Merge pull request #35037 from timothyqiu/plugin-min-height
Fixes min size of various editor plugins on HiDPI
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commit
26bb08f8b3
@ -39,6 +39,7 @@
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#include "core/os/input.h"
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "editor/editor_scale.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/menu_button.h"
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@ -284,7 +285,7 @@ AnimationTreeEditorPlugin::AnimationTreeEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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editor = p_node;
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anim_tree_editor = memnew(AnimationTreeEditor);
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anim_tree_editor = memnew(AnimationTreeEditor);
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anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
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anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
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button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
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button->hide();
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button->hide();
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@ -33,6 +33,7 @@
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#include "core/io/resource_loader.h"
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#include "core/io/resource_loader.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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void AudioStreamEditor::_notification(int p_what) {
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void AudioStreamEditor::_notification(int p_what) {
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@ -208,7 +209,7 @@ void AudioStreamEditor::_bind_methods() {
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AudioStreamEditor::AudioStreamEditor() {
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AudioStreamEditor::AudioStreamEditor() {
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set_custom_minimum_size(Size2(1, 100));
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set_custom_minimum_size(Size2(1, 100) * EDSCALE);
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_current = 0;
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_current = 0;
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_dragging = false;
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_dragging = false;
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@ -32,6 +32,7 @@
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#include "core/io/resource_loader.h"
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#include "core/io/resource_loader.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
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void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
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@ -438,7 +439,7 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin(EditorNode *p_node)
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editor = p_node;
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editor = p_node;
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preloader_editor = memnew(ResourcePreloaderEditor);
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preloader_editor = memnew(ResourcePreloaderEditor);
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preloader_editor->set_custom_minimum_size(Size2(0, 250));
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preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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button = editor->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor);
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button = editor->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor);
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button->hide();
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button->hide();
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@ -35,6 +35,7 @@
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/property_editor.h"
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#include "editor/property_editor.h"
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#include "servers/visual/shader_types.h"
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#include "servers/visual/shader_types.h"
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@ -756,7 +757,7 @@ ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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editor = p_node;
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shader_editor = memnew(ShaderEditor(p_node));
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shader_editor = memnew(ShaderEditor(p_node));
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shader_editor->set_custom_minimum_size(Size2(0, 300));
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shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
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button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
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button->hide();
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button->hide();
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}
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}
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@ -2852,7 +2852,7 @@ VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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editor = p_node;
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visual_shader_editor = memnew(VisualShaderEditor);
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visual_shader_editor = memnew(VisualShaderEditor);
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visual_shader_editor->set_custom_minimum_size(Size2(0, 300));
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visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = editor->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
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button = editor->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
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button->hide();
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button->hide();
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