From 278af7d02312f9cc04bee84cecfe30ee75162cf7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 28 Apr 2021 16:21:43 +0200 Subject: [PATCH] doc: Mark LargeTexture as deprecated (removed in 4.0) Cf. https://github.com/godotengine/godot/pull/48269. (cherry picked from commit 562c6bd9ab4c57c811c3a04a9ac4944918c2b6df) --- doc/classes/LargeTexture.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index 7d0a19a57e9..de2da7ee796 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -1,10 +1,10 @@ - A [Texture] capable of storing many smaller textures with offsets. + [i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets. - A [Texture] capable of storing many smaller textures with offsets. + [i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets. You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.