Merge pull request #27729 from neikeq/fix-wrong-classdb-binds

Fix wrong method binds and registered class
This commit is contained in:
Ignacio Roldán Etcheverry 2019-04-06 17:16:20 +02:00 committed by GitHub
commit 278aeb1142
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 14 additions and 2 deletions

View File

@ -249,6 +249,11 @@ void ClassDB::set_current_api(APIType p_api) {
current_api = p_api;
}
ClassDB::APIType ClassDB::get_current_api() {
return current_api;
}
HashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
HashMap<StringName, StringName> ClassDB::resource_base_extensions;
HashMap<StringName, StringName> ClassDB::compat_classes;

View File

@ -371,6 +371,7 @@ public:
static void init();
static void set_current_api(APIType p_api);
static APIType get_current_api();
static void cleanup();
};

View File

@ -44,7 +44,13 @@ static void _editor_init() {
void register_assimp_types() {
#ifdef TOOLS_ENABLED
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
ClassDB::register_class<EditorSceneImporterAssimp>();
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
#endif
}

View File

@ -192,7 +192,7 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin
*r_result = GDMonoMarshal::variant_to_mono_object(result);
return error.error == OK;
return error.error == Variant::CallError::CALL_OK;
}
MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {

View File

@ -679,7 +679,7 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);