Fix Shader and ShaderInclude resource loading
This commit is contained in:
parent
a278c1b98a
commit
26e3443eef
|
@ -234,13 +234,16 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
|
||||||
*r_error = ERR_FILE_CANT_OPEN;
|
*r_error = ERR_FILE_CANT_OPEN;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Shader> shader;
|
Error error = OK;
|
||||||
shader.instantiate();
|
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
|
||||||
|
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader: " + p_path);
|
||||||
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path);
|
|
||||||
|
|
||||||
String str;
|
String str;
|
||||||
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
||||||
|
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
|
||||||
|
|
||||||
|
Ref<Shader> shader;
|
||||||
|
shader.instantiate();
|
||||||
|
|
||||||
shader->set_include_path(p_path);
|
shader->set_include_path(p_path);
|
||||||
shader->set_code(str);
|
shader->set_code(str);
|
||||||
|
|
|
@ -88,13 +88,16 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
|
||||||
*r_error = ERR_FILE_CANT_OPEN;
|
*r_error = ERR_FILE_CANT_OPEN;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<ShaderInclude> shader_inc;
|
Error error = OK;
|
||||||
shader_inc.instantiate();
|
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
|
||||||
|
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader include: " + p_path);
|
||||||
Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path);
|
|
||||||
|
|
||||||
String str;
|
String str;
|
||||||
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
||||||
|
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
|
||||||
|
|
||||||
|
Ref<ShaderInclude> shader_inc;
|
||||||
|
shader_inc.instantiate();
|
||||||
|
|
||||||
shader_inc->set_include_path(p_path);
|
shader_inc->set_include_path(p_path);
|
||||||
shader_inc->set_code(str);
|
shader_inc->set_code(str);
|
||||||
|
|
Loading…
Reference in New Issue