GDScript: Fix extending abstract classes, forbid their construction

This commit is contained in:
Dmitrii Maganov 2022-12-29 09:34:13 +02:00
parent e80cf3259e
commit 274d49790d
8 changed files with 54 additions and 12 deletions

View File

@ -148,6 +148,11 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true;
}
StringName native_type = ScriptServer::get_global_class_native_base(p_type);
if (ClassDB::class_exists(native_type) && !ClassDB::can_instantiate(native_type)) {
return true;
}
String script_path = ScriptServer::get_global_class_path(p_type);
if (script_path.begins_with("res://addons/")) {
if (!EditorNode::get_singleton()->is_addon_plugin_enabled(script_path.get_slicec('/', 3))) {

View File

@ -431,7 +431,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
return err;
}
base = info_parser->get_parser()->head->get_datatype();
} else if (class_exists(name) && ClassDB::can_instantiate(name)) {
} else if (class_exists(name)) {
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@ -4010,6 +4010,25 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
return false;
}
StringName base_native = p_base_type.native_type;
if (base_native != StringName()) {
// Empty native class might happen in some Script implementations.
// Just ignore it.
if (!class_exists(base_native)) {
push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
return false;
} else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
} else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
push_error(vformat(R"(Script "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.script_path.get_file(), base_native), p_source);
} else {
push_error(vformat(R"(Native class "%s" cannot be constructed as it is abstract.)", base_native), p_source);
}
return false;
}
}
if (p_is_constructor) {
function_name = "_init";
r_static = true;
@ -4070,17 +4089,6 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
}
}
StringName base_native = p_base_type.native_type;
#ifdef DEBUG_ENABLED
if (base_native != StringName()) {
// Empty native class might happen in some Script implementations.
// Just ignore it.
if (!class_exists(base_native)) {
ERR_FAIL_V_MSG(false, vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native));
}
}
#endif
if (p_is_constructor) {
// Native types always have a default constructor.
r_return_type = p_base_type;

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@ -0,0 +1,2 @@
func test():
CanvasItem.new()

View File

@ -0,0 +1,2 @@
GDTEST_ANALYZER_ERROR
Native class "CanvasItem" cannot be constructed as it is abstract.

View File

@ -0,0 +1,9 @@
class A extends CanvasItem:
func _init():
print('no')
class B extends A:
pass
func test():
B.new()

View File

@ -0,0 +1,2 @@
GDTEST_ANALYZER_ERROR
Class "abstract_script_instantiate.gd::B" cannot be constructed as it is based on abstract native class "CanvasItem".

View File

@ -0,0 +1,12 @@
class A extends CanvasItem:
func _init():
pass
class B extends A:
pass
class C extends CanvasItem:
pass
func test():
print('ok')

View File

@ -0,0 +1,2 @@
GDTEST_OK
ok