Revert "Fix #19507 Not emitted particles affects performance"
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4b626dc114
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277793439a
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@ -682,7 +682,6 @@ public:
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void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {}
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bool particles_get_emitting(RID p_particles) { return false; }
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bool particles_get_inactive(RID p_particles) { return false; }
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int particles_get_draw_passes(RID p_particles) const { return 0; }
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RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
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@ -1637,10 +1637,6 @@ bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) {
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return false;
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}
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bool RasterizerStorageGLES2::particles_get_inactive(RID p_particles) {
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return false;
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}
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void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) {
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}
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@ -693,7 +693,6 @@ public:
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virtual void particles_set_emitting(RID p_particles, bool p_emitting);
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virtual bool particles_get_emitting(RID p_particles);
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virtual bool particles_get_inactive(RID p_particles);
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virtual void particles_set_amount(RID p_particles, int p_amount);
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime);
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@ -1679,9 +1679,6 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
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RasterizerStorageGLES3::Particles *particles = static_cast<RasterizerStorageGLES3::Particles *>(e->owner);
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RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface *>(e->geometry);
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if (!particles->emitting && particles->inactive)
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break;
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if (!particles->use_local_coords) //not using local coordinates? then clear transform..
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state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, Transform());
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@ -5574,13 +5574,6 @@ bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) {
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return particles->emitting;
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}
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bool RasterizerStorageGLES3::particles_get_inactive(RID p_particles) {
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Particles *particles = particles_owner.getornull(p_particles);
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ERR_FAIL_COND_V(!particles, false);
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return particles->inactive;
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}
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void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
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Particles *particles = particles_owner.getornull(p_particles);
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@ -1224,7 +1224,6 @@ public:
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virtual void particles_set_emitting(RID p_particles, bool p_emitting);
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virtual bool particles_get_emitting(RID p_particles);
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virtual bool particles_get_inactive(RID p_particles);
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virtual void particles_set_amount(RID p_particles, int p_amount);
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime);
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virtual void particles_set_one_shot(RID p_particles, bool p_one_shot);
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@ -482,7 +482,6 @@ public:
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virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
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virtual bool particles_get_emitting(RID p_particles) = 0;
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virtual bool particles_get_inactive(RID p_particles) = 0;
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virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
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@ -396,7 +396,6 @@ public:
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BIND2(particles_set_emitting, RID, bool)
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BIND1R(bool, particles_get_emitting, RID)
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BIND1R(bool, particles_get_inactive, RID)
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BIND2(particles_set_amount, RID, int)
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BIND2(particles_set_lifetime, RID, float)
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BIND2(particles_set_one_shot, RID, bool)
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@ -1872,13 +1872,11 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
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if (ins->base_type == VS::INSTANCE_PARTICLES) {
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if (VSG::storage->particles_get_emitting(ins->base) || !VSG::storage->particles_get_inactive(ins->base)) {
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//particles visible? process them
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VSG::storage->particles_request_process(ins->base);
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//particles visible? request redraw
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VisualServerRaster::redraw_request();
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}
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}
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if (geom->lighting_dirty) {
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int l = 0;
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@ -328,7 +328,6 @@ public:
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FUNC2(particles_set_emitting, RID, bool)
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FUNC1R(bool, particles_get_emitting, RID)
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FUNC1R(bool, particles_get_inactive, RID)
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FUNC2(particles_set_amount, RID, int)
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FUNC2(particles_set_lifetime, RID, float)
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FUNC2(particles_set_one_shot, RID, bool)
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@ -1699,7 +1699,6 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create);
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ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting);
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ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting);
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ClassDB::bind_method(D_METHOD("particles_get_inactive", "particles"), &VisualServer::particles_get_inactive);
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ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &VisualServer::particles_set_amount);
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ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &VisualServer::particles_set_lifetime);
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ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &VisualServer::particles_set_one_shot);
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@ -519,7 +519,6 @@ public:
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virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
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virtual bool particles_get_emitting(RID p_particles) = 0;
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virtual bool particles_get_inactive(RID p_particles) = 0;
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virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
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virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
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virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
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