Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks

Avoid multiple possibilites of deadlock in resource loading
This commit is contained in:
Rémi Verschelde 2023-05-17 15:59:18 +02:00
commit 26f96aec9d
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GPG Key ID: C3336907360768E1
4 changed files with 198 additions and 61 deletions

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@ -476,9 +476,6 @@ Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path,
if (run_on_current_thread) {
load_task_ptr->thread_id = Thread::get_caller_id();
if (must_not_register) {
load_token->res_if_unregistered = load_task_ptr->resource;
}
} else {
load_task_ptr->task_id = WorkerThreadPool::get_singleton()->add_native_task(&ResourceLoader::_thread_load_function, load_task_ptr);
}
@ -486,6 +483,9 @@ Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path,
if (run_on_current_thread) {
_thread_load_function(load_task_ptr);
if (must_not_register) {
load_token->res_if_unregistered = load_task_ptr->resource;
}
}
return load_token;
@ -613,14 +613,33 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
return Ref<Resource>();
}
if (load_task.task_id != 0 && !load_task.awaited) {
// Loading thread is in the worker pool and still not awaited.
if (load_task.task_id != 0) {
// Loading thread is in the worker pool.
load_task.awaited = true;
thread_load_mutex.unlock();
WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
thread_load_mutex.lock();
Error err = WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
if (err == ERR_BUSY) {
// The WorkerThreadPool has scheduled tasks in a way that the current load depends on
// another one in a lower stack frame. Restart such load here. When the stack is eventually
// unrolled, the original load will have been notified to go on.
#ifdef DEV_ENABLED
print_verbose("ResourceLoader: Load task happened to wait on another one deep in the call stack. Attempting to avoid deadlock by re-issuing the load now.");
#endif
// CACHE_MODE_IGNORE is needed because, otherwise, the new request would just see there's
// an ongoing load for that resource and wait for it again. This value forces a new load.
Ref<ResourceLoader::LoadToken> token = _load_start(load_task.local_path, load_task.type_hint, LOAD_THREAD_DISTRIBUTE, ResourceFormatLoader::CACHE_MODE_IGNORE);
Ref<Resource> resource = _load_complete(*token.ptr(), &err);
if (r_error) {
*r_error = err;
}
thread_load_mutex.lock();
return resource;
} else {
DEV_ASSERT(err == OK);
thread_load_mutex.lock();
}
} else {
// Loading thread is main or user thread, or in the worker pool, but already awaited by some other thread.
// Loading thread is main or user thread.
if (!load_task.cond_var) {
load_task.cond_var = memnew(ConditionVariable);
}

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@ -51,6 +51,23 @@ void WorkerThreadPool::_process_task_queue() {
void WorkerThreadPool::_process_task(Task *p_task) {
bool low_priority = p_task->low_priority;
int pool_thread_index = -1;
Task *prev_low_prio_task = nullptr; // In case this is recursively called.
if (!use_native_low_priority_threads) {
pool_thread_index = thread_ids[Thread::get_caller_id()];
ThreadData &curr_thread = threads[pool_thread_index];
task_mutex.lock();
p_task->pool_thread_index = pool_thread_index;
if (low_priority) {
low_priority_tasks_running++;
prev_low_prio_task = curr_thread.current_low_prio_task;
curr_thread.current_low_prio_task = p_task;
} else {
curr_thread.current_low_prio_task = nullptr;
}
task_mutex.unlock();
}
if (p_task->group) {
// Handling a group
@ -126,21 +143,36 @@ void WorkerThreadPool::_process_task(Task *p_task) {
p_task->callable.callp(nullptr, 0, ret, ce);
}
task_mutex.lock();
p_task->completed = true;
p_task->done_semaphore.post();
for (uint8_t i = 0; i < p_task->waiting; i++) {
p_task->done_semaphore.post();
}
if (!use_native_low_priority_threads) {
p_task->pool_thread_index = -1;
}
task_mutex.unlock(); // Keep mutex down to here since on unlock the task may be freed.
}
if (!use_native_low_priority_threads && low_priority) {
// A low prioriry task was freed, so see if we can move a pending one to the high priority queue.
// Task may have been freed by now (all callers notified).
p_task = nullptr;
if (!use_native_low_priority_threads) {
bool post = false;
task_mutex.lock();
if (low_priority_task_queue.first()) {
Task *low_prio_task = low_priority_task_queue.first()->self();
low_priority_task_queue.remove(low_priority_task_queue.first());
task_queue.add_last(&low_prio_task->task_elem);
post = true;
} else {
ThreadData &curr_thread = threads[pool_thread_index];
curr_thread.current_low_prio_task = prev_low_prio_task;
if (low_priority) {
low_priority_threads_used--;
low_priority_tasks_running--;
// A low prioriry task was freed, so see if we can move a pending one to the high priority queue.
if (_try_promote_low_priority_task()) {
post = true;
}
if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
_prevent_low_prio_saturation_deadlock();
}
}
task_mutex.unlock();
if (post) {
@ -198,6 +230,35 @@ void WorkerThreadPool::_post_task(Task *p_task, bool p_high_priority) {
}
}
bool WorkerThreadPool::_try_promote_low_priority_task() {
if (low_priority_task_queue.first()) {
Task *low_prio_task = low_priority_task_queue.first()->self();
low_priority_task_queue.remove(low_priority_task_queue.first());
task_queue.add_last(&low_prio_task->task_elem);
low_priority_threads_used++;
return true;
} else {
return false;
}
}
void WorkerThreadPool::_prevent_low_prio_saturation_deadlock() {
if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
#ifdef DEV_ENABLED
print_verbose("WorkerThreadPool: Low-prio slots saturated with tasks all waiting for other low-prio tasks. Attempting to avoid deadlock by scheduling one extra task.");
#endif
// In order not to create dependency cycles, we can only schedule the next one.
// We'll keep doing the same until the deadlock is broken,
SelfList<Task> *to_promote = low_priority_task_queue.first();
if (to_promote) {
low_priority_task_queue.remove(to_promote);
task_queue.add_last(to_promote);
low_priority_threads_used++;
task_available_semaphore.post();
}
}
}
WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) {
return _add_task(Callable(), p_func, p_userdata, nullptr, p_high_priority, p_description);
}
@ -238,66 +299,113 @@ bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
return completed;
}
void WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
task_mutex.lock();
Task **taskp = tasks.getptr(p_task_id);
if (!taskp) {
task_mutex.unlock();
ERR_FAIL_MSG("Invalid Task ID"); // Invalid task
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid Task ID"); // Invalid task
}
Task *task = *taskp;
if (task->waiting) {
String description = task->description;
task_mutex.unlock();
if (description.is_empty()) {
ERR_FAIL_MSG("Another thread is waiting on this task: " + itos(p_task_id)); // Invalid task
} else {
ERR_FAIL_MSG("Another thread is waiting on this task: " + description + " (" + itos(p_task_id) + ")"); // Invalid task
if (!task->completed) {
if (!use_native_low_priority_threads && task->pool_thread_index != -1) { // Otherwise, it's not running yet.
int caller_pool_th_index = thread_ids.has(Thread::get_caller_id()) ? thread_ids[Thread::get_caller_id()] : -1;
if (caller_pool_th_index == task->pool_thread_index) {
// Deadlock prevention.
// Waiting for a task run on this same thread? That means the task to be awaited started waiting as well
// and another task was run to make use of the thread in the meantime, with enough bad luck as to
// the need to wait for the original task arose in turn.
// In other words, the task we want to wait for is buried in the stack.
// Let's report the caller about the issue to it handles as it sees fit.
task_mutex.unlock();
return ERR_BUSY;
}
}
}
task->waiting = true;
task->waiting++;
task_mutex.unlock();
if (use_native_low_priority_threads && task->low_priority) {
task->low_priority_thread->wait_to_finish();
task_mutex.lock();
native_thread_allocator.free(task->low_priority_thread);
} else {
int *index = thread_ids.getptr(Thread::get_caller_id());
if (index) {
// We are an actual process thread, we must not be blocked so continue processing stuff if available.
bool must_exit = false;
while (true) {
if (task->done_semaphore.try_wait()) {
// If done, exit
break;
}
if (!must_exit && task_available_semaphore.try_wait()) {
if (exit_threads) {
must_exit = true;
} else {
// Solve tasks while they are around.
_process_task_queue();
continue;
bool is_low_prio_waiting_for_another = false;
if (!use_native_low_priority_threads) {
// Deadlock prevention:
// If all low-prio tasks are waiting for other low-prio tasks and there are no more free low-prio slots,
// we have a no progressable situation. We can apply a workaround, consisting in promoting an awaited queued
// low-prio task to the schedule queue so it can run and break the "impasse".
// NOTE: A similar reasoning could be made about high priority tasks, but there are usually much more
// than low-prio. Therefore, a deadlock there would only happen when dealing with a very complex task graph
// or when there are too few worker threads (limited platforms or exotic settings). If that turns out to be
// an issue in the real world, a further fix can be applied against that.
if (task->low_priority) {
bool awaiter_is_a_low_prio_task = thread_ids.has(Thread::get_caller_id()) && threads[thread_ids[Thread::get_caller_id()]].current_low_prio_task;
if (awaiter_is_a_low_prio_task) {
is_low_prio_waiting_for_another = true;
low_priority_tasks_awaiting_others++;
if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
_prevent_low_prio_saturation_deadlock();
}
}
OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance.
}
} else {
}
task_mutex.unlock();
if (use_native_low_priority_threads && task->low_priority) {
task->done_semaphore.wait();
} else {
bool current_is_pool_thread = thread_ids.has(Thread::get_caller_id());
if (current_is_pool_thread) {
// We are an actual process thread, we must not be blocked so continue processing stuff if available.
bool must_exit = false;
while (true) {
if (task->done_semaphore.try_wait()) {
// If done, exit
break;
}
if (!must_exit) {
if (task_available_semaphore.try_wait()) {
if (exit_threads) {
must_exit = true;
} else {
// Solve tasks while they are around.
_process_task_queue();
continue;
}
} else if (!use_native_low_priority_threads && task->low_priority) {
// A low prioriry task started waiting, so see if we can move a pending one to the high priority queue.
task_mutex.lock();
bool post = _try_promote_low_priority_task();
task_mutex.unlock();
if (post) {
task_available_semaphore.post();
}
}
}
OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance.
}
} else {
task->done_semaphore.wait();
}
}
task_mutex.lock();
if (is_low_prio_waiting_for_another) {
low_priority_tasks_awaiting_others--;
}
task->waiting--;
}
if (task->waiting == 0) {
if (use_native_low_priority_threads && task->low_priority) {
task->low_priority_thread->wait_to_finish();
native_thread_allocator.free(task->low_priority_thread);
}
tasks.erase(p_task_id);
task_allocator.free(task);
}
tasks.erase(p_task_id);
task_allocator.free(task);
task_mutex.unlock();
return OK;
}
WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
@ -429,7 +537,7 @@ void WorkerThreadPool::init(int p_thread_count, bool p_use_native_threads_low_pr
if (p_use_native_threads_low_priority) {
max_low_priority_threads = 0;
} else {
max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count);
max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count - 1);
}
use_native_low_priority_threads = p_use_native_threads_low_priority;

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@ -81,10 +81,11 @@ private:
bool completed = false;
Group *group = nullptr;
SelfList<Task> task_elem;
bool waiting = false; // Waiting for completion
uint32_t waiting = 0;
bool low_priority = false;
BaseTemplateUserdata *template_userdata = nullptr;
Thread *low_priority_thread = nullptr;
int pool_thread_index = -1;
void free_template_userdata();
Task() :
@ -104,6 +105,7 @@ private:
struct ThreadData {
uint32_t index;
Thread thread;
Task *current_low_prio_task = nullptr;
};
TightLocalVector<ThreadData> threads;
@ -116,6 +118,8 @@ private:
bool use_native_low_priority_threads = false;
uint32_t max_low_priority_threads = 0;
uint32_t low_priority_threads_used = 0;
uint32_t low_priority_tasks_running = 0;
uint32_t low_priority_tasks_awaiting_others = 0;
uint64_t last_task = 1;
@ -127,6 +131,9 @@ private:
void _post_task(Task *p_task, bool p_high_priority);
bool _try_promote_low_priority_task();
void _prevent_low_prio_saturation_deadlock();
static WorkerThreadPool *singleton;
TaskID _add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description);
@ -169,7 +176,7 @@ public:
TaskID add_task(const Callable &p_action, bool p_high_priority = false, const String &p_description = String());
bool is_task_completed(TaskID p_task_id) const;
void wait_for_task_completion(TaskID p_task_id);
Error wait_for_task_completion(TaskID p_task_id);
template <class C, class M, class U>
GroupID add_template_group_task(C *p_instance, M p_method, U p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String()) {

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@ -100,10 +100,13 @@
</description>
</method>
<method name="wait_for_task_completion">
<return type="void" />
<return type="int" enum="Error" />
<param index="0" name="task_id" type="int" />
<description>
Pauses the thread that calls this method until the task with the given ID is completed.
Returns [constant @GlobalScope.OK] if the task could be successfully awaited.
Returns [constant @GlobalScope.ERR_INVALID_PARAMETER] if a task with the passed ID does not exist (maybe because it was already awaited and disposed of).
Returns [constant @GlobalScope.ERR_BUSY] if the call is made from another running task and, due to task scheduling, the task to await is at a lower level in the call stack and therefore can't progress. This is an advanced situation that should only matter when some tasks depend on others.
</description>
</method>
</methods>