GDScript: Fix extending abstract classes, forbid their construction
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@ -148,6 +148,11 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
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return true;
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}
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StringName native_type = ScriptServer::get_global_class_native_base(p_type);
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if (ClassDB::class_exists(native_type) && !ClassDB::can_instantiate(native_type)) {
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return true;
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}
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String script_path = ScriptServer::get_global_class_path(p_type);
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if (script_path.begins_with("res://addons/")) {
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if (!EditorNode::get_singleton()->is_addon_plugin_enabled(script_path.get_slicec('/', 3))) {
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@ -431,7 +431,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
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return err;
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}
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base = info_parser->get_parser()->head->get_datatype();
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} else if (class_exists(name) && ClassDB::can_instantiate(name)) {
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} else if (class_exists(name)) {
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base.kind = GDScriptParser::DataType::NATIVE;
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base.native_type = name;
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} else {
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@ -4010,6 +4010,25 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
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return false;
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}
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StringName base_native = p_base_type.native_type;
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if (base_native != StringName()) {
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// Empty native class might happen in some Script implementations.
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// Just ignore it.
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if (!class_exists(base_native)) {
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push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
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return false;
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} else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
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if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
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push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
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} else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
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push_error(vformat(R"(Script "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.script_path.get_file(), base_native), p_source);
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} else {
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push_error(vformat(R"(Native class "%s" cannot be constructed as it is abstract.)", base_native), p_source);
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}
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return false;
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}
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}
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if (p_is_constructor) {
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function_name = "_init";
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r_static = true;
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@ -4070,17 +4089,6 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
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}
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}
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StringName base_native = p_base_type.native_type;
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#ifdef DEBUG_ENABLED
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if (base_native != StringName()) {
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// Empty native class might happen in some Script implementations.
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// Just ignore it.
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if (!class_exists(base_native)) {
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ERR_FAIL_V_MSG(false, vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native));
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}
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}
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#endif
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if (p_is_constructor) {
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// Native types always have a default constructor.
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r_return_type = p_base_type;
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@ -0,0 +1,2 @@
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func test():
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CanvasItem.new()
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Native class "CanvasItem" cannot be constructed as it is abstract.
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@ -0,0 +1,9 @@
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class A extends CanvasItem:
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func _init():
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print('no')
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class B extends A:
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pass
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func test():
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B.new()
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Class "abstract_script_instantiate.gd::B" cannot be constructed as it is based on abstract native class "CanvasItem".
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@ -0,0 +1,12 @@
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class A extends CanvasItem:
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func _init():
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pass
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class B extends A:
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pass
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class C extends CanvasItem:
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pass
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func test():
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print('ok')
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@ -0,0 +1,2 @@
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GDTEST_OK
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ok
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