diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index ca1948e8e11..e8ca6cc333c 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -21,6 +21,9 @@
+ Applies a directional impulse without affecting rotation.
+ An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise).
+ This is equivalent to using [method apply_impulse] at the body's center of mass.
@@ -28,21 +31,27 @@
+ Applies a positioned impulse to the PhysicsBone3D.
+ An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise).
+ [param position] is the offset from the PhysicsBone3D origin in global coordinates.
+ Returns the unique identifier of the PhysicsBone3D.
+ Returns whether the PhysicsBone3D is set to simulate physics.
+ Checks if the PhysicsBone3D is currently simulating physics.
@@ -108,16 +117,22 @@
In this mode, the body's damping value replaces any value set in areas or the default value.
+ No joint is applied to the PhysicsBone3D.
+ A pin joint is applied to the PhysicsBone3D.
+ A cone joint is applied to the PhysicsBone3D.
+ A hinge joint is applied to the PhysicsBone3D.
+ A slider joint is applied to the PhysicsBone3D.
+ A 6 degrees of freedom joint is applied to the PhysicsBone3D.