Fix bug with viewport not correctly setting audio listener 2d
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@ -697,7 +697,7 @@ void Viewport::_update_listener() {
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void Viewport::_update_listener_2d() {
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if (is_inside_tree() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
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if (is_inside_tree() && audio_listener_2d && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
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SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
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else
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SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
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