Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
Avoid multiple possibilites of deadlock in resource loading
This commit is contained in:
commit
26f96aec9d
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@ -476,9 +476,6 @@ Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path,
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if (run_on_current_thread) {
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load_task_ptr->thread_id = Thread::get_caller_id();
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if (must_not_register) {
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load_token->res_if_unregistered = load_task_ptr->resource;
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}
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} else {
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load_task_ptr->task_id = WorkerThreadPool::get_singleton()->add_native_task(&ResourceLoader::_thread_load_function, load_task_ptr);
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}
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@ -486,6 +483,9 @@ Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path,
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if (run_on_current_thread) {
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_thread_load_function(load_task_ptr);
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if (must_not_register) {
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load_token->res_if_unregistered = load_task_ptr->resource;
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}
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}
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return load_token;
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@ -613,14 +613,33 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
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return Ref<Resource>();
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}
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if (load_task.task_id != 0 && !load_task.awaited) {
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// Loading thread is in the worker pool and still not awaited.
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if (load_task.task_id != 0) {
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// Loading thread is in the worker pool.
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load_task.awaited = true;
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thread_load_mutex.unlock();
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WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
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thread_load_mutex.lock();
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Error err = WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
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if (err == ERR_BUSY) {
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// The WorkerThreadPool has scheduled tasks in a way that the current load depends on
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// another one in a lower stack frame. Restart such load here. When the stack is eventually
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// unrolled, the original load will have been notified to go on.
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#ifdef DEV_ENABLED
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print_verbose("ResourceLoader: Load task happened to wait on another one deep in the call stack. Attempting to avoid deadlock by re-issuing the load now.");
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#endif
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// CACHE_MODE_IGNORE is needed because, otherwise, the new request would just see there's
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// an ongoing load for that resource and wait for it again. This value forces a new load.
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Ref<ResourceLoader::LoadToken> token = _load_start(load_task.local_path, load_task.type_hint, LOAD_THREAD_DISTRIBUTE, ResourceFormatLoader::CACHE_MODE_IGNORE);
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Ref<Resource> resource = _load_complete(*token.ptr(), &err);
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if (r_error) {
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*r_error = err;
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}
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thread_load_mutex.lock();
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return resource;
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} else {
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DEV_ASSERT(err == OK);
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thread_load_mutex.lock();
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}
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} else {
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// Loading thread is main or user thread, or in the worker pool, but already awaited by some other thread.
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// Loading thread is main or user thread.
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if (!load_task.cond_var) {
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load_task.cond_var = memnew(ConditionVariable);
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}
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@ -51,6 +51,23 @@ void WorkerThreadPool::_process_task_queue() {
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void WorkerThreadPool::_process_task(Task *p_task) {
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bool low_priority = p_task->low_priority;
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int pool_thread_index = -1;
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Task *prev_low_prio_task = nullptr; // In case this is recursively called.
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if (!use_native_low_priority_threads) {
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pool_thread_index = thread_ids[Thread::get_caller_id()];
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ThreadData &curr_thread = threads[pool_thread_index];
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task_mutex.lock();
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p_task->pool_thread_index = pool_thread_index;
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if (low_priority) {
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low_priority_tasks_running++;
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prev_low_prio_task = curr_thread.current_low_prio_task;
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curr_thread.current_low_prio_task = p_task;
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} else {
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curr_thread.current_low_prio_task = nullptr;
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}
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task_mutex.unlock();
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}
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if (p_task->group) {
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// Handling a group
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@ -126,21 +143,36 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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p_task->callable.callp(nullptr, 0, ret, ce);
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}
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task_mutex.lock();
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p_task->completed = true;
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p_task->done_semaphore.post();
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for (uint8_t i = 0; i < p_task->waiting; i++) {
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p_task->done_semaphore.post();
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}
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if (!use_native_low_priority_threads) {
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p_task->pool_thread_index = -1;
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}
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task_mutex.unlock(); // Keep mutex down to here since on unlock the task may be freed.
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}
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if (!use_native_low_priority_threads && low_priority) {
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// A low prioriry task was freed, so see if we can move a pending one to the high priority queue.
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// Task may have been freed by now (all callers notified).
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p_task = nullptr;
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if (!use_native_low_priority_threads) {
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bool post = false;
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task_mutex.lock();
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if (low_priority_task_queue.first()) {
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Task *low_prio_task = low_priority_task_queue.first()->self();
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low_priority_task_queue.remove(low_priority_task_queue.first());
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task_queue.add_last(&low_prio_task->task_elem);
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post = true;
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} else {
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ThreadData &curr_thread = threads[pool_thread_index];
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curr_thread.current_low_prio_task = prev_low_prio_task;
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if (low_priority) {
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low_priority_threads_used--;
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low_priority_tasks_running--;
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// A low prioriry task was freed, so see if we can move a pending one to the high priority queue.
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if (_try_promote_low_priority_task()) {
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post = true;
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}
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if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
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_prevent_low_prio_saturation_deadlock();
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}
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}
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task_mutex.unlock();
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if (post) {
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@ -198,6 +230,35 @@ void WorkerThreadPool::_post_task(Task *p_task, bool p_high_priority) {
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}
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}
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bool WorkerThreadPool::_try_promote_low_priority_task() {
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if (low_priority_task_queue.first()) {
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Task *low_prio_task = low_priority_task_queue.first()->self();
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low_priority_task_queue.remove(low_priority_task_queue.first());
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task_queue.add_last(&low_prio_task->task_elem);
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low_priority_threads_used++;
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return true;
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} else {
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return false;
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}
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}
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void WorkerThreadPool::_prevent_low_prio_saturation_deadlock() {
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if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
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#ifdef DEV_ENABLED
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print_verbose("WorkerThreadPool: Low-prio slots saturated with tasks all waiting for other low-prio tasks. Attempting to avoid deadlock by scheduling one extra task.");
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#endif
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// In order not to create dependency cycles, we can only schedule the next one.
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// We'll keep doing the same until the deadlock is broken,
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SelfList<Task> *to_promote = low_priority_task_queue.first();
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if (to_promote) {
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low_priority_task_queue.remove(to_promote);
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task_queue.add_last(to_promote);
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low_priority_threads_used++;
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task_available_semaphore.post();
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}
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}
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}
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WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) {
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return _add_task(Callable(), p_func, p_userdata, nullptr, p_high_priority, p_description);
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}
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@ -238,66 +299,113 @@ bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
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return completed;
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}
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void WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
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Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
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task_mutex.lock();
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Task **taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_MSG("Invalid Task ID"); // Invalid task
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ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid Task ID"); // Invalid task
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}
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Task *task = *taskp;
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if (task->waiting) {
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String description = task->description;
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task_mutex.unlock();
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if (description.is_empty()) {
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ERR_FAIL_MSG("Another thread is waiting on this task: " + itos(p_task_id)); // Invalid task
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} else {
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ERR_FAIL_MSG("Another thread is waiting on this task: " + description + " (" + itos(p_task_id) + ")"); // Invalid task
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if (!task->completed) {
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if (!use_native_low_priority_threads && task->pool_thread_index != -1) { // Otherwise, it's not running yet.
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int caller_pool_th_index = thread_ids.has(Thread::get_caller_id()) ? thread_ids[Thread::get_caller_id()] : -1;
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if (caller_pool_th_index == task->pool_thread_index) {
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// Deadlock prevention.
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// Waiting for a task run on this same thread? That means the task to be awaited started waiting as well
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// and another task was run to make use of the thread in the meantime, with enough bad luck as to
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// the need to wait for the original task arose in turn.
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// In other words, the task we want to wait for is buried in the stack.
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// Let's report the caller about the issue to it handles as it sees fit.
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task_mutex.unlock();
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return ERR_BUSY;
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}
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}
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}
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task->waiting = true;
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task->waiting++;
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task_mutex.unlock();
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if (use_native_low_priority_threads && task->low_priority) {
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task->low_priority_thread->wait_to_finish();
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task_mutex.lock();
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native_thread_allocator.free(task->low_priority_thread);
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} else {
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int *index = thread_ids.getptr(Thread::get_caller_id());
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if (index) {
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// We are an actual process thread, we must not be blocked so continue processing stuff if available.
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bool must_exit = false;
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while (true) {
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if (task->done_semaphore.try_wait()) {
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// If done, exit
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break;
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}
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if (!must_exit && task_available_semaphore.try_wait()) {
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if (exit_threads) {
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must_exit = true;
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} else {
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// Solve tasks while they are around.
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_process_task_queue();
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continue;
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bool is_low_prio_waiting_for_another = false;
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if (!use_native_low_priority_threads) {
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// Deadlock prevention:
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// If all low-prio tasks are waiting for other low-prio tasks and there are no more free low-prio slots,
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// we have a no progressable situation. We can apply a workaround, consisting in promoting an awaited queued
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// low-prio task to the schedule queue so it can run and break the "impasse".
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// NOTE: A similar reasoning could be made about high priority tasks, but there are usually much more
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// than low-prio. Therefore, a deadlock there would only happen when dealing with a very complex task graph
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// or when there are too few worker threads (limited platforms or exotic settings). If that turns out to be
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// an issue in the real world, a further fix can be applied against that.
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if (task->low_priority) {
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bool awaiter_is_a_low_prio_task = thread_ids.has(Thread::get_caller_id()) && threads[thread_ids[Thread::get_caller_id()]].current_low_prio_task;
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if (awaiter_is_a_low_prio_task) {
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is_low_prio_waiting_for_another = true;
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low_priority_tasks_awaiting_others++;
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if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
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_prevent_low_prio_saturation_deadlock();
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}
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}
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OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance.
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}
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} else {
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}
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task_mutex.unlock();
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if (use_native_low_priority_threads && task->low_priority) {
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task->done_semaphore.wait();
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} else {
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bool current_is_pool_thread = thread_ids.has(Thread::get_caller_id());
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if (current_is_pool_thread) {
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// We are an actual process thread, we must not be blocked so continue processing stuff if available.
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bool must_exit = false;
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while (true) {
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if (task->done_semaphore.try_wait()) {
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// If done, exit
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break;
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}
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if (!must_exit) {
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if (task_available_semaphore.try_wait()) {
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if (exit_threads) {
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must_exit = true;
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} else {
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// Solve tasks while they are around.
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_process_task_queue();
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continue;
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}
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} else if (!use_native_low_priority_threads && task->low_priority) {
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// A low prioriry task started waiting, so see if we can move a pending one to the high priority queue.
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task_mutex.lock();
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bool post = _try_promote_low_priority_task();
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task_mutex.unlock();
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if (post) {
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task_available_semaphore.post();
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}
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}
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}
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OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance.
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}
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} else {
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task->done_semaphore.wait();
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}
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}
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task_mutex.lock();
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if (is_low_prio_waiting_for_another) {
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low_priority_tasks_awaiting_others--;
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}
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task->waiting--;
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}
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if (task->waiting == 0) {
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if (use_native_low_priority_threads && task->low_priority) {
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task->low_priority_thread->wait_to_finish();
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native_thread_allocator.free(task->low_priority_thread);
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}
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tasks.erase(p_task_id);
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task_allocator.free(task);
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}
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tasks.erase(p_task_id);
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task_allocator.free(task);
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task_mutex.unlock();
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return OK;
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}
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WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
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@ -429,7 +537,7 @@ void WorkerThreadPool::init(int p_thread_count, bool p_use_native_threads_low_pr
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if (p_use_native_threads_low_priority) {
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max_low_priority_threads = 0;
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} else {
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max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count);
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max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count - 1);
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}
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use_native_low_priority_threads = p_use_native_threads_low_priority;
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@ -81,10 +81,11 @@ private:
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bool completed = false;
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Group *group = nullptr;
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SelfList<Task> task_elem;
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bool waiting = false; // Waiting for completion
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uint32_t waiting = 0;
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bool low_priority = false;
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BaseTemplateUserdata *template_userdata = nullptr;
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Thread *low_priority_thread = nullptr;
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int pool_thread_index = -1;
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void free_template_userdata();
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Task() :
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@ -104,6 +105,7 @@ private:
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struct ThreadData {
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uint32_t index;
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Thread thread;
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Task *current_low_prio_task = nullptr;
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};
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TightLocalVector<ThreadData> threads;
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@ -116,6 +118,8 @@ private:
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bool use_native_low_priority_threads = false;
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uint32_t max_low_priority_threads = 0;
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uint32_t low_priority_threads_used = 0;
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uint32_t low_priority_tasks_running = 0;
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uint32_t low_priority_tasks_awaiting_others = 0;
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uint64_t last_task = 1;
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@ -127,6 +131,9 @@ private:
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void _post_task(Task *p_task, bool p_high_priority);
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bool _try_promote_low_priority_task();
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void _prevent_low_prio_saturation_deadlock();
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static WorkerThreadPool *singleton;
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TaskID _add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description);
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@ -169,7 +176,7 @@ public:
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TaskID add_task(const Callable &p_action, bool p_high_priority = false, const String &p_description = String());
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bool is_task_completed(TaskID p_task_id) const;
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void wait_for_task_completion(TaskID p_task_id);
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Error wait_for_task_completion(TaskID p_task_id);
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template <class C, class M, class U>
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GroupID add_template_group_task(C *p_instance, M p_method, U p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String()) {
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@ -100,10 +100,13 @@
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</description>
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</method>
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<method name="wait_for_task_completion">
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<return type="void" />
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<return type="int" enum="Error" />
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<param index="0" name="task_id" type="int" />
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<description>
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Pauses the thread that calls this method until the task with the given ID is completed.
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Returns [constant @GlobalScope.OK] if the task could be successfully awaited.
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Returns [constant @GlobalScope.ERR_INVALID_PARAMETER] if a task with the passed ID does not exist (maybe because it was already awaited and disposed of).
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Returns [constant @GlobalScope.ERR_BUSY] if the call is made from another running task and, due to task scheduling, the task to await is at a lower level in the call stack and therefore can't progress. This is an advanced situation that should only matter when some tasks depend on others.
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</description>
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</method>
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</methods>
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