From ab21ab80ba319c7ecfadc25ddccd12f7a299a708 Mon Sep 17 00:00:00 2001 From: kobewi Date: Thu, 24 Mar 2022 16:47:14 +0100 Subject: [PATCH] Make resource unique when pasting to another scene --- editor/editor_resource_picker.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index a7b2a4cfa65..53f1a689d69 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -327,6 +327,13 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { case OBJ_MENU_PASTE: { edited_resource = EditorSettings::get_singleton()->get_resource_clipboard(); + if (edited_resource->is_built_in() && EditorNode::get_singleton()->get_edited_scene() && + edited_resource->get_path().get_slice("::", 0) != EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path()) { + // Automatically make resource unique if it belongs to another scene. + _edit_menu_cbk(OBJ_MENU_MAKE_UNIQUE); + return; + } + emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } break;