
||||
|
|
|
@ -429,7 +429,7 @@ Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQue
|
|||
return ret;
|
||||
}
|
||||
|
||||
TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
|
||||
TypedArray<PackedVector3Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
|
||||
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
|
||||
|
||||
Vector<Vector3> ret;
|
||||
|
@ -437,9 +437,9 @@ TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const R
|
|||
int rc = 0;
|
||||
bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
|
||||
if (!res) {
|
||||
return TypedArray<PackedVector2Array>();
|
||||
return TypedArray<PackedVector3Array>();
|
||||
}
|
||||
TypedArray<PackedVector2Array> r;
|
||||
TypedArray<PackedVector3Array> r;
|
||||
r.resize(rc * 2);
|
||||
for (int i = 0; i < rc * 2; i++) {
|
||||
r[i] = ret[i];
|
||||
|
|
|
@ -125,7 +125,7 @@ private:
|
|||
TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
|
||||
TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
|
||||
Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
|
||||
TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
|
||||
TypedArray<PackedVector3Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
|
||||
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
|
||||
|
||||
protected:
|
||||
|
|
Loading…
Reference in New Issue