Fixed game crash, regression of #26977
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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@ -1190,9 +1190,12 @@ void OS_X11::set_window_position(const Point2 &p_position) {
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unsigned long remaining;
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unsigned char *data = NULL;
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if (XGetWindowProperty(x11_display, x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
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long *extents = (long *)data;
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x = extents[0];
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y = extents[2];
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if (format == 32 && len == 4) {
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long *extents = (long *)data;
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x = extents[0];
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y = extents[2];
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}
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XFree(data);
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}
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}
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XMoveWindow(x11_display, x11_window, p_position.x - x, p_position.y - y);
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@ -1218,9 +1221,12 @@ Size2 OS_X11::get_real_window_size() const {
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unsigned long remaining;
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unsigned char *data = NULL;
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if (XGetWindowProperty(x11_display, x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
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long *extents = (long *)data;
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w += extents[0] + extents[1]; // left, right
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h += extents[2] + extents[3]; // top, bottom
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if (format == 32 && len == 4) {
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long *extents = (long *)data;
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w += extents[0] + extents[1]; // left, right
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h += extents[2] + extents[3]; // top, bottom
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}
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XFree(data);
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}
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return Size2(w, h);
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}
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