Make the default return value on crash explicit

Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
This commit is contained in:
hbina085 2019-07-11 23:06:58 -04:00
parent 3045697e4b
commit 26c0609656
1 changed files with 2 additions and 2 deletions

View File

@ -2054,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) { bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL); ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args; Vector<DataType> args;
ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL); ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String(); StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();