fixed godot not recognising 150x150 icon for uwp export
(cherry picked from commit 88bd3227ac
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273927273d
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@ -1198,7 +1198,7 @@ public:
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err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n";
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}
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if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 0)) {
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if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 150)) {
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valid = false;
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err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n";
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}
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