From 26912c15e625f234a0528f239bf5e5ab2f858d9a Mon Sep 17 00:00:00 2001 From: Kiri Jolly Date: Sat, 4 Apr 2020 16:16:11 -0700 Subject: [PATCH] Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value Fixes #18809. The in-editor ortho camera used a far clipping plane of 8192 units, and was placed 4096 units away from the camera cursor. This was far enough to cause culling issues from floating point precision loss on objects smaller than one unit. This change modifies the near/far clipping planes of the ortho camera to use those specified in the editor (and currently used by the perspective camera). The frustum is still centered around the camera cursor location, as it was before. --- editor/plugins/spatial_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index be5dbe23680..eeb52bb53e1 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -345,7 +345,7 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) { if (orthogonal) { float half_fov = Math::deg2rad(get_fov()) / 2.0; float height = 2.0 * cursor.distance * Math::tan(half_fov); - camera->set_orthogonal(height, 0.1, 8192); + camera->set_orthogonal(height, get_znear(), get_zfar()); } else { camera->set_perspective(get_fov(), get_znear(), get_zfar()); } @@ -362,7 +362,7 @@ Transform SpatialEditorViewport::to_camera_transform(const Cursor &p_cursor) con camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot); if (orthogonal) - camera_transform.translate(0, 0, 4096); + camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); else camera_transform.translate(0, 0, p_cursor.distance);