GDScript: Show specific error when "yield" is used

To help people porting code, it gives a hint to use "await" instead of a
generic error.
This commit is contained in:
George Marques 2021-09-21 14:38:14 -03:00
parent db028ac700
commit 262d6c6bef
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
4 changed files with 15 additions and 1 deletions

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@ -2810,6 +2810,11 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_lambda(ExpressionNode *p_p
return lambda;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_yield(ExpressionNode *p_previous_operand, bool p_can_assign) {
push_error(R"("yield" was removed in Godot 4.0. Use "await" instead.)");
return nullptr;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign) {
// Just for better error messages.
GDScriptTokenizer::Token::Type invalid = previous.type;
@ -3166,7 +3171,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
{ nullptr, nullptr, PREC_NONE }, // TRAIT,
{ nullptr, nullptr, PREC_NONE }, // VAR,
{ nullptr, nullptr, PREC_NONE }, // VOID,
{ nullptr, nullptr, PREC_NONE }, // YIELD,
{ &GDScriptParser::parse_yield, nullptr, PREC_NONE }, // YIELD,
// Punctuation
{ &GDScriptParser::parse_array, &GDScriptParser::parse_subscript, PREC_SUBSCRIPT }, // BRACKET_OPEN,
{ nullptr, nullptr, PREC_NONE }, // BRACKET_CLOSE,

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@ -1388,6 +1388,7 @@ private:
ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_lambda(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_yield(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
TypeNode *parse_type(bool p_allow_void = false);
#ifdef TOOLS_ENABLED

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@ -0,0 +1,6 @@
#GDTEST_PARSER_ERROR
signal event
func test():
yield("event")

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@ -0,0 +1,2 @@
GDTEST_PARSER_ERROR
"yield" was removed in Godot 4.0. Use "await" instead.