Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update

(cherry picked from commit 06042a23b6)
This commit is contained in:
clayjohn 2023-03-06 15:46:40 -08:00 committed by Yuri Sizov
parent 258ea41ffa
commit 278fc7538d
1 changed files with 1 additions and 1 deletions

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@ -2530,7 +2530,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0. for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth; const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
for (uint32_t y = 0; y < height; y += region_size) { for (uint32_t y = 0; y < height; y += region_size) {
for (uint32_t x = 0; x < width; x += region_size) { for (uint32_t x = 0; x < width; x += region_size) {