Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
(cherry picked from commit 06042a23b6
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@ -2530,7 +2530,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
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for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
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for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
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const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
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const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
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for (uint32_t y = 0; y < height; y += region_size) {
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for (uint32_t y = 0; y < height; y += region_size) {
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for (uint32_t x = 0; x < width; x += region_size) {
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for (uint32_t x = 0; x < width; x += region_size) {
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